botw/src/KingSystem/Resource/resResourceGParamList.cpp

222 lines
15 KiB
C++

#include "KingSystem/Resource/resResourceGParamList.h"
#include <agl/Utils/aglParameter.h>
#include <prim/seadRuntimeTypeInfo.h>
#include "KingSystem/ActorSystem/actActorParamMgr.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectAirWall.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectAnimalFollowOffset.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectAnimalUnit.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectArmor.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectArmorEffect.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectArmorHead.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectArmorUpper.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectArrow.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectAttack.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectAttackInterval.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectAutoGen.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectBeam.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectBindActor.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectBindBone.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectBow.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectBullet.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectCamera.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectChemicalType.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectClothReaction.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectCookSpice.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectCureItem.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectEatTarget.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectEnemy.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectEnemyLevel.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectEnemyRace.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectEnemyShown.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectEvent.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectExtendedEntity.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectFish.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGelEnemy.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGeneral.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGiantArmor.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGiantArmorSlot.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGlobal.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGolem.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGolemIK.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGrab.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGuardian.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGuardianMini.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGuardianMiniWeapon.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectHorse.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectHorseCreator.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectHorseObject.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectHorseRider.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectHorseTargetedInfo.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectHorseUnit.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectInsect.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectItem.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectLargeSword.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectLiftable.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectLumberjackTree.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectMasterSword.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectMonsterShop.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectMotorcycle.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectNest.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectNpc.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectNpcEquipment.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectPictureBook.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectPlayer.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectPrey.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectRod.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectRope.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectRupee.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSandworm.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSeriesArmor.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectShiekerStone.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectShield.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSmallSword.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSpear.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectStalEnemy.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSwarm.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSystem.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectTraveler.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectWeaponCommon.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectWeaponOption.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectWeaponThrow.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectWizzrobe.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectWolfLink.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectZora.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListTraits.h"
namespace ksys::res {
void GParamList::doCreate_(u8*, u32, sead::Heap*) {}
template <GParamListObjType Type>
KSYS_ALWAYS_INLINE void GParamList::add(const agl::utl::ResParameterList& list,
const sead::SafeString& name, sead::Heap* heap,
GParamList* dummy_list) {
const auto pobj = agl::utl::getResParameterObj(list, name);
if (pobj.ptr()) {
using T = typename GParamListObjTypeTraits<Type>::type;
auto* obj = new (heap) T;
if (obj)
addObj(&obj->getObj(), obj->getName());
mObjects[s32(Type)] = obj;
} else {
mObjects[s32(Type)] = dummy_list ? dummy_list->mObjects[s32(Type)] : nullptr;
}
}
bool GParamList::parse_(u8* data, size_t, sead::Heap* heap) {
GParamList* dummy_list = nullptr;
if (!sead::IsDerivedFrom<DummyGParamList>(this) && act::ActorParamMgr::instance())
dummy_list = act::ActorParamMgr::instance()->getDummyGParamList();
mObjects.allocBufferAssert(NumGParamListObjTypes, heap);
const agl::utl::ResParameterArchive archive{data};
add<GParamListObjType::System>(archive.getRootList(), "System", heap, dummy_list);
add<GParamListObjType::General>(archive.getRootList(), "General", heap, dummy_list);
add<GParamListObjType::Enemy>(archive.getRootList(), "Enemy", heap, dummy_list);
add<GParamListObjType::EnemyLevel>(archive.getRootList(), "EnemyLevel", heap, dummy_list);
add<GParamListObjType::EnemyRace>(archive.getRootList(), "EnemyRace", heap, dummy_list);
add<GParamListObjType::AttackInterval>(archive.getRootList(), "AttackInterval", heap,
dummy_list);
add<GParamListObjType::EnemyShown>(archive.getRootList(), "EnemyShown", heap, dummy_list);
add<GParamListObjType::BindBone>(archive.getRootList(), "BindBone", heap, dummy_list);
add<GParamListObjType::Attack>(archive.getRootList(), "Attack", heap, dummy_list);
add<GParamListObjType::WeaponCommon>(archive.getRootList(), "WeaponCommon", heap, dummy_list);
add<GParamListObjType::WeaponThrow>(archive.getRootList(), "WeaponThrow", heap, dummy_list);
add<GParamListObjType::Sandworm>(archive.getRootList(), "Sandworm", heap, dummy_list);
add<GParamListObjType::SmallSword>(archive.getRootList(), "SmallSword", heap, dummy_list);
add<GParamListObjType::Rod>(archive.getRootList(), "Rod", heap, dummy_list);
add<GParamListObjType::LargeSword>(archive.getRootList(), "LargeSword", heap, dummy_list);
add<GParamListObjType::Spear>(archive.getRootList(), "Spear", heap, dummy_list);
add<GParamListObjType::Shield>(archive.getRootList(), "Shield", heap, dummy_list);
add<GParamListObjType::Bow>(archive.getRootList(), "Bow", heap, dummy_list);
add<GParamListObjType::WeaponOption>(archive.getRootList(), "WeaponOption", heap, dummy_list);
add<GParamListObjType::MasterSword>(archive.getRootList(), "MasterSword", heap, dummy_list);
add<GParamListObjType::GuardianMiniWeapon>(archive.getRootList(), "GuardianMiniWeapon", heap,
dummy_list);
add<GParamListObjType::Player>(archive.getRootList(), "Player", heap, dummy_list);
add<GParamListObjType::Camera>(archive.getRootList(), "Camera", heap, dummy_list);
add<GParamListObjType::Grab>(archive.getRootList(), "Grab", heap, dummy_list);
add<GParamListObjType::Armor>(archive.getRootList(), "Armor", heap, dummy_list);
add<GParamListObjType::ArmorEffect>(archive.getRootList(), "ArmorEffect", heap, dummy_list);
add<GParamListObjType::ArmorHead>(archive.getRootList(), "ArmorHead", heap, dummy_list);
add<GParamListObjType::ArmorUpper>(archive.getRootList(), "ArmorUpper", heap, dummy_list);
add<GParamListObjType::ShiekerStone>(archive.getRootList(), "ShiekerStone", heap, dummy_list);
add<GParamListObjType::SeriesArmor>(archive.getRootList(), "SeriesArmor", heap, dummy_list);
add<GParamListObjType::Liftable>(archive.getRootList(), "Liftable", heap, dummy_list);
add<GParamListObjType::Item>(archive.getRootList(), "Item", heap, dummy_list);
add<GParamListObjType::Rupee>(archive.getRootList(), "Rupee", heap, dummy_list);
add<GParamListObjType::Arrow>(archive.getRootList(), "Arrow", heap, dummy_list);
add<GParamListObjType::Bullet>(archive.getRootList(), "Bullet", heap, dummy_list);
add<GParamListObjType::CureItem>(archive.getRootList(), "CureItem", heap, dummy_list);
add<GParamListObjType::CookSpice>(archive.getRootList(), "CookSpice", heap, dummy_list);
add<GParamListObjType::LumberjackTree>(archive.getRootList(), "LumberjackTree", heap,
dummy_list);
add<GParamListObjType::Npc>(archive.getRootList(), "Npc", heap, dummy_list);
add<GParamListObjType::NpcEquipment>(archive.getRootList(), "NpcEquipment", heap, dummy_list);
add<GParamListObjType::Zora>(archive.getRootList(), "Zora", heap, dummy_list);
add<GParamListObjType::Traveler>(archive.getRootList(), "Traveler", heap, dummy_list);
add<GParamListObjType::Prey>(archive.getRootList(), "Prey", heap, dummy_list);
add<GParamListObjType::AnimalFollowOffset>(archive.getRootList(), "AnimalFollowOffset", heap,
dummy_list);
add<GParamListObjType::ExtendedEntity>(archive.getRootList(), "ExtendedEntity", heap,
dummy_list);
add<GParamListObjType::BindActor>(archive.getRootList(), "BindActor", heap, dummy_list);
add<GParamListObjType::EatTarget>(archive.getRootList(), "EatTarget", heap, dummy_list);
add<GParamListObjType::AnimalUnit>(archive.getRootList(), "AnimalUnit", heap, dummy_list);
add<GParamListObjType::Insect>(archive.getRootList(), "Insect", heap, dummy_list);
add<GParamListObjType::Fish>(archive.getRootList(), "Fish", heap, dummy_list);
add<GParamListObjType::Rope>(archive.getRootList(), "Rope", heap, dummy_list);
add<GParamListObjType::Horse>(archive.getRootList(), "Horse", heap, dummy_list);
add<GParamListObjType::HorseUnit>(archive.getRootList(), "HorseUnit", heap, dummy_list);
add<GParamListObjType::HorseObject>(archive.getRootList(), "HorseObject", heap, dummy_list);
add<GParamListObjType::HorseRider>(archive.getRootList(), "HorseRider", heap, dummy_list);
add<GParamListObjType::HorseCreator>(archive.getRootList(), "HorseCreator", heap, dummy_list);
add<GParamListObjType::GiantArmorSlot>(archive.getRootList(), "GiantArmorSlot", heap,
dummy_list);
add<GParamListObjType::GiantArmor>(archive.getRootList(), "GiantArmor", heap, dummy_list);
add<GParamListObjType::Guardian>(archive.getRootList(), "Guardian", heap, dummy_list);
add<GParamListObjType::MonsterShop>(archive.getRootList(), "MonsterShop", heap, dummy_list);
add<GParamListObjType::Swarm>(archive.getRootList(), "Swarm", heap, dummy_list);
add<GParamListObjType::GelEnemy>(archive.getRootList(), "GelEnemy", heap, dummy_list);
add<GParamListObjType::Nest>(archive.getRootList(), "Nest", heap, dummy_list);
add<GParamListObjType::Wizzrobe>(archive.getRootList(), "Wizzrobe", heap, dummy_list);
add<GParamListObjType::StalEnemy>(archive.getRootList(), "StalEnemy", heap, dummy_list);
add<GParamListObjType::GuardianMini>(archive.getRootList(), "GuardianMini", heap, dummy_list);
add<GParamListObjType::ClothReaction>(archive.getRootList(), "ClothReaction", heap, dummy_list);
add<GParamListObjType::Global>(archive.getRootList(), "Global", heap, dummy_list);
add<GParamListObjType::Beam>(archive.getRootList(), "Beam", heap, dummy_list);
add<GParamListObjType::AutoGen>(archive.getRootList(), "AutoGen", heap, dummy_list);
add<GParamListObjType::ChemicalType>(archive.getRootList(), "ChemicalType", heap, dummy_list);
add<GParamListObjType::Golem>(archive.getRootList(), "Golem", heap, dummy_list);
add<GParamListObjType::HorseTargetedInfo>(archive.getRootList(), "HorseTargetedInfo", heap,
dummy_list);
add<GParamListObjType::WolfLink>(archive.getRootList(), "WolfLink", heap, dummy_list);
add<GParamListObjType::Event>(archive.getRootList(), "Event", heap, dummy_list);
add<GParamListObjType::GolemIK>(archive.getRootList(), "GolemIK", heap, dummy_list);
add<GParamListObjType::PictureBook>(archive.getRootList(), "PictureBook", heap, dummy_list);
add<GParamListObjType::AirWall>(archive.getRootList(), "AirWall", heap, dummy_list);
add<GParamListObjType::Motorcycle>(archive.getRootList(), "Motorcycle", heap, dummy_list);
if (data)
applyResParameterArchive(archive);
return true;
}
void GParamList::finalize_() {}
void DummyGParamList::doCreate_(u8*, u32, sead::Heap*) {}
bool DummyGParamList::parse_(u8* data, size_t size, sead::Heap* heap) {
GParamList::parse_(data, size, heap);
return true;
}
} // namespace ksys::res