botw/data/status_action.yml

3855 lines
87 KiB
YAML

action::ActionEx:
status: pending
action::ActionWithAS:
status: pending
action::ActionWithPosAngReduce:
status: pending
action::ActivateAttackSensor:
status: pending
action::ActorAreaInOutSendMessage:
status: pending
action::ActorInfoToGameDataFloat:
status: pending
action::ActorInfoToGameDataInt:
status: pending
action::ActorInfoToGameDataVec3:
status: pending
action::AddAutoPlacementCreator:
status: pending
action::AddNoUseTerritoryCounter:
status: pending
action::AddRigidBody:
status: pending
action::AdvanceTime:
status: pending
action::AirOctaFloat:
status: pending
action::AirOctaFloatBase:
status: pending
action::AirOctaMgr:
status: pending
action::AirOctaNoticeTurn:
status: pending
action::AirOctaReactionKorog:
status: pending
action::AirOctaWoodBridge:
status: pending
action::AirWallAction:
status: pending
action::AirWallCurseGanon:
status: pending
action::AirWallHorse:
status: pending
action::AlarmLynelTag:
status: pending
action::AlertNearbyEnemies:
status: pending
action::AmbushThrown:
status: pending
action::AnchorSummon:
status: pending
action::Angry:
status: pending
action::AnimalASPlayCheckMoveDir:
status: pending
action::AnimalASPlayWithLegTurn:
status: pending
action::AnimalEatAction:
status: pending
action::AnimalElectricParalysis:
status: pending
action::AnimalFollow:
status: pending
action::AnimalFollowBase:
status: pending
action::AnimalFreeze:
status: pending
action::AnimalLegTurnAutoSpeed:
status: pending
action::AnimalMove:
status: pending
action::AnimalMoveBase:
status: pending
action::AnimalMoveGuidedBase:
status: pending
action::AnimalMoveStraightTimed:
status: pending
action::AnimalNavMeshMove:
status: pending
action::AnimalNoCheckMove:
status: pending
action::AnimalPlayASAndKeepOnGround:
status: pending
action::AnimalStop:
status: pending
action::AnimalTurn:
status: pending
action::AnimeDrivenTurn:
status: pending
action::AnimMatrixDriven:
status: pending
action::AnimTimingAttackMove:
status: pending
action::AnmArmorBindAction:
status: pending
action::AnmBackMove:
status: pending
action::AnmBlownOff:
status: pending
action::AnmBlownOffBackward:
status: pending
action::AnmDamage:
status: pending
action::AnmDirectionMove:
status: pending
action::AnmDrivenHover:
status: pending
action::AnmDrivenHoverBase:
status: pending
action::AnmDrivenHoverTurn:
status: pending
action::AnmDrivenMoveAttack:
status: pending
action::AnmDrivenSpeedBackWalk:
status: pending
action::AnmKnockBackShock:
status: pending
action::AnmTimingBackWalk:
status: pending
action::AnmToRagdollDie:
status: pending
action::AnmUpDownMove:
status: pending
action::Appear:
status: pending
action::AppearDeathCounter:
status: pending
action::AppearFullPouchInfo:
status: pending
action::AppearGameOver:
status: pending
action::AppearMagneForce:
status: pending
action::AppearNumDungeonClearSeal:
status: pending
action::AppearNumHeroSeal:
status: pending
action::AppearNumKorokNuts:
status: pending
action::AppearNumTargets:
status: pending
action::ApplyDamageForPlayer:
status: pending
action::ApplyHorizontalImpulse:
status: pending
action::ApplyMoveImpulse:
status: pending
action::ApplyMoveTrigger:
status: pending
action::AreaActorObserve:
status: pending
action::AreaActorObserveByActorTag:
status: pending
action::AreaActorObserveByGroup:
status: pending
action::AreaBase:
status: pending
action::AreaBottomTag:
status: pending
action::AreaFireObserve:
status: pending
action::AreaFireObserveBase:
status: pending
action::AreaHorseSpeedLimitAction:
status: pending
action::AreaLocation:
status: pending
action::AreaObserveActorAction:
status: pending
action::AreaOutRecreateActorAction:
status: pending
action::AreaRecreateActorAction:
status: pending
action::AreaRoot:
status: pending
action::AreaTagAction:
status: pending
action::ArmorBindAction:
status: pending
action::ArmorBindNodeAction:
status: pending
action::ArmorBindWithAS:
status: pending
action::ArrowShootHoming:
status: pending
action::ArrowShootMove:
status: pending
action::ArrowShootMoveForLargeObject:
status: pending
action::ArrowShootMoveWithStickOffset:
status: pending
action::ArrowSkyShootMove:
status: pending
action::AscendingCurrent:
status: pending
action::AscendingCurrentFixedSize:
status: pending
action::AscendingCurrentShieldable:
status: pending
action::ASPlaySimpleAnmDriven:
status: pending
action::AssassinBossIronBallAppear:
status: pending
action::AssassinBossIronBallAtkWithRot:
status: pending
action::AssassinBossIronBallAttack:
status: pending
action::AssassinBossIronMagicChargeShot:
status: pending
action::AtAndBodyOnWait:
status: pending
action::AtkTackleMove:
status: pending
action::AtOnWait:
status: pending
action::AtOnWaitNoHitRope:
status: pending
action::Attack:
status: pending
action::AttackBase:
status: pending
action::AttackJumpToTarget:
status: pending
action::AttackPartBind:
status: pending
action::AttackPowerExplode:
status: pending
action::AwarenessShareOnePartsASPlay:
status: pending
action::BackFlip:
status: pending
action::BackseatKorokLight:
status: pending
action::BackseatKorokWait:
status: pending
action::BackStep:
status: pending
action::BackStepAttack:
status: pending
action::BackStepBase:
status: pending
action::BackStepToTarget:
status: pending
action::BackStepToTargetPos:
status: pending
action::BackSwim:
status: pending
action::BackToRailFromLava:
status: pending
action::BackWalk:
status: pending
action::BackWalkBase:
status: pending
action::BackWalkEx:
status: pending
action::BackWalkWithAS:
status: pending
action::Balloon:
status: pending
action::BalloonBase:
status: pending
action::BasicSignalBossAwakeSleep:
status: pending
action::BasicSignalChangeDamping:
status: pending
action::BasicSignalEnemy:
status: pending
action::BasicSignalEnemyForceNotice:
status: pending
action::BattleCloseAction:
status: pending
action::BattleCloseActionWithAcc:
status: pending
action::BattleCloseDangerAvoidRun:
status: pending
action::BattleCloseExplosivesAvoidRun:
status: pending
action::BattleCloseExplosivesGuardRun:
status: pending
action::BattleCloseGuardRun:
status: pending
action::BattleCloseGuardWalk:
status: pending
action::BattleCloseLevelFlyMove:
status: pending
action::BattleCloseLevelFlyMoveBase:
status: pending
action::BattleCloseMeanderGuardRun:
status: pending
action::BattleCloseMeanderRun:
status: pending
action::BattleCloseMove:
status: pending
action::BattleCloseMoveAction:
status: pending
action::BattleCloseMoveActionBase:
status: pending
action::BattleCloseSlippedWalk:
status: pending
action::BattleCloseSlippedWalkBase:
status: pending
action::BattleCloseWalk:
status: pending
action::BattleDungeonBGMAction:
status: pending
action::BattleHover:
status: pending
action::BattleLevelFlyMove:
status: pending
action::BattleLevelFlyMoveBase:
status: pending
action::BattleWalk:
status: pending
action::BeamMove:
status: pending
action::BeamosStaticBeam:
status: pending
action::BeamTailDelete:
status: pending
action::BecomePreActor:
status: pending
action::BecomeSpeaker:
status: pending
action::BeeAttack:
status: pending
action::BeeDamaged:
status: pending
action::BeginObservation:
status: pending
action::BeltConveyor:
status: pending
action::BikeWarpEffectValueSetter:
status: pending
action::BindAction:
status: pending
action::BindActionForManyActor:
status: pending
action::BindActionUseParentPickInfo:
status: pending
action::BindOff:
status: pending
action::BindParentAction:
status: pending
action::BirdEscape:
status: pending
action::BlownOff:
status: pending
action::BlowOffAttack:
status: pending
action::Bolt:
status: pending
action::BombExplode:
status: pending
action::BoomerangMove:
status: pending
action::BowArrowHold:
status: pending
action::BowArrowReload:
status: pending
action::BowArrowShoot:
status: pending
action::BowChildArrowRain:
status: pending
action::BowChildCreate:
status: pending
action::BowChildDeviceAppear:
status: pending
action::BowChildDeviceGaleArrow:
status: pending
action::BowChildDeviceNormal:
status: pending
action::BowChildReflectBullet:
status: pending
action::BrightBowSlowFall:
status: pending
action::BulletVertivalRotateOwner:
status: pending
action::BurnDamage:
status: pending
action::CalcVecLengthToGameData:
status: pending
action::CallOvserveActorTag:
status: pending
action::CameraAbyss:
status: pending
action::CameraAction:
status: pending
action::CameraAiming:
status: pending
action::CameraAiming2:
status: pending
action::CameraChase:
status: pending
action::CameraClimbObj:
status: pending
action::CameraEdit:
status: pending
action::CameraEvent:
status: pending
action::CameraEventAnim:
status: pending
action::CameraEventAnimBase:
status: pending
action::CameraEventAnimFlow:
status: pending
action::CameraEventAnimFlowAbs:
status: pending
action::CameraEventAnimFlowBase:
status: pending
action::CameraEventAnimFlowForMapTower:
status: pending
action::CameraEventConnectTypeSpecify:
status: pending
action::CameraEventFocusDistSetting:
status: pending
action::CameraEventGameOver:
status: pending
action::CameraEventIdling:
status: pending
action::CameraEventLook:
status: pending
action::CameraEventLookBase:
status: pending
action::CameraEventLookDirect:
status: pending
action::CameraEventMove:
status: pending
action::CameraEventMovePos:
status: pending
action::CameraEventMovePosBase:
status: pending
action::CameraEventMovePosFlow:
status: pending
action::CameraEventMultiTalk:
status: pending
action::CameraEventOverwriteFar:
status: pending
action::CameraEventOverwriteNear:
status: pending
action::CameraEventPermitGfxNear:
status: pending
action::CameraEventPlayerHideOff:
status: pending
action::CameraEventPlayerHideOn:
status: pending
action::CameraEventPolarCoord:
status: pending
action::CameraEventPolarCoordPlayer:
status: pending
action::CameraEventPolarCoordPlayerRel:
status: pending
action::CameraEventReserveConnectTime:
status: pending
action::CameraEventSavePoint:
status: pending
action::CameraEventTalk:
status: pending
action::CameraEventTalkManualCtrl:
status: pending
action::CameraEventTalkManualCtrlBase:
status: pending
action::CameraEventTalkManualCtrlRet:
status: pending
action::CameraEventTurn:
status: pending
action::CameraFinder:
status: pending
action::CameraHorse:
status: pending
action::CameraHorseLockOnEmpty:
status: pending
action::CameraKeep:
status: pending
action::CameraLockOn:
status: pending
action::CameraLockOnAimingAt:
status: pending
action::CameraLockOnBase:
status: pending
action::CameraMagneCatch:
status: pending
action::CameraMotorcycle:
status: pending
action::CameraMotorcycleLockOnEmpty:
status: pending
action::CameraRevolve:
status: pending
action::CameraRotRumble:
status: pending
action::CameraRumble:
status: pending
action::CameraRumbleLoop:
status: pending
action::CameraRumbleStop:
status: pending
action::CameraRumbleStopWithDamping:
status: pending
action::CameraShieldSurfing:
status: pending
action::CameraTail:
status: pending
action::CameraVibrate:
status: pending
action::CameraWakeboard:
status: pending
action::CameraWaterfallClimb:
status: pending
action::CameraWaterRemainsHowling:
status: pending
action::CapturedActElectricParalyisis:
status: pending
action::CapturedActFreeze:
status: pending
action::CapturedActKnockBack:
status: pending
action::Carried:
status: pending
action::CarriedNoHit:
status: pending
action::Catch:
status: pending
action::ChallengeChainRing:
status: pending
action::ChanegToLog:
status: pending
action::ChangeChoiceNumMsgFor3DShop:
status: pending
action::ChangeEmotion:
status: pending
action::ChangeEnvForEnduranceDungeon:
status: pending
action::ChangeFreeMovingForDemo:
status: pending
action::ChangeMiniMapScale:
status: pending
action::ChangePosture:
status: pending
action::ChangePostureWithAS:
status: pending
action::ChangeScene:
status: pending
action::ChangeSceneBase:
status: pending
action::ChangeScheduleAnchor:
status: pending
action::ChangeWeaponEquipState:
status: pending
action::ChargeAndShoot:
status: pending
action::ChargeChemicalWeaponPower:
status: pending
action::CheckExistenceOfParticipant:
status: pending
action::CheckHorseCustomizeEdit:
status: pending
action::ChemicalAttack:
status: pending
action::ChemicalAttackBall:
status: pending
action::ChemicalElectricWaterBall:
status: pending
action::ChemicalPhysBall:
status: pending
action::ChemicalPhysHitBreakBall:
status: pending
action::ChemicalStayObject:
status: pending
action::Chemicalward:
status: pending
action::ChuchuCommonDownTimer:
status: pending
action::ChuchuDissappearEscape:
status: pending
action::ChuchuDissappearEscapeBase:
status: pending
action::ChuchuPreAttack:
status: pending
action::ChuchuPreAttackBase:
status: pending
action::CloseArmorProcessing:
status: pending
action::CloseClockTime:
status: pending
action::CloseItemMenu:
status: pending
action::ClosePouchAddStockNum:
status: pending
action::CollaborationShootingStarAnchor:
status: pending
action::CollaboShootingStarAreaTag:
status: pending
action::CollaboShootingStarBrightTower:
status: pending
action::CollaboShootingStartFlying:
status: pending
action::ControlBombEffect:
status: pending
action::ControllerRumble:
status: pending
action::CopyMapPinPosition:
status: pending
action::CreateActorInAreaBasic:
status: pending
action::CreateAndReplaceAssassin:
status: pending
action::CreateDragonChallengeXLink:
status: pending
action::CreateEpona:
status: pending
action::CreateGanonChemicalPillar:
status: pending
action::CreateObjectsOfOwnedHorse:
status: pending
action::CurseRRematchCount:
status: done
action::CustomDuckingEndAction:
status: pending
action::CustomDuckingStartAction:
status: pending
action::DamagedTurn:
status: pending
action::DamageField:
status: pending
action::DamageTurnByWeakPoint:
status: pending
action::DefeatedHugeEnemyCount:
status: pending
action::DefEscapeFreeMoveAction:
status: pending
action::DefRandomMoveAction:
status: pending
action::DefTurnAction:
status: pending
action::Delete:
status: pending
action::DeleteAllIceBlockForDemo:
status: pending
action::DeleteInGround:
status: pending
action::DeletePorchItemIncludeEquip:
status: pending
action::DemoApplyDamageForPlayer:
status: pending
action::DemoBeastGanonGrudgeDrop:
status: pending
action::DemoChangeEntityNoHit:
status: pending
action::DemoCookPotCook:
status: pending
action::DemoDelete:
status: pending
action::DemoEnemyReset:
status: pending
action::DemoFindPlayer:
status: pending
action::DemoForceSetPlayerSavePosAngle:
status: pending
action::DemoGetItem:
status: pending
action::DemoGetItemAnimStop:
status: pending
action::DemoGetWeapon:
status: pending
action::DemoKokkoAngry:
status: pending
action::DemoMotorcyclePutMaterials:
status: pending
action::DemoNoAnimDrivenTurn:
status: pending
action::DemoPlayerZoraRide:
status: pending
action::DemoResetActor:
status: pending
action::DemoResetBoneCtrl:
status: pending
action::DemoSweep:
status: pending
action::DemoTriggerToggleVisible:
status: pending
action::DemoTurnToActor:
status: pending
action::DemoVisibleOff:
status: pending
action::DemoVisibleOn:
status: pending
action::DemoVoiceTrigger:
status: pending
action::DgnObj_DLC_CogWheel_ASPlay:
status: pending
action::DgnObj_DLC_CogWheel_Reject:
status: pending
action::DgnObj_DLC_CogWheel_Rotate:
status: pending
action::DgnObj_DLC_CWRotDirSwitch:
status: pending
action::DgnObj_DLC_CWRotDirSwitchOff:
status: pending
action::DgnObj_DLC_DungeonRotate:
status: pending
action::DgnObjDlcGondolaCreateTag:
status: pending
action::DgnObjDLCSpurGearB01:
status: pending
action::Die:
status: pending
action::DieAnm:
status: pending
action::DieAnmDropWeapon:
status: pending
action::DieAnmKnockBack:
status: pending
action::DieHomeRun:
status: pending
action::DirectToWindDirection:
status: pending
action::DisableAutoSavePausing:
status: pending
action::DisappearDeathCounter:
status: pending
action::DisappearNumDungeonClearSeal:
status: pending
action::DisappearNumHeroSeal:
status: pending
action::DisappearNumKorokNuts:
status: pending
action::DisappearNumTargets:
status: pending
action::DoorOpenAndClose:
status: pending
action::DoubleAttack:
status: pending
action::DownloadAlbum:
status: pending
action::DownloadPictureBook:
status: pending
action::DownloadRemainsMap:
status: pending
action::DownloadShiekSensor:
status: pending
action::DownloadShiekSensorMoveIcon:
status: pending
action::DownSwingAttack:
status: pending
action::DragonChemicalBall:
status: pending
action::DragonFixPlacement:
status: pending
action::DragonFollow:
status: pending
action::DragonItemInCarryBox:
status: pending
action::DragonItemShootUp:
status: pending
action::DragonMoveTo:
status: pending
action::DragonPlayASForDemo:
status: pending
action::DragonReleaseGrudgeForDemo:
status: pending
action::DRCAppNoUseTag:
status: pending
action::DropBreakWeaponUnEquiped:
status: pending
action::DropCreateForReplace:
status: pending
action::DropWeapon:
status: pending
action::DrowningDeath:
status: pending
action::DummyAction:
status: pending
action::DummyDropTable:
status: pending
action::DummyTriggerAction:
status: pending
action::DunegonRotateWait:
status: pending
action::DungeonEntranceASPlay:
status: pending
action::DungeonMove:
status: pending
action::DungeonMoveAlwaysVibrateCam:
status: pending
action::DungeonMoveReset:
status: pending
action::DungeonRotate:
status: pending
action::DungeonRotate2Target:
status: pending
action::DungeonRotateAccel:
status: pending
action::DungeonRotateApp:
status: pending
action::DungeonRotateBase:
status: pending
action::DungeonRotateCont:
status: pending
action::DungeonRotateGyro:
status: pending
action::DungeonRotateInOrder:
status: pending
action::DungeonRotateShuttle:
status: pending
action::DungeonRotateSymmetry:
status: pending
action::DynamicAttackPowerExplode:
status: pending
action::DynamicFireWood:
status: pending
action::Eat:
status: pending
action::EatAndHeal:
status: pending
action::EatForSunazarashiSPC:
status: pending
action::EatWithAS:
status: pending
action::ElectricAttack:
status: pending
action::ElectricBlownOff:
status: pending
action::ElectricCableEnergized:
status: pending
action::ElectricDie:
status: pending
action::ElectricParalysis:
status: pending
action::EmitEffectLoopAction:
status: pending
action::EmitElectricWaterBall:
status: pending
action::EndChangeableASPlay:
status: pending
action::EnemyAreaInOutSendMessage:
status: pending
action::EnemyChangeWeapon:
status: pending
action::EnemyFortressChatCall:
status: pending
action::EnemyFortressChatSpeak:
status: pending
action::EnemyFortressChatTalk:
status: pending
action::EnemyFortressChatTurn:
status: pending
action::EnemyFortressChatTurnBase:
status: pending
action::EnemyFortressSimpleAction:
status: pending
action::EnemyRigidBodyDie:
status: pending
action::EnemyRigidBodyDieBase:
status: pending
action::EnemyRigidBodyFreeFallDie:
status: pending
action::EnemyRigidBodySpinDie:
status: pending
action::EnemyRushAttack:
status: pending
action::EnvSeEmitPointBirdPlayAction:
status: pending
action::EnvSeEmitPointInsectPlayAction:
status: pending
action::EnvSetLensFlare:
status: pending
action::EquipDisplay:
status: pending
action::EquipDisplayCreate:
status: pending
action::EquipDisplayGet:
status: pending
action::EquipedAction:
status: pending
action::EquipedASPlay:
status: pending
action::EquipedChemicalWeapon:
status: pending
action::EquipedDeadlyBlowWeapon:
status: pending
action::EquipedDefaultWindWeapon:
status: pending
action::EquipedOptionalWeaponAction:
status: pending
action::EquipedQuiver:
status: pending
action::EquipedRod:
status: pending
action::EquipedWeaponChild:
status: pending
action::EquipedWithScale:
status: pending
action::Escape:
status: pending
action::EscapeBackTurn:
status: pending
action::EventAddGameDataIntAction:
status: pending
action::EventAddGameDataToRupeeAction:
status: pending
action::EventAppearCheckPointNum:
status: pending
action::EventAppearFlyDistance:
status: pending
action::EventAppearGolfCount:
status: pending
action::EventAppearRaceResult:
status: pending
action::EventAppearRupeeAction:
status: pending
action::EventAutoSaveAction:
status: pending
action::EventAutoSaveAtGameClear:
status: pending
action::EventBgmCtrlAction:
status: pending
action::EventBgmStartAction:
status: pending
action::EventBgmStartAndKeepAction:
status: pending
action::EventBgmStopAction:
status: pending
action::EventBind:
status: pending
action::EventCancelGet:
status: pending
action::EventCancelSleepTargetActor:
status: pending
action::EventChangeFadeColor:
status: pending
action::EventChangeShadowNearAndFar:
status: pending
action::EventCheckAndCreateEquip:
status: pending
action::EventCloseMessageTipsAction:
status: pending
action::EventCloudShadowOnOff:
status: pending
action::EventControlRupeeUI:
status: pending
action::EventCreateParaShawlSetToPlayer:
status: pending
action::EventDisableContactIdle:
status: pending
action::EventDisableContactLayerTrigger:
status: pending
action::EventDisableMiniGameTime:
status: pending
action::EventDisappearCheckPointNum:
status: pending
action::EventDisappearFlyDistance:
status: pending
action::EventDisappearGolfCount:
status: pending
action::EventDisappearRaceResult:
status: pending
action::EventDoorOpenAndClose:
status: pending
action::EventDummyAction:
status: pending
action::EventEnableModelDraw:
status: pending
action::EventEquipLastSetItem:
status: pending
action::EventFade:
status: pending
action::EventFadeIn:
status: pending
action::EventFadeOut:
status: pending
action::EventFireControl:
status: pending
action::EventFlagOFFAction:
status: pending
action::EventFlagONAction:
status: pending
action::EventHoverNullASPlay:
status: pending
action::EventHoverNullASPlayBase:
status: pending
action::EventIncreaseFameAction:
status: pending
action::EventIncreaseGameDataIntAction:
status: pending
action::EventIncreasePorchItemAction:
status: pending
action::EventIncreaseRupeeAction:
status: pending
action::EventInitTalkAction:
status: pending
action::EventLoopEndAction:
status: pending
action::EventMiniGameFinish:
status: pending
action::EventMiniGameRetire:
status: pending
action::EventMiniGameStart:
status: pending
action::EventMiniGameTime:
status: pending
action::EventMiniGameTimeMove:
status: pending
action::EventMiniGameTimerWrite:
status: pending
action::EventOffWaitRevivalAction:
status: pending
action::EventOnWaitRevivalAction:
status: pending
action::EventOpenGetDemo:
status: pending
action::EventOpenGetWeaponDemo:
status: pending
action::EventOpenMessageTips:
status: pending
action::EventPickOutFromPorch:
status: pending
action::EventPlayMovieAction:
status: pending
action::EventPlayUiActorName:
status: pending
action::EventPlayUiBossHpAction:
status: pending
action::EventPlayUiBossHpDamage:
status: pending
action::EventPlayUiOneTimeAnimAction:
status: pending
action::EventPlayUiOPTextAction:
status: pending
action::EventPlayUiScreenAction:
status: pending
action::EventPlayUiStaffRoll:
status: pending
action::EventPlayUiStaffRollImage:
status: pending
action::EventPrizeSuccess:
status: pending
action::EventRecoverPlayerCondition:
status: pending
action::EventRecoverPlayerEnergy:
status: pending
action::EventRecoverPlayerLife:
status: pending
action::EventRegisterToDeathConter:
status: pending
action::EventRegisterToGetCounter:
status: pending
action::EventResetQuestAction:
status: pending
action::EventRollbackQuestAction:
status: pending
action::EventSendCatchWeaponMsgToPlayer:
status: pending
action::EventSetAddFogOff:
status: pending
action::EventSetAttentionForbidSale:
status: pending
action::EventSetCharaMainLightScale:
status: pending
action::EventSetCharAmbientScale:
status: pending
action::EventSetCloudShadowMove:
status: pending
action::EventSetCloudShadowPos:
status: pending
action::EventSetDiffuseAttenuate:
status: pending
action::EventSetDirectionalLight:
status: pending
action::EventSetDirectionalLightYang:
status: pending
action::EventSetDynamic:
status: pending
action::EventSetEnableGrass:
status: pending
action::EventSetFixed:
status: pending
action::EventSetFocusDist:
status: pending
action::EventSetFogDirect:
status: pending
action::EventSetGameDataFloatAction:
status: pending
action::EventSetGameDataIntAction:
status: pending
action::EventSetGameDataStringAction:
status: pending
action::EventSetItemDataToPouch:
status: pending
action::EventSetMoonType:
status: pending
action::EventSetPaletteType:
status: pending
action::EventSetRainSplashRatio:
status: pending
action::EventSetSkyPaletteType:
status: pending
action::EventSetWeather:
status: pending
action::EventSetYfogRatio:
status: pending
action::EventSleepTargetActor:
status: pending
action::EventSuccessGet:
status: pending
action::EventTalkEndAction:
status: pending
action::EventTrigNullASPlay:
status: pending
action::EventUnregisterFromDeathCounter:
status: pending
action::EventUnregisterFromGetCounter:
status: pending
action::EventUpdateMiniGameBestScore:
status: pending
action::EventVariableFade:
status: pending
action::EventVariableFadeIn:
status: pending
action::EventVariableFadeOut:
status: pending
action::EventWaitFrameAction:
status: pending
action::EventWatchCannonHit:
status: pending
action::ExitGame:
status: pending
action::ExpandChemicalField:
status: pending
action::ExpandSensor:
status: pending
action::ExpandSensorSlowly:
status: pending
action::Explode:
status: pending
action::ExplodeReserved:
status: pending
action::FadeInOutWithOptions:
status: pending
action::FadeoutDelete:
status: pending
action::Fall:
status: pending
action::FallAttack:
status: pending
action::FallAttackWithAtAttr:
status: pending
action::FireWood:
status: pending
action::FireWoodBase:
status: pending
action::FirstRunelGrudgeDemo:
status: pending
action::FishOnGround:
status: pending
action::FixedMagneSliderBlock:
status: pending
action::FixedMagneStick:
status: pending
action::FixedOrConstraint:
status: pending
action::Flint:
status: pending
action::FloatDrownDeath:
status: pending
action::FloatWait:
status: pending
action::FlowingDust:
status: pending
action::FlyingBalloonObserverTag:
status: pending
action::FlyingBirdDie:
status: pending
action::FlyingCharacterBlownOff:
status: pending
action::FlyingCharacterBlownOffDie:
status: pending
action::FlyingCharacterDamage:
status: pending
action::FlyingCharacterDamageBase:
status: pending
action::FlyingCharacterDie:
status: pending
action::FlyingCharacterFreeFall:
status: pending
action::FlyingCharacterFreeFallDie:
status: pending
action::FlyingCharacterFreeFallEx:
status: pending
action::FlyingCharacterFreeze:
status: pending
action::FlyingCharacterFreezeDie:
status: pending
action::FlyingCharacterReaction:
status: pending
action::FlyMove:
status: pending
action::FlyMoveBase:
status: pending
action::FollowAttack:
status: pending
action::FollowChallenge:
status: pending
action::FollowDungeonRotate:
status: pending
action::FollowDungeonRotateASPlay:
status: pending
action::FollowIgniteToBonePos:
status: pending
action::FollowIgniteToSelfPos:
status: pending
action::FootStepCalcOn:
status: pending
action::ForbidComeback:
status: pending
action::ForbidSettingInstEventFlag:
status: pending
action::ForbidTag:
status: pending
action::ForceChangeAction:
status: pending
action::ForceEndPlayerSlow:
status: pending
action::ForceGetUpFreeze:
status: pending
action::ForceGetUpWaterFloatFreeze:
status: pending
action::ForceMarkPosition:
status: pending
action::ForceMasterSwordFakeMode:
status: pending
action::ForceOffMagneGrabbed:
status: pending
action::ForceOpenMainScreen:
status: pending
action::ForceRagdollOffFreeze:
status: pending
action::ForceRagdollOffWaterFloatFreeze:
status: pending
action::ForceSetCameraPos:
status: pending
action::ForceSetMtxFromPlayer:
status: pending
action::ForceSetPlayerRestartPosAngle:
status: pending
action::ForceSystemFadeOut:
status: pending
action::ForestGiantWakeUp:
status: pending
action::Fork:
status: done
action::ForkAddCalcScaleMapUnit:
status: pending
action::ForkAddLinearImpulse:
status: pending
action::ForkAerialAcrobatics:
status: pending
action::ForkAITreeValWeakPointTimer:
status: pending
action::ForkAITreeVariableMove:
status: pending
action::ForkAllowReactionLift:
status: pending
action::ForkAlwayForceGetUpVelocityDir:
status: pending
action::ForkAlwaysColTgOff:
status: pending
action::ForkAlwaysForceGetUp:
status: pending
action::ForkAlwaysForceGetUpWithOffset:
status: pending
action::ForkAlwaysHoverTurn:
status: pending
action::ForkAlwaysOneColTgOff:
status: pending
action::ForkAlwaysRotate:
status: pending
action::ForkAlwaysRotDownGr:
status: pending
action::ForkAlwaysSetModelEffect:
status: pending
action::ForkAlwaysTargetVerticalRotate:
status: pending
action::ForkAlwaysTurn:
status: pending
action::ForkAlwaysTurnUDLimit:
status: pending
action::ForkAnimalASPlay:
status: pending
action::ForkAnimDriveFreeMoving:
status: pending
action::ForkAnimDriveMove:
status: pending
action::ForkAnimDriveTurn:
status: pending
action::ForkAnimReset:
status: pending
action::ForkASHoldLegTurn:
status: pending
action::ForkASHoldLinearMove:
status: pending
action::ForkASPlay:
status: pending
action::ForkASPlayBase:
status: pending
action::ForkASTrgAerialTurn:
status: pending
action::ForkASTrgChargeArrow:
status: pending
action::ForkASTrgDelete:
status: pending
action::ForkASTrgDeleteChild:
status: pending
action::ForkASTrgDeleteEquip:
status: pending
action::ForkASTrgEmitChmFieldPos:
status: pending
action::ForkASTrgEmitShockWave:
status: pending
action::ForkASTrgEmitShockWaveAtEnter:
status: pending
action::ForkASTrgEmitShockWavePos:
status: pending
action::ForkASTrgForceDirAerialTurn:
status: pending
action::ForkASTrgGolemChemicalReset:
status: pending
action::ForkASTrgHorseParamUse:
status: pending
action::ForkASTrgRemainsHowl:
status: pending
action::ForkASTrgShootArrow:
status: pending
action::ForkASTrgShootArrowWithBaseBone:
status: pending
action::ForkASTrgShootSkyArrow:
status: pending
action::ForkASTrgStepMove:
status: pending
action::ForkASTrgTurnGround:
status: pending
action::ForkASTrgWeaponDrop:
status: pending
action::ForkAttackWithWeaponOrWithout:
status: pending
action::ForkBattleNodeForAttackGround:
status: pending
action::ForkBeastGanonMessageDialogCtrl:
status: pending
action::ForkBombIgniteCarriedByPlayer:
status: pending
action::ForkBoneControlFrontGround:
status: pending
action::ForkCapsuleWindFollow:
status: pending
action::ForkCatchWeapon:
status: pending
action::ForkChemicalChuchuAttack:
status: pending
action::ForkClothOnOffASPlay:
status: pending
action::ForkDisableContact:
status: pending
action::ForkDisableContactByPreAS:
status: pending
action::ForkDisableContactForAttack:
status: pending
action::ForkDisableContactOnAtHitPlayer:
status: pending
action::ForkDrawWeapon:
status: pending
action::ForkDrawWeaponAtEnter:
status: pending
action::ForkDropGiantNecklace:
status: pending
action::ForkDropWeapon:
status: pending
action::ForkDropWeaponWithSpeed:
status: pending
action::ForkDrownTimer:
status: pending
action::ForkDynActorNoTargetSelf:
status: pending
action::ForkDynActorNoTargetSelfBase:
status: pending
action::ForkDynASPlay:
status: pending
action::ForkEmitChmField:
status: pending
action::ForkEmitChmFieldByContact:
status: pending
action::ForkEmitChmFieldFromWeapon:
status: pending
action::ForkEmitExpandChemicalField:
status: pending
action::ForkEmitExpandField:
status: pending
action::ForkEmitExpandFieldWithCreate:
status: pending
action::ForkEmitShockWaveByContact:
status: pending
action::ForkEndByDistance:
status: pending
action::ForkEndByPartsActorEnd:
status: pending
action::ForkFixedAngleVacuumShootTarget:
status: pending
action::ForkFlyToTargetDirect:
status: pending
action::ForkFollowGround:
status: pending
action::ForkForceGetUp:
status: pending
action::ForkForceIgniteCarriedActor:
status: pending
action::ForkFourFootActorLustGrass:
status: pending
action::ForkFreeMoving:
status: pending
action::ForkGanonAscendingCreateManage:
status: pending
action::ForkGanonBeastAppearHolyWall:
status: pending
action::ForkGanonBeastBeamShoot:
status: pending
action::ForkGanonBeastHeadBarrier:
status: pending
action::ForkGanonBeastWeakPoint:
status: pending
action::ForkGanonBeastWeakPointCheck:
status: pending
action::ForkGanonBeastWeakPointOff:
status: pending
action::ForkGanonBeastWeakPointOn:
status: pending
action::ForkGelDisableBodyRot:
status: pending
action::ForkGolemMaterialASPlay:
status: pending
action::ForkGravityScaleChange:
status: pending
action::ForkHoldWeapon:
status: pending
action::ForkHopInAir:
status: pending
action::ForkHover:
status: pending
action::ForkHoverKeepRotateTurn:
status: pending
action::ForkHoverKeepRotateTurnBase:
status: pending
action::ForkIgniteCarriedActor:
status: pending
action::ForkInWaterDropWeaponWithSpeed:
status: pending
action::ForkJumpToTargetOnDownEnd:
status: pending
action::ForkKnockBackNoRot:
status: pending
action::ForkLodNoCountTimer:
status: pending
action::ForkLodTimer:
status: pending
action::ForkLynelBreathShoot:
status: pending
action::ForkLynelDrawWeapon:
status: pending
action::ForkLynelDrawWeaponASPlay:
status: pending
action::ForkModelFadeOut:
status: pending
action::ForkModelVisibleOff:
status: pending
action::ForkMoveDistanceCheckByDistance:
status: pending
action::ForkMoveDistanceCheckByMapUnit:
status: pending
action::ForkMultiSleep:
status: pending
action::ForkNeckOnlyRotateDynPosBasic:
status: pending
action::ForkNeckRotateDynPosBasic:
status: pending
action::ForkNoCountActionReservedTimer:
status: pending
action::ForkNoHitGroundCrawl:
status: pending
action::ForkNoSlowTimer:
status: pending
action::ForkNoWeaponAttack:
status: pending
action::ForkNoWeaponAttackAllTime:
status: pending
action::ForkNoWeaponAttackAllTimeMinSet:
status: pending
action::ForkNoWeaponAttackBase:
status: pending
action::ForkNoWeaponAttackDirectParam:
status: pending
action::ForkNoWeaponAttackParamWeapon:
status: pending
action::ForkOctarockEnterReloadWig:
status: pending
action::ForkOnEnterCharCtrlInvalid:
status: pending
action::ForkOnEnterDropWeaponWithSpeed:
status: pending
action::ForkOnEnterSwapDropTableActor:
status: pending
action::ForkOnEnterSwapDropTableActorBase:
status: pending
action::ForkOnEnterWeaponUse:
status: pending
action::ForkOnLeaveChildDelete:
status: pending
action::ForkOnLeaveGolemChemReset:
status: pending
action::ForkOnResetBasicSignalOff:
status: pending
action::ForkOverrideStartNoDrawTimer:
status: pending
action::ForkPreJump:
status: pending
action::ForkRagdollOff:
status: pending
action::ForkSandwormAtkCol:
status: pending
action::ForkSeparateThreeASPart:
status: pending
action::ForkSeqNoWeaponAttack:
status: pending
action::ForkSetComebackPosition:
status: pending
action::ForkSetCustomPallete:
status: pending
action::ForkSetCustomWeather:
status: pending
action::ForkSetJustAvoid:
status: pending
action::ForkSetJustAvoidFromBone:
status: pending
action::ForkSetSwarmMaterialAnimByDist:
status: pending
action::ForkSimpleGrab:
status: pending
action::ForkSimpleGrabBase:
status: pending
action::ForkSlipAndStop:
status: pending
action::ForkStalEnemyForceDamage:
status: pending
action::ForkStalEnemyGrabOwnPart:
status: pending
action::ForkStalEnemyHeadShot:
status: pending
action::ForkStalPartApplyDamageImpulse:
status: pending
action::ForkStalPartBlownOff:
status: pending
action::ForkStop:
status: pending
action::ForkStopWithNavCheck:
status: pending
action::ForkSwapPartsItemFromDropTable:
status: pending
action::ForkSwarmAttack:
status: pending
action::ForkTimer:
status: pending
action::ForkTimerBase:
status: pending
action::ForkTimerForceResetCondition:
status: pending
action::ForkToggleFreeMoving:
status: pending
action::ForkTogglePriestBossFreeMoving:
status: pending
action::ForkToggleWeaponXLinkSleep:
status: pending
action::ForkTurn:
status: pending
action::ForkTurnASHold:
status: pending
action::ForkVacuumShootToTarget:
status: pending
action::ForkWaitCloseGanonShoutMsgClose:
status: pending
action::ForkWaitGroundHit:
status: pending
action::ForkWeaponAttack:
status: pending
action::ForkWeaponAttackBase:
status: pending
action::ForkWeaponAttackWithAtkBody:
status: pending
action::ForkWeaponShockWave:
status: pending
action::ForkWeaponShockWaveCheckValue:
status: pending
action::FreeMove:
status: pending
action::FreeMoveByGuideBase:
status: pending
action::FreeMoveRandom:
status: pending
action::FreeMoveToNearGround:
status: pending
action::FreeMoveToTarget:
status: pending
action::FreeMoveToTargetInWataer:
status: pending
action::FreeMoveToTargetWithBank:
status: pending
action::FreeMovingAction:
status: pending
action::Freeze:
status: pending
action::FreezedInIce:
status: pending
action::FreezedInIceWeapon:
status: pending
action::FromCDungeonToMainField:
status: pending
action::FrontierSpotBgmTriggerAction:
status: pending
action::GameDataAddFloat:
status: done
action::GameDataAddInt:
status: done
action::GameDataAddVec3:
status: done
action::GameDataConvertIntToSring:
status: done
action::GameDataCopyFloat:
status: pending
action::GameDataCopyInt:
status: pending
action::GameDataSubFloat:
status: pending
action::GameDataSubInt:
status: pending
action::GameDataSubVec3:
status: pending
action::GanonAttackWithEmitChemical:
status: pending
action::GanonBarrierOn:
status: pending
action::GanonBeamIgnite:
status: pending
action::GanonBeamMove:
status: pending
action::GanonBeastASPlayFromActiveWp:
status: pending
action::GanonBeastBeamMove:
status: pending
action::GanonBeastDamageASPlay:
status: pending
action::GanonBoneControl:
status: pending
action::GanonChangeState:
status: pending
action::GanonChemicalPillarAttack:
status: pending
action::GanonFallAttack:
status: pending
action::GanonMove:
status: pending
action::GanonSmallDamage:
status: pending
action::GanonStunRecover:
status: pending
action::GanonThrowFireBall:
status: pending
action::GanonThrowMultiIce:
status: pending
action::GanonThrowMultiTornado:
status: pending
action::GanonThrowTornado:
status: pending
action::GanonTurnOnWall:
status: pending
action::GanonWeaponNearAttack:
status: pending
action::GearRotate:
status: pending
action::GearStop:
status: pending
action::GelEnemyAppear:
status: pending
action::GelEnemyFreeze:
status: pending
action::GelEnemySystemHideChase:
status: pending
action::GelJumpTackle:
status: pending
action::GerudoQueenWakeBoardReady:
status: pending
action::GetCapturedActor:
status: pending
action::GetItem:
status: pending
action::GetItemAnotherActor:
status: pending
action::GetItemGet:
status: pending
action::GetItemIntoBag:
status: pending
action::GetOffFromHorseAction:
status: pending
action::GetRupee:
status: pending
action::GetSmallKeyItemGet:
status: pending
action::GetUp:
status: pending
action::GetUpBase:
status: pending
action::GetUpLinear:
status: pending
action::GetUpMoveAnmDriven:
status: pending
action::GetWeaponEquip:
status: pending
action::GiantArmorAction:
status: pending
action::GiantArmorBurned:
status: pending
action::GiantArmorElectric:
status: pending
action::GiantArmorEquip:
status: pending
action::GiantAttack:
status: pending
action::GiantAttackWithAS:
status: pending
action::GiantBattleCloseAction:
status: pending
action::GiantBattleCloseMove:
status: pending
action::GiantBattleCloseWalk:
status: pending
action::GiantCatchTreeWeapon:
status: pending
action::GiantDoubleGroundPunch:
status: pending
action::GiantDownSwingAttack:
status: pending
action::GiantEnemyWalk:
status: pending
action::GiantEnemyWalkWithVibration:
status: pending
action::GiantHandClapToTarget:
status: pending
action::GiantNavMeshWalk:
status: pending
action::GiantNavMeshWalkWithVibration:
status: pending
action::GiantOneHandActionWithLegTurn:
status: pending
action::GiantOneHandAttackWithLegTurn:
status: pending
action::GiantOneHandPunchWithLegTurn:
status: pending
action::GiantPunchAttack:
status: pending
action::GiantPunchWithAddEntitySensor:
status: pending
action::GiantSleep:
status: pending
action::GiveCookResultForNpc:
status: pending
action::GolemDieFromRagdoll:
status: pending
action::GolemRepairParts:
status: pending
action::GolemThrowPartsToTarget:
status: pending
action::GolemThrowPartsToTargetBase:
status: pending
action::GoronHeroDescendentAppear:
status: pending
action::GoronHeroDescendentJump:
status: pending
action::Grab:
status: pending
action::GrabAndShoot:
status: pending
action::GrabAttack:
status: pending
action::GrabLeft:
status: pending
action::GrabLeftTurn:
status: pending
action::GrabLeftWalk:
status: pending
action::GrabRight:
status: pending
action::GrabRightTurn:
status: pending
action::GrabRightWalk:
status: pending
action::GraveAttack:
status: pending
action::GroupAllowEmitAction:
status: pending
action::GroupDisallowEmitAction:
status: pending
action::Guard:
status: pending
action::GuardBackWalk:
status: pending
action::GuardBreak:
status: pending
action::GuardianAimBeam:
status: pending
action::GuardianAimBeamWithAS:
status: pending
action::GuardianBeamFire:
status: pending
action::GuardianChargeBeam:
status: pending
action::GuardianMiniBeamMove:
status: pending
action::GuardianMiniFinalBeamMove:
status: pending
action::GuardianMiniGuardBattleWalk:
status: pending
action::GuardianMiniGuardBreak:
status: pending
action::GuardianMiniGuardNavMeshWalk:
status: pending
action::GuardianMiniGuardSideWalk:
status: pending
action::GuardianMiniGuardTurn:
status: pending
action::GuardianMiniGuardWait:
status: pending
action::GuardianMiniLineBeam:
status: pending
action::GuardianMiniNeckSpinBeam:
status: pending
action::GuardianMiniPracticeFlagSet:
status: pending
action::GuardianMiniWait:
status: pending
action::GuardianMoveTo:
status: pending
action::GuardianMoveToPosition:
status: pending
action::GuardianMoveToTarget:
status: pending
action::GuardianSearch:
status: pending
action::GuardianStopWait:
status: pending
action::GuardJust:
status: pending
action::GuardLoop:
status: pending
action::GuardTurn:
status: pending
action::GuardWithAS:
status: pending
action::HiddenKorokAppear:
status: pending
action::HideBarrelCarried:
status: pending
action::HideHover:
status: pending
action::HideShootArrow:
status: pending
action::HingeMagneFixedRigid:
status: pending
action::HoldArrow:
status: pending
action::HoldArrowBackWalk:
status: pending
action::HoldArrowTurn:
status: pending
action::HoldArrowWalk:
status: pending
action::HopFlyByTriggers:
status: pending
action::HornUse:
status: pending
action::HornUseBase:
status: pending
action::HorseDie:
status: pending
action::HorseEatAction:
status: pending
action::HorseEatCarriedItem:
status: pending
action::HorseElectricParalysis:
status: pending
action::HorseFallAction:
status: pending
action::HorseFollow:
status: pending
action::HorseFreeze:
status: pending
action::HorseKickBackAction:
status: pending
action::HorseManeCollarSyncAction:
status: pending
action::HorseManeGrabbedAction:
status: pending
action::HorseMoveToSafePos:
status: pending
action::HorseMoveToTargetAction:
status: pending
action::HorseRandomMoveAction:
status: pending
action::HorseReinsBindAction:
status: pending
action::HorseReinsDefaultAction:
status: pending
action::HorseReturnToSafePos:
status: pending
action::HorseRiddenByPlayer:
status: pending
action::HorseRide:
status: pending
action::HorseRideAngryGear1Coomand:
status: pending
action::HorseRideArrowReload:
status: pending
action::HorseRideAttack:
status: pending
action::HorseRideCancelCommand:
status: pending
action::HorseRideChargeCommand:
status: pending
action::HorseRideChaseCommand:
status: pending
action::HorseRideCommand:
status: pending
action::HorseRideCommandBase:
status: pending
action::HorseRideDynSetGearCommand:
status: pending
action::HorseRideLookWait:
status: pending
action::HorseRideLoopAttack:
status: pending
action::HorseRideMoveCommand:
status: pending
action::HorseRideMoveToCommand:
status: pending
action::HorseRideOneTimeASPlay:
status: pending
action::HorseRideOneTimeViewASPlay:
status: pending
action::HorseRideSearch:
status: pending
action::HorseRideShoot:
status: pending
action::HorseRideStopCommand:
status: pending
action::HorseRideTurnCommand:
status: pending
action::HorseRideViewWait:
status: pending
action::HorseRideWait:
status: pending
action::HorseRodeo:
status: pending
action::HorseSaddleBindAction:
status: pending
action::HorseSaddleDefaultAction:
status: pending
action::HorseSwim:
status: pending
action::HorseSwimAction:
status: pending
action::HorseSwimToTargetActor:
status: pending
action::HorseTurnAction:
status: pending
action::HorseVanish:
status: pending
action::HorseWaitAction:
status: pending
action::HorseWaitAndLookAtNPC:
status: pending
action::HorseWaitEx:
status: pending
action::HorseWaitForEventAction:
status: pending
action::HorseWaitThrowOffAction:
status: pending
action::Hover:
status: pending
action::HoverBase:
status: pending
action::HoverNoticeTurn:
status: pending
action::HoverPredictVacuumShoot:
status: pending
action::HoverTurn:
status: pending
action::HuntingDead:
status: pending
action::IceBroken:
status: pending
action::IchigekiHeartDecrease:
status: pending
action::IchigekiHeartUiClose:
status: pending
action::IchigekiHeartUiOpen:
status: pending
action::IdleAction:
status: pending
action::IgnitedThrown:
status: pending
action::IgniteGrabAndShoot:
status: pending
action::IgniteThreeActorAttack:
status: pending
action::IgniteToTarget:
status: pending
action::IgniteToTargetDir:
status: pending
action::IgniteToTargetSimple:
status: pending
action::ImmediateStopOwnedHorse:
status: pending
action::InCarryBox:
status: pending
action::IncreaseNumDungeonClearSeal:
status: pending
action::IncreaseNumHeroSeal:
status: pending
action::IncreaseNumKorokNuts:
status: pending
action::IncreasePlayerMaxHeart:
status: pending
action::IncreasePlayerMaxStamina:
status: pending
action::InitPouchForQuest:
status: pending
action::InsectLevelFlyMove:
status: pending
action::InvisibleKorokMove:
status: pending
action::InvisibleKorokWait:
status: pending
action::InWaterSelForkASPlay:
status: pending
action::IsMorphEndASPlay:
status: pending
action::ItemAmiiboCreateFromDropTable:
status: pending
action::ItemAmiiboSelectDropTable:
status: pending
action::ItemConductorDemoBind:
status: pending
action::JumpAttack:
status: pending
action::JumpMainRigidBody:
status: pending
action::JumpMove:
status: pending
action::JumpTackle:
status: pending
action::JumpTo:
status: pending
action::JumpToTarget:
status: pending
action::JumpToTargetFromWater:
status: pending
action::KeepPosInWater:
status: pending
action::KeepStandingPosture:
status: pending
action::Kick:
status: pending
action::KillAllDemoSoundAction:
status: pending
action::KillSelectActor:
status: pending
action::KillUIScreenAction:
status: pending
action::KnockBackShock:
status: pending
action::KokkoCreateDrop:
status: pending
action::KokkoCreateDropBase:
status: pending
action::KokkoMove:
status: pending
action::KokkoMoveWithJump:
status: pending
action::KokkoThrown:
status: pending
action::KorokFlowerAppear:
status: pending
action::KorokFlowerVanish:
status: pending
action::KorokFlowerWait:
status: pending
action::KorokTargetMove:
status: pending
action::KorokTargetWait:
status: pending
action::LandOnCeil:
status: pending
action::LandRagdoll:
status: pending
action::LandTeleport:
status: pending
action::LandTeleportConsiderCameraDir:
status: pending
action::LargeAttack:
status: pending
action::LargeDamage:
status: pending
action::LastBossChemicalPillarAttack:
status: pending
action::LastBossDemoWarp:
status: pending
action::LastBossFlyWait:
status: pending
action::LastBossFlyWaitTurnToTarget:
status: pending
action::LastBossJustGuard:
status: pending
action::LastBossNormalWarp:
status: pending
action::LastBossPostNormalWarp:
status: pending
action::LastBossPreNormalWarp:
status: pending
action::LastBossRailWarpAction:
status: pending
action::LastBossRandomHighWarp:
status: pending
action::LastBossStun:
status: pending
action::LastBossThunderAppear:
status: pending
action::LastBossThunderSign:
status: pending
action::LevelFlyLook:
status: pending
action::LevelFlyLookDownToTgtHeight:
status: pending
action::LevelFlyLookRisingToTgtHeight:
status: pending
action::LevelFlyMove:
status: pending
action::LevelFlyMoveBase:
status: pending
action::LevelFlyRise:
status: pending
action::LevelFlyRiseLookingTarget:
status: pending
action::LiftTurn:
status: pending
action::LiftWalk:
status: pending
action::LinearFlyAttack:
status: pending
action::LinearFlyAttackBase:
status: pending
action::ListenerFixPositionAction:
status: pending
action::ListenerSetModeAction:
status: pending
action::LoadSaveDataFromGameOver:
status: pending
action::LookAtObject:
status: pending
action::LookAtObjectBase:
status: pending
action::LookAtObjectSeachAwareness:
status: pending
action::LookAtTarget:
status: pending
action::LookAtTheFront:
status: pending
action::LynelAttackASPlay:
status: pending
action::LynelBreathMove:
status: pending
action::LynelDrawWeapon:
status: pending
action::LynelHighJumpAttack:
status: pending
action::LynelMove:
status: pending
action::LynelNavMeshMove:
status: pending
action::LynelRodeo:
status: pending
action::LynelSpinAttack:
status: pending
action::LyzalfosFlame:
status: pending
action::MagneGearEmbeded:
status: pending
action::MagneGearGrabbed:
status: pending
action::MamonoShopStand:
status: pending
action::MarkPosition:
status: pending
action::MarkPositionFromGameData:
status: pending
action::Mimic:
status: pending
action::MimicFreeze:
status: pending
action::MoonMove:
status: pending
action::MotorcycleAppear:
status: pending
action::MotorcycleDisappear:
status: pending
action::MotorcycleRiddenByPlayer:
status: pending
action::MotorcycleWait:
status: pending
action::MotorcycleWaitForEvent:
status: pending
action::MotorcycleWaitUntilFellOver:
status: pending
action::Move2HomePos:
status: pending
action::Move2HomePosBase:
status: pending
action::MoveBase:
status: pending
action::MoveByAnimeDriven:
status: pending
action::MoveByAnimeDrivenCheckNavMesh:
status: pending
action::MoveByAnimeDrivenDynAS:
status: pending
action::MoveByAnimeDrivenToTarget:
status: pending
action::MoveKeyFramed:
status: pending
action::MoveMainRidigBody:
status: pending
action::MoveToHomeMtx:
status: pending
action::MoveToTarget:
status: pending
action::MoveToTargetBase:
status: pending
action::MoveToTargetCurve:
status: pending
action::MoveToTargetCurveBase:
status: pending
action::MoveToTargetDir:
status: pending
action::MoveWithAS:
status: pending
action::MoveWithDynAS:
status: pending
action::Msg2CameraKeepState:
status: pending
action::Msg2CameraReset:
status: pending
action::Msg2CameraResetInterpolate:
status: pending
action::Msg2CameraResetNoConnect:
status: pending
action::MultiVacuumRotScaleTimeByDist:
status: pending
action::MultiVacuumRotScaleTimeByDistWithTgt:
status: pending
action::MultiVacuumRotScaleTimeByDistWithTgtBase:
status: pending
action::MusicianSpotBgmTriggerAction:
status: pending
action::NavMeshAction:
status: pending
action::NavMeshBattleWalk:
status: pending
action::NavMeshConnectAction:
status: pending
action::NavMeshEscape:
status: pending
action::NavMeshFly:
status: pending
action::NavMeshGrabLeftWalk:
status: pending
action::NavMeshGrabRightWalk:
status: pending
action::NavMeshGuardRun:
status: pending
action::NavMeshGuardWalk:
status: pending
action::NavMeshJump:
status: pending
action::NavMeshLiftWalk:
status: pending
action::NavMeshMoveWithAS:
status: pending
action::NavMeshRun:
status: pending
action::NavMeshSlippedWalk:
status: pending
action::NavMeshSwim:
status: pending
action::NavMeshWalk:
status: pending
action::NearHomePosTeleport:
status: pending
action::NeckSpin:
status: pending
action::NeckSpinBeam:
status: pending
action::NoAtTackleMove:
status: pending
action::NoAutoPlacementEnemyDeadlyQuest:
status: pending
action::NoCountDead:
status: pending
action::NoDeleteCurrentActor:
status: pending
action::Notice:
status: pending
action::NoticeTurn:
status: pending
action::NotStopXLinkWithDemoVisibleOff:
status: pending
action::NPCAnchorWait:
status: pending
action::NPCArmorProcessing:
status: pending
action::NPCBuyHorse:
status: pending
action::NPCBuyItem:
status: pending
action::NPCCalculateMaterialValue:
status: pending
action::NPCChangeBoots:
status: pending
action::NPCCheckHorseAssociated:
status: pending
action::NPCCloseHorseCustom:
status: pending
action::NPCDeliverHorse:
status: pending
action::NPCDyeGoods:
status: pending
action::NPCDyeShopCloseMaterial:
status: pending
action::NPCDyeShopReception:
status: pending
action::NPCDyeShopSelectMaterial:
status: pending
action::NPCEndHorseReception:
status: pending
action::NPCEscape:
status: pending
action::NPCEventWait:
status: pending
action::NPCGiveReward:
status: pending
action::NPCHorseCustomReception:
status: pending
action::NPCHorseReception:
status: pending
action::NPCHorseReceptionRelease:
status: pending
action::NPCHorseReceptionResurrect:
status: pending
action::NPCHorseResurrect:
status: pending
action::NPCInfoOffHorse:
status: pending
action::NPCInfoOnHorse:
status: pending
action::NPCInfoOnNamedHorse:
status: pending
action::NPCKnockBackMove:
status: pending
action::NPCLerpAction:
status: pending
action::NPCLerpDynAS:
status: pending
action::NPCMakeArtifact:
status: pending
action::NPCMakeItem:
status: pending
action::NPCManufactItem:
status: pending
action::NPCNameHorse:
status: pending
action::NPCPurchase:
status: pending
action::NPCPurchaseEnemyMaterial:
status: pending
action::NPCPurchaseMaterial:
status: pending
action::NPCReceiveHorse:
status: pending
action::NPCRegisterAndReceiveHorse:
status: pending
action::NPCRegisterHorse:
status: pending
action::NPCReleaseHorse:
status: pending
action::NpcRideWaitAction:
status: pending
action::NPCSale:
status: pending
action::NPCSaleAppReception:
status: pending
action::NPCSaleCollectedItem:
status: pending
action::NPCSalePictureReception:
status: pending
action::NPCSaleReception:
status: pending
action::NPCSellApp:
status: pending
action::NPCSellHorse:
status: pending
action::NPCSellItem:
status: pending
action::NPCStartTurnToPlayer:
status: pending
action::NpcSwimMove:
status: pending
action::NpcSwimNavMove:
status: pending
action::NPCTalk:
status: pending
action::NPCTalkASyncAction:
status: pending
action::NPCTalkNoMessageStepperAction:
status: pending
action::NPCTalkToPlayerAction:
status: pending
action::NPCTargetMove:
status: pending
action::NPCTargetMoveDynAs:
status: pending
action::NPCTebaApproachPlayer:
status: pending
action::NpcTebaFly:
status: pending
action::NPCTravelerRest:
status: pending
action::NPCTurnAction:
status: pending
action::NPCTurnToObject:
status: pending
action::NPCTurnToObjectGreeting:
status: pending
action::NPCTurnToPosition:
status: pending
action::NPCWait:
status: pending
action::NPCWaitAction:
status: pending
action::NPCWaitDynAS:
status: pending
action::NPCWaitDynFrame:
status: pending
action::NPCWaitFrame:
status: pending
action::NPCWaitOneTimeAction:
status: pending
action::NullASPlay:
status: pending
action::ObjBoardWoodTriangle01:
status: pending
action::ObservationPointAction:
status: pending
action::OctarockBalloon:
status: pending
action::OctarockBalloonBase:
status: pending
action::OctarockBulletLExplode:
status: pending
action::OctarockReloadWig:
status: pending
action::OctarockReloadWigBase:
status: pending
action::Off:
status: pending
action::OffMiss:
status: pending
action::OkAutoPlacementEnemyDeadlyQuest:
status: pending
action::On:
status: pending
action::OnCliffTurn:
status: pending
action::OnCliffWait:
status: pending
action::OnCorrect:
status: pending
action::OnEnterSwapDropTableActor:
status: pending
action::OnetimeChangeableASPlay:
status: pending
action::OneTimeEffectLocaterAction:
status: pending
action::OnetimeHoverASPlay:
status: pending
action::OnetimeMoveASPlay:
status: pending
action::OnetimeStopASPlay:
status: pending
action::OneTimeStopASPlayerNoEnd:
status: pending
action::OnetimeStopASSyncPlay:
status: pending
action::OneTimeWaterFloatStopASPlay:
status: pending
action::OnLeaveAttackInterval:
status: pending
action::OnMUAssignSaveForUsed:
status: pending
action::OpenClockTime:
status: pending
action::OpenDungeonMessage:
status: pending
action::OpenDungeonSmallTitle:
status: pending
action::OpenDungeonSmallTitleSetLabel:
status: pending
action::OpenDungeonTitle:
status: pending
action::OpenDungeonTitleSetLabel:
status: pending
action::OpenEnduranceFloorNumber:
status: pending
action::OpenGetDemoDialog:
status: pending
action::OpenGetDemoDialogDressFairy:
status: pending
action::OpenItemCategory:
status: pending
action::OpenItemDownloadDemo:
status: pending
action::OpenItemMenu:
status: pending
action::OpenMap:
status: pending
action::OpenMessageDialog:
status: pending
action::OpenMessageDialogBase:
status: pending
action::OpenMessageDialogTrig:
status: pending
action::OpenMessageDialogWithSkelAnm:
status: pending
action::OpenPickup:
status: pending
action::OpenPorch:
status: pending
action::OpenPouchAddStockNum:
status: pending
action::OpenThanksE3:
status: pending
action::OwnedHorseObserveAction:
status: pending
action::PauseMenuPlayerWait:
status: pending
action::PhysBodyPartLod:
status: pending
action::PlayASForAnimalUnit:
status: pending
action::PlayASForAnimalUnitRestricted:
status: pending
action::PlayASForDemo:
status: pending
action::PlayASForDemoPreMove:
status: pending
action::PlayASForDemoWithSword:
status: pending
action::PlayASForTimeline:
status: pending
action::PlayASForTimelineWithSword:
status: pending
action::PlayerAction:
status: pending
action::PlayerActionClimb:
status: pending
action::PlayerAnchorMove:
status: pending
action::PlayerAreaInOutSendMessage:
status: pending
action::PlayerAtnMove:
status: pending
action::PlayerAtnWait:
status: pending
action::PlayerBackJump:
status: pending
action::PlayerBackJumpLand:
status: pending
action::PlayerBeamMove:
status: pending
action::PlayerBeetleSubject:
status: pending
action::PlayerBindSheikPad:
status: pending
action::PlayerBow:
status: pending
action::PlayerBowFall:
status: pending
action::PlayerCalmHorseDown:
status: pending
action::PlayerCaught:
status: pending
action::PlayerCleaningAround:
status: pending
action::PlayerClimbRest:
status: pending
action::PlayerControl:
status: pending
action::PlayerCutAfterJump:
status: pending
action::PlayerCutAfterJust:
status: pending
action::PlayerCutDash:
status: pending
action::PlayerCutFall:
status: pending
action::PlayerCutHorseJump:
status: pending
action::PlayerCutHorseJumpLand:
status: pending
action::PlayerCutJump:
status: pending
action::PlayerCutNormal:
status: pending
action::PlayerCutReverse:
status: pending
action::PlayerCutTurn:
status: pending
action::PlayerCutTurnLSword:
status: pending
action::PlayerDamage:
status: pending
action::PlayerDead:
status: pending
action::PlayerDeadWait:
status: pending
action::PlayerDemoAccelerateHorse:
status: pending
action::PlayerDemoAirWait:
status: pending
action::PlayerDemoWait:
status: pending
action::PlayerDestinationMove:
status: pending
action::PlayerDestinationTurn:
status: pending
action::PlayerDestinationTurnRefActor:
status: pending
action::PlayerDestinationTurnStarter:
status: pending
action::PlayerDestinationTurnWithAnim:
status: pending
action::PlayerDisplayWait:
status: pending
action::PlayerDiveMove:
status: pending
action::PlayerDoorPullOpen:
status: pending
action::PlayerDoorPushOpen:
status: pending
action::PlayerDrown:
status: pending
action::PlayerElectric:
status: pending
action::PlayerEmitEquipmentNoise:
status: pending
action::PlayerEquipHaveMasterSword:
status: pending
action::PlayerEquipNearMasterSword:
status: pending
action::PlayerEventStartWait:
status: pending
action::PlayerFall:
status: pending
action::PlayerForkDropWeaponWithSpeed:
status: pending
action::PlayerFrontRoll:
status: pending
action::PlayerGlide:
status: pending
action::PlayerGrabPut:
status: pending
action::PlayerGrabReady:
status: pending
action::PlayerGrabStand:
status: pending
action::PlayerGrabThrow:
status: pending
action::PlayerGrabUp:
status: pending
action::PlayerGrabUpAnmStop:
status: pending
action::PlayerGrabWait:
status: pending
action::PlayerGuardBreak:
status: pending
action::PlayerGuardJust:
status: pending
action::PlayerGuardJustFall:
status: pending
action::PlayerGuardSlip:
status: pending
action::PlayerGuidedMove:
status: pending
action::PlayerHangWallCatch:
status: pending
action::PlayerHell:
status: pending
action::PlayerHellNoFade:
status: pending
action::PlayerHellStartWait:
status: pending
action::PlayerHide:
status: pending
action::PlayerHoldUpDRC:
status: pending
action::PlayerHorseGetOff:
status: pending
action::PlayerHorseGetOffInDemo:
status: pending
action::PlayerHorseJump:
status: pending
action::PlayerIce:
status: pending
action::PlayerIceBlockRemove:
status: pending
action::PlayerIceBreak:
status: pending
action::PlayerIceGrabReady:
status: pending
action::PlayerInAreaAutoEnemyForbidTag:
status: pending
action::PlayerJump:
status: pending
action::PlayerKokkoGlide:
status: pending
action::PlayerLadderDownEnd:
status: pending
action::PlayerLadderDownStart:
status: pending
action::PlayerLadderJump:
status: pending
action::PlayerLadderJumpLand:
status: pending
action::PlayerLadderMove:
status: pending
action::PlayerLadderToClimb:
status: pending
action::PlayerLadderUpEnd:
status: pending
action::PlayerLadderUpStart:
status: pending
action::PlayerLand:
status: pending
action::PlayerLandDamage:
status: pending
action::PlayerLargeDamage:
status: pending
action::PlayerLargeDamageUp:
status: pending
action::PlayerLaunch:
status: pending
action::PlayerLookAtObject:
status: pending
action::PlayerLookAtObjectNow:
status: pending
action::PlayerLookAtTheFront:
status: pending
action::PlayerMagnetSubject:
status: pending
action::PlayerMasterSwordEquip:
status: pending
action::PlayerMiddleDamage:
status: pending
action::PlayerMove:
status: pending
action::PlayerNavMeshMove:
status: pending
action::PlayerParashawlGlide:
status: pending
action::PlayerPickUp:
status: pending
action::PlayerPlayASAdapt:
status: pending
action::PlayerPullSword:
status: pending
action::PlayerPullSwordFirstFail:
status: pending
action::PlayerRailMove:
status: pending
action::PlayerReleaseMasterSowrd:
status: pending
action::PlayerRemainsBlow:
status: pending
action::PlayerRequestRecreateDyeArmor:
status: pending
action::PlayerRideHorse:
status: pending
action::PlayerRideJump:
status: pending
action::PlayerSelfCamera:
status: pending
action::PlayerSetVisibleWeapon:
status: pending
action::PlayerSetWakeUpMtx:
status: pending
action::PlayerShieldRideMove:
status: pending
action::PlayerShock:
status: pending
action::PlayerSideStep:
status: pending
action::PlayerSideStepLand:
status: pending
action::PlayerSitEnd:
status: pending
action::PlayerSitStart:
status: pending
action::PlayerSitWait:
status: pending
action::PlayerSkin:
status: pending
action::PlayerSleep:
status: pending
action::PlayerSlide:
status: pending
action::PlayerSlideLand:
status: pending
action::PlayerSlippingDown:
status: pending
action::PlayerSpAttack:
status: pending
action::PlayerSquatDamage:
status: pending
action::PlayerSquatMove:
status: pending
action::PlayerSquatWait:
status: pending
action::PlayerStainCarryWait:
status: pending
action::PlayerStainWait:
status: pending
action::PlayerStepAttack:
status: pending
action::PlayerStepGuardJust:
status: pending
action::PlayerStepMove:
status: pending
action::PlayerStoleOpen:
status: pending
action::PlayerStoleOpenBase:
status: pending
action::PlayerStoleOpenEx:
status: pending
action::PlayerStopInAir:
status: pending
action::PlayerSubjectWait:
status: pending
action::PlayerSuperBlow:
status: pending
action::PlayerSuperJump:
status: pending
action::PlayerSuperJumpCharge:
status: pending
action::PlayerSwimDamage:
status: pending
action::PlayerSwimDash:
status: pending
action::PlayerSwimJump:
status: pending
action::PlayerSwimLand:
status: pending
action::PlayerSwimMove:
status: pending
action::PlayerSwimSpinAttack:
status: pending
action::PlayerSwimWait:
status: pending
action::PlayerSwitchHang:
status: pending
action::PlayerTalk:
status: pending
action::PlayerTreeClimb:
status: pending
action::PlayerTurnAndLookToObject:
status: pending
action::PlayerTurnAndLookToObjectNow:
status: pending
action::PlayerTurnInner:
status: pending
action::PlayerTwiceJump:
status: pending
action::PlayerUnbindSheikPad:
status: pending
action::PlayerUnequip:
status: pending
action::PlayerUpdateEquip:
status: pending
action::PlayerWait:
status: pending
action::PlayerWakeBoard:
status: pending
action::PlayerWakeBoardEnd:
status: pending
action::PlayerWakeBoardGoal:
status: pending
action::PlayerWakeBoardReady:
status: pending
action::PlayerWallDashUp:
status: pending
action::PlayerWallJump:
status: pending
action::PlayerWallSlip:
status: pending
action::PlayerWarp:
status: pending
action::PlayerWarpEffectValueSetter:
status: pending
action::PlayerWaterDivingJump:
status: pending
action::PlayerWaterFall:
status: pending
action::PlayerWaterFallJump:
status: pending
action::PlayerWeaponThrow:
status: pending
action::PlayerZoraJump:
status: pending
action::PlayerZoraRide:
status: pending
action::PowerupRune:
status: pending
action::PreAttack:
status: pending
action::PredictVacuumShoot:
status: pending
action::PreductVacuumBurstShoot:
status: pending
action::PreJumpAttack:
status: pending
action::PriestBossAimBeam:
status: pending
action::PriestBossAimBeamWithAS:
status: pending
action::PriestBossBeamMove:
status: pending
action::PriestBossBlownOff:
status: pending
action::PriestBossClonesSpawn:
status: pending
action::PriestBossClonesSpawnForDemo:
status: pending
action::PriestBossFastWarpMove:
status: pending
action::PriestBossMove:
status: pending
action::PriestBossShadowCloneVanish:
status: pending
action::PriestBossSideMove:
status: pending
action::PriestBossSlowWarpMove:
status: pending
action::PriestBossWarpOrVanish:
status: pending
action::Puddle:
status: pending
action::PulleyChainASControl:
status: pending
action::PullOut:
status: pending
action::PunchAttack:
status: pending
action::PutFromParent:
status: pending
action::Ragdoll:
status: pending
action::RagdollFreeze:
status: pending
action::RailMove:
status: pending
action::RailMoveBase:
status: pending
action::RandomJump:
status: pending
action::RandomMoveAction:
status: pending
action::Rebound:
status: pending
action::ReboundHit:
status: pending
action::ReceiveTerror:
status: pending
action::RecoverMasterSword:
status: pending
action::ReflectThrown:
status: pending
action::RegistedActorActionBase:
status: pending
action::RegistedActorBroadCastMessage:
status: pending
action::RegistedActorDeadCheck:
status: pending
action::RegistedActorDeadCheckBase:
status: pending
action::ReloadArrow:
status: pending
action::RemainElectricCannonBeamFire:
status: pending
action::RemainElectricCannonBeamHerald:
status: pending
action::RemainElectricCannonCharge:
status: pending
action::RemainsElectricWeakPointWait:
status: pending
action::RemainsFireDroneRailMove:
status: pending
action::RemainsFireDroneRailStop:
status: pending
action::RemainsFireTailAttack:
status: pending
action::RemainsFireYunBoFlagControl:
status: pending
action::RemainsWaterBulletAction:
status: pending
action::RemainsWaterBulletExplode:
status: pending
action::RemainsWaterBulletRevive:
status: pending
action::RemainsWaterBulletShooter:
status: pending
action::RemainsWaterBulletWait:
status: pending
action::RemainsWaterChaseBulletFall:
status: pending
action::RemainsWaterChaseBulletMove:
status: pending
action::RemainsWaterExplodeBulletMove:
status: pending
action::RemainsWindBarrier:
status: pending
action::RemoveRigidBody:
status: pending
action::RemoveSensor:
status: pending
action::ReqCreateManufactedEquipItem:
status: pending
action::RequestCreateHCIModel:
status: pending
action::RequestEvent:
status: pending
action::RequestEventFromMapUnit:
status: pending
action::RequestOpenPopUpHelp:
status: pending
action::ReserveParashawlStart:
status: pending
action::ResetChemicalStateNeutral:
status: pending
action::ResetGimmick:
status: pending
action::ResetMasterSwordForceState:
status: pending
action::ResetPlayerPullSwordStartLife:
status: pending
action::ResetRemainsMapState:
status: pending
action::RestartStageFromGameOver:
status: pending
action::RestorePlayerPosAndRotate:
status: pending
action::RestorePouchForQuest:
status: pending
action::ReuseActorDelete:
status: pending
action::ReviveEnemies:
status: pending
action::RideHorse:
status: pending
action::RideHorseAction:
status: pending
action::RideHorseForEventAction:
status: pending
action::RisingAirOneTime:
status: pending
action::RodMagicPhysBall:
status: pending
action::RodMagicPhysBallDivision:
status: pending
action::RopeNormal:
status: pending
action::Rotate:
status: pending
action::RotatedWait:
status: pending
action::RotateTurnToTarget:
status: pending
action::Run:
status: pending
action::SandwichDetectionAreaTag:
status: pending
action::SandwichDetectionAreaTagSimple:
status: pending
action::SandwormASPlay:
status: pending
action::SandwormBlownOff:
status: pending
action::SandwormDamageJumpReaction:
status: pending
action::SandwormJumpTackle:
status: pending
action::SandwormMove:
status: pending
action::SandwormNavMove:
status: pending
action::SandwormTackleMove:
status: pending
action::SceneBgmCtrlAction:
status: pending
action::SceneSoundCtrlAction:
status: pending
action::SceneSoundKillDuckingAction:
status: pending
action::SceneSoundNotifyTalkAction:
status: pending
action::SceneSoundSetEndProcAction:
status: pending
action::SceneSoundSetStartProcAction:
status: pending
action::SceneSoundStartDuckingAction:
status: pending
action::SceneSoundStopDuckingAction:
status: pending
action::ScrapEquip:
status: pending
action::Search:
status: pending
action::SellPictureBookUIDemo:
status: pending
action::SendMessage:
status: done
action::SendMessage4YunBoCannon:
status: pending
action::SendMessageBroadCast:
status: pending
action::SendMessageToTargetActor:
status: pending
action::SendPlayerNoticeMessage:
status: pending
action::SendPlayerNoticeMessageBase:
status: pending
action::SendSignalAction:
status: pending
action::SendSignalForSignalFlowAct:
status: pending
action::SendTargetActorRequestShareAwn:
status: pending
action::SeqPunchByASEvent:
status: pending
action::SetActorNameToGameDataString:
status: pending
action::SetBloodyMoonEnv:
status: pending
action::SetChallengeIcon:
status: pending
action::SetChemicalWeaponPower:
status: pending
action::SetComebackPosition:
status: pending
action::SetCookItemInDemo:
status: pending
action::SetCurrentDungeonClearFlag:
status: pending
action::SetDispHeartGauge:
status: pending
action::SetDispStaminaGauge:
status: pending
action::SetEnableRayHit:
status: pending
action::SetEnableWaterHit:
status: pending
action::SetEnterDungeonFlag:
status: pending
action::SetExtraEnergyOfPlayer:
status: pending
action::SetExtraLifeOfPlayer:
status: pending
action::SetFrameASPlay:
status: pending
action::SetGetFlag:
status: pending
action::SetGetFlagBase:
status: pending
action::SetGetFlagByActorName:
status: pending
action::SetGravityFactor:
status: pending
action::SetHorseFamiliarityPassedFlag:
status: pending
action::SetImpulseDamageMin:
status: pending
action::SetInstantTemperture:
status: pending
action::SetInstEventFlag:
status: pending
action::SetLinkTagBasic:
status: pending
action::SetMaterialVisible:
status: pending
action::SetOpenState:
status: pending
action::SetOwnedHorseAS:
status: pending
action::SetPlayerDrawingSword:
status: pending
action::SetPlayerStateToUnequipAndWait:
status: pending
action::SetQuestStepAction:
status: pending
action::SetRequestAttention:
status: pending
action::SetResetPos:
status: pending
action::SetRetryDataAction:
status: pending
action::SetTargetFrameMtx:
status: pending
action::SetTgIgnoreObstacle:
status: pending
action::SetTreasure:
status: pending
action::SetTreasureBoxOpenAndClose:
status: pending
action::SetupGetDemoModeNumUi:
status: pending
action::SetWanderPathIndex:
status: pending
action::SetWorldRotOffsetFromTransBone:
status: pending
action::ShelterFromRain:
status: pending
action::ShiekSensorPlusDownloadDemo:
status: pending
action::Shock:
status: pending
action::ShockDynamicWeapon:
status: pending
action::ShockWave:
status: pending
action::ShootArrow:
status: pending
action::ShootingStarBrightTower:
status: pending
action::ShootingStartFlying:
status: pending
action::ShopFixedItemNum:
status: pending
action::ShowMemoryPhoto:
status: pending
action::ShowPhoto:
status: pending
action::ShutterClose:
status: pending
action::ShutterCloseWait:
status: pending
action::ShutterOpen:
status: pending
action::ShutterOpenWait:
status: pending
action::SideStep:
status: pending
action::SideStepWait:
status: pending
action::SideWalk:
status: pending
action::SideWalkBase:
status: pending
action::SilentKilled:
status: pending
action::SimpleGrabWithAS:
status: pending
action::SimpleGrabWithASBase:
status: pending
action::SimpleLineBeam:
status: pending
action::SimpleMessageDialogCtrl:
status: pending
action::SimpleOpenMessageDialogAction:
status: pending
action::SimpleUniqueTalk:
status: pending
action::SiteBossAvoid:
status: pending
action::SiteBossBlowOff:
status: pending
action::SiteBossBowBlowOff:
status: pending
action::SiteBossBowChildDeviceBreak:
status: pending
action::SiteBossBowHoldTurn:
status: pending
action::SiteBossBowMoveForArrowRain:
status: pending
action::SiteBossChemicalPlus:
status: pending
action::SiteBossCreateChildDevice:
status: pending
action::SiteBossCreateIceSplinter:
status: pending
action::SiteBossDie:
status: pending
action::SiteBossFlyWaitTurnToTarget:
status: pending
action::SiteBossGetUpLinear:
status: pending
action::SiteBossLswordAtk:
status: pending
action::SiteBossLswordAtkWithChemical:
status: pending
action::SiteBossLswordFireBall:
status: pending
action::SiteBossLswordFirstCreateFBall:
status: pending
action::SiteBossLswordPostWarp:
status: pending
action::SiteBossLswordPreWarp:
status: pending
action::SiteBossLswordThrowFireBall:
status: pending
action::SiteBossLswordTornadoAttack:
status: pending
action::SiteBossLswordTornadoEnd:
status: pending
action::SiteBossLswordWhirlSlash:
status: pending
action::SiteBossMove:
status: pending
action::SiteBossMoveAndAttack:
status: pending
action::SiteBossShieldBashAttack:
status: pending
action::SiteBossShootArrowRain:
status: pending
action::SiteBossShootIceSplinter:
status: pending
action::SiteBossShootNormalArrow:
status: pending
action::SiteBossSpearAttackBase:
status: pending
action::SiteBossSpearAttackVertical:
status: pending
action::SiteBossSpearBlownOff:
status: pending
action::SiteBossSpearChangeWaterLevel:
status: pending
action::SiteBossSwordAfterImageAction:
status: pending
action::SiteBossSwordAfterImageMove:
status: pending
action::SiteBossSwordAttackBase:
status: pending
action::SiteBossSwordBlowOff:
status: pending
action::SiteBossSwordChemicalPlus:
status: pending
action::SiteBossSwordCreateIronPile:
status: pending
action::SiteBossSwordGuard:
status: pending
action::SiteBossSwordGuardBreak:
status: pending
action::SiteBossSwordMove:
status: pending
action::SiteBossSwordShieldRepair:
status: pending
action::SiteBossSwordSlowMove:
status: pending
action::SiteBossSwordThrowElectricBall:
status: pending
action::SiteBossSwordWhirlSlash:
status: pending
action::SiteBossSwordWhirlSlashCharge:
status: pending
action::SiteBossSwordWhirlSlashChargeBase:
status: pending
action::SiteBossThrowParts:
status: pending
action::Sleep:
status: pending
action::SlideMoveViewTarget:
status: pending
action::SlippedBackWalk:
status: pending
action::SlippedBackWalkBase:
status: pending
action::SlippedCircleWalk:
status: pending
action::SlippedCircleWalkBase:
status: pending
action::SlippedWalk:
status: pending
action::SlippedWalkBase:
status: pending
action::SmallDamage:
status: pending
action::SmallDamageBackward:
status: pending
action::SmallDamageBackwardBase:
status: pending
action::SmallDamageBase:
status: pending
action::SmallDamageDirectPreTargetBack:
status: pending
action::SmallDamageDirectPreTargetBone:
status: pending
action::SoundOcclusionTagAction:
status: pending
action::SoundOcclusionTagRemainsWater:
status: pending
action::SoundProxyRootAction:
status: pending
action::SoundReverbAreaTagAction:
status: pending
action::SoundShieldingAreaTagAction:
status: pending
action::SoundTrigger:
status: pending
action::SoundTriggerFadeAction:
status: pending
action::SpinFlyAttack:
status: pending
action::SpotBgmTriggerAction:
status: pending
action::SpreadToEnemy:
status: pending
action::SSMagneStickAcceptorAccept:
status: pending
action::SSMagneStickAcceptorReject:
status: pending
action::StalEnemyBlownOff:
status: pending
action::StalEnemyDie:
status: pending
action::StalEnemyHeadShotReaction:
status: pending
action::StalEnemyHideWait:
status: pending
action::StalPartCatch:
status: pending
action::StartHeartDemo:
status: pending
action::StartLifeUpDemo:
status: pending
action::StartMapOpenDemo:
status: pending
action::StartShiekSensorGaugeDemo:
status: pending
action::StartStaminaUpDemo:
status: pending
action::StartupTelescope:
status: pending
action::StepDoubleAttack:
status: pending
action::StepDoubleLargeAttack:
status: pending
action::Stick:
status: pending
action::StopAllDemoSoundAction:
status: pending
action::StopASIgnite:
status: pending
action::StopASPlay:
status: pending
action::StopChargeChemicalWeaponPower:
status: pending
action::StopCliffTongueAttack:
status: pending
action::StopEventMiniGameTime:
status: pending
action::StopForLimitedTime:
status: pending
action::StopJump:
status: pending
action::StorePlayerPosAndRotate:
status: pending
action::StrangeBeacon:
status: pending
action::Stun:
status: pending
action::SubAnmBlownOff:
status: pending
action::SubAnmKnockBackShock:
status: pending
action::SubAnmSmallDamage:
status: pending
action::SunMove:
status: pending
action::SwarmAreaDamaged:
status: pending
action::SwarmChemicalDamaged:
status: pending
action::SwarmDamaged:
status: pending
action::SwarmDamagedBase:
status: pending
action::SwarmFlyAttack:
status: pending
action::SwarmFlyMove:
status: pending
action::SwarmGullMove:
status: pending
action::SwarmLevelFlyMove:
status: pending
action::SweepCollision:
status: pending
action::SwimEnemyAnmBackBlownOff:
status: pending
action::SwimEnemyAnmBackBlownOffBase:
status: pending
action::SwimEnemyAnmBackBlownOffFromPL:
status: pending
action::SwimEnemyAnmBackBlownOffToPL:
status: pending
action::SwimGetUp:
status: pending
action::SwimMove:
status: pending
action::SwimMoveASHoldEvent:
status: pending
action::SwimMoveBase:
status: pending
action::SwimMoveOneTimeAS:
status: pending
action::SwimNoticeTurn:
status: pending
action::SwimRotateBase:
status: pending
action::SwimSmallDamage:
status: pending
action::SwimTurn:
status: pending
action::SwimTurnBase:
status: pending
action::SwitchElectricOff:
status: pending
action::SwitchElectricOn:
status: pending
action::SwitchPlayerEquipment:
status: pending
action::SwitchStepSliderConstraint:
status: pending
action::SwitchStepSliderConstraintOnce:
status: pending
action::SwitchWindmill:
status: pending
action::SystemApplyEnvSetAction:
status: pending
action::SystemDelete:
status: pending
action::SystemFadeOutSleep:
status: pending
action::SystemHide:
status: pending
action::SystemHideChase:
status: pending
action::SystemSetWindAction:
status: pending
action::SystemSleep:
status: pending
action::SystemWarp:
status: pending
action::TackleMove:
status: pending
action::TakeHitImpactForce:
status: pending
action::TakeoffFromCeilLook:
status: pending
action::TakeoffFromCeilLookTarget:
status: pending
action::TargetCircle:
status: pending
action::TargetCircleGuardWalk:
status: pending
action::TargetCircleMoveKeepDist:
status: pending
action::TargetCircleSwim:
status: pending
action::TargetCircleWalk:
status: pending
action::TeachPlayerInAreaForRefActor:
status: pending
action::Teleport:
status: pending
action::TeleportBase:
status: pending
action::TeleportForceApperPosition:
status: pending
action::TeleportTargetFrontInAir:
status: pending
action::TerrainCalcCenter:
status: pending
action::TerrainHideCenter:
status: pending
action::TestAction:
status: pending
action::Throw:
status: pending
action::ThrowLeft:
status: pending
action::Thrown:
status: pending
action::ThrownAndBreak:
status: pending
action::ThrownDown:
status: pending
action::ThrownSpear:
status: pending
action::ThrowRight:
status: pending
action::ThrowWeapon:
status: pending
action::ThrowWeaponByBodyCenter:
status: pending
action::ThrowWeaponRight:
status: pending
action::TimeredASPlay:
status: pending
action::TimeredHorseRideViewWait:
status: pending
action::TimeredNeckSpin:
status: pending
action::TimeredPreJumpAttack:
status: pending
action::TimeSpecControllerRumble:
status: pending
action::ToCDungeon:
status: pending
action::TornadoMove:
status: pending
action::TowingBrake:
status: pending
action::TreasureBoxBurnedOut:
status: pending
action::TreasureBoxOpenWait:
status: pending
action::TriggerAllPartsSleep:
status: pending
action::Tumble:
status: pending
action::Turn:
status: pending
action::TurnAndChargeAndShoot:
status: pending
action::TurnAndLookAtToObjectNow:
status: pending
action::TurnAndLookToObject:
status: pending
action::TurnAndLookToObjNotAnimDriven:
status: pending
action::TurnBase:
status: pending
action::TurnIgnite:
status: pending
action::TurnToActor:
status: pending
action::TurnToActorBase:
status: pending
action::TurnToEmptySpace:
status: pending
action::TurnWithAS:
status: pending
action::UKingEmitEffectLoopAction:
status: pending
action::UnarmedAttack:
status: pending
action::UnarmedLargeAttack:
status: pending
action::UpdateDataByGetDemoAction:
status: pending
action::UseNavMeshConnectAction:
status: pending
action::VacuumedItemShootToTarget:
status: pending
action::Vanish:
status: pending
action::ViewLevelFlyMove:
status: pending
action::Wait:
status: pending
action::WaitBase:
status: pending
action::WaitCloseItemDownloadDemo:
status: pending
action::WaitForASTriggerEvent:
status: pending
action::WaitForCloseFade:
status: pending
action::WaitForFrame:
status: pending
action::WaitForKeyInput:
status: pending
action::WaitForStaminaUpDemoEnd:
status: pending
action::WaitHeartDemo:
status: pending
action::WaitMagneGear:
status: pending
action::WaitMessageDialogEnd:
status: pending
action::WaitOnObj:
status: pending
action::WaitOnObjBase:
status: pending
action::WaitTimer:
status: pending
action::WaitUntilLifeUpDemo:
status: pending
action::WaitUntilMapOpenDemoEnd:
status: pending
action::WaitWhileCreatingOwnedHorse:
status: pending
action::Walk:
status: pending
action::Warn:
status: pending
action::WarpEffectValueSetter:
status: pending
action::WarpMyHorse:
status: pending
action::WarpOwnedHorse:
status: pending
action::WarpPLAndResetGimmick:
status: pending
action::WarpPlayer:
status: pending
action::WarpPlayerBase:
status: pending
action::WarpPlayerToActor:
status: pending
action::WarpPlayerToAnchor:
status: pending
action::WarpPlayerToAnchorGimmickReset:
status: pending
action::WarpPlayerToDestination:
status: pending
action::WarpPlayerToReferenceAnchor:
status: pending
action::WarpPLToPosAndResetGimmick:
status: pending
action::WarpToActor:
status: pending
action::WarpToAnchor:
status: pending
action::WarpToDynamicPos:
status: pending
action::WarpToGameDataVec3f:
status: pending
action::WarpToPos:
status: pending
action::WarpToScheduleAnchor:
status: pending
action::WarpToStaticAnchor:
status: pending
action::WaterEmitter:
status: pending
action::WaterExplode:
status: pending
action::WaterFloatBase:
status: pending
action::WaterFloatElectricParalysis:
status: pending
action::WaterFloatFreeze:
status: pending
action::WaterFloatIgniteToTarget:
status: pending
action::WaterFloatImmobile:
status: pending
action::WaterFloatWait:
status: pending
action::WaterFloatWaitEx:
status: pending
action::WaterSurfaceModelOnly:
status: pending
action::WaterSurfaceMove:
status: pending
action::WaterUpDownAnmDrivenMove:
status: pending
action::WaterUpDownDrivenPreAttack:
status: pending
action::WaterUpDownMove:
status: pending
action::WaterUpDownMoveBase:
status: pending
action::WeaponDrawn:
status: pending
action::WeaponHold:
status: pending
action::WeaponTrueFormEftCtrl:
status: pending
action::WildHorseCreate:
status: pending
action::WillBallAction:
status: pending
action::WillBallAttack:
status: pending
action::WillBallAvoidCenterDist:
status: pending
action::WillBallParabolaAttack:
status: pending
action::WindControl:
status: pending
action::WindControlLength:
status: pending
action::WindCutter:
status: pending
action::Windmill_Wing:
status: pending
action::Windmill_WingWithAutoAnime:
status: pending
action::WizzrobeChanceTime:
status: pending
action::WizzrobeSummon:
status: pending
action::WizzrobeTurn:
status: pending
action::WizzrobeVisibleWalk:
status: pending
action::WolfLinkAmiiboRegister:
status: pending
action::WolfLinkAmiiboWarp:
status: pending
action::WolfLinkEvent:
status: pending
action::XLinkEventCreateAction:
status: pending
action::XLinkEventEnable:
status: pending
action::XLinkEventFadeAction:
status: pending
action::XLinkEventKillAction:
status: pending
action::ZoraHeroRescuePlayer:
status: pending
action::ZoraHeroWaterFallJump:
status: pending
action::ZoraSurfing:
status: pending