botw/lib/hkStubs/Havok/Physics2012/Collide/Dispatch/ContactMgr/hkpContactMgrFactory.h

16 lines
417 B
C++

#pragma once
#include <Havok/Common/Base/hkBase.h>
class hkpCollidable;
struct hkpCollisionInput;
class hkpContactMgr;
class hkpContactMgrFactory : public hkReferencedObject {
public:
HK_DECLARE_CLASS_ALLOCATOR(hkpContactMgrFactory)
virtual hkpContactMgr* createContactMgr(const hkpCollidable& a, const hkpCollidable& b,
const hkpCollisionInput& input) = 0;
};