mirror of https://github.com/zeldaret/botw.git
3855 lines
87 KiB
YAML
3855 lines
87 KiB
YAML
action::ActionEx:
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status: pending
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action::ActionWithAS:
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status: pending
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action::ActionWithPosAngReduce:
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status: pending
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action::ActivateAttackSensor:
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status: pending
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|
action::ActorAreaInOutSendMessage:
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status: pending
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action::ActorInfoToGameDataFloat:
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status: pending
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|
action::ActorInfoToGameDataInt:
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status: pending
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|
action::ActorInfoToGameDataVec3:
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status: pending
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|
action::AddAutoPlacementCreator:
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status: pending
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|
action::AddNoUseTerritoryCounter:
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status: pending
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action::AddRigidBody:
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status: pending
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|
action::AdvanceTime:
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status: pending
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|
action::AirOctaFloat:
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status: pending
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action::AirOctaFloatBase:
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status: pending
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|
action::AirOctaMgr:
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status: pending
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action::AirOctaNoticeTurn:
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status: pending
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|
action::AirOctaReactionKorog:
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status: pending
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action::AirOctaWoodBridge:
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status: pending
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action::AirWallAction:
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status: pending
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action::AirWallCurseGanon:
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status: pending
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action::AirWallHorse:
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status: pending
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action::AlarmLynelTag:
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status: pending
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action::AlertNearbyEnemies:
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status: pending
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action::AmbushThrown:
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status: pending
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action::AnchorSummon:
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status: pending
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action::Angry:
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status: pending
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action::AnimalASPlayCheckMoveDir:
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status: pending
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action::AnimalASPlayWithLegTurn:
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status: pending
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action::AnimalEatAction:
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status: pending
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action::AnimalElectricParalysis:
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status: pending
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action::AnimalFollow:
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status: pending
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action::AnimalFollowBase:
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status: pending
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action::AnimalFreeze:
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status: pending
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action::AnimalLegTurnAutoSpeed:
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status: pending
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action::AnimalMove:
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status: pending
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action::AnimalMoveBase:
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status: pending
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action::AnimalMoveGuidedBase:
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status: pending
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action::AnimalMoveStraightTimed:
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status: pending
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action::AnimalNavMeshMove:
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status: pending
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action::AnimalNoCheckMove:
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status: pending
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action::AnimalPlayASAndKeepOnGround:
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status: pending
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action::AnimalStop:
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status: pending
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action::AnimalTurn:
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status: pending
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action::AnimeDrivenTurn:
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status: pending
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action::AnimMatrixDriven:
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status: pending
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action::AnimTimingAttackMove:
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status: pending
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action::AnmArmorBindAction:
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status: pending
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action::AnmBackMove:
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status: pending
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action::AnmBlownOff:
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status: pending
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action::AnmBlownOffBackward:
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status: pending
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action::AnmDamage:
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status: pending
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action::AnmDirectionMove:
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status: pending
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action::AnmDrivenHover:
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status: pending
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action::AnmDrivenHoverBase:
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status: pending
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action::AnmDrivenHoverTurn:
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status: pending
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action::AnmDrivenMoveAttack:
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status: pending
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action::AnmDrivenSpeedBackWalk:
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status: pending
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action::AnmKnockBackShock:
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status: pending
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action::AnmTimingBackWalk:
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status: pending
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action::AnmToRagdollDie:
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status: pending
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action::AnmUpDownMove:
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status: pending
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action::Appear:
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status: pending
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action::AppearDeathCounter:
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status: pending
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action::AppearFullPouchInfo:
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status: pending
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action::AppearGameOver:
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status: pending
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action::AppearMagneForce:
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status: pending
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action::AppearNumDungeonClearSeal:
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status: pending
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action::AppearNumHeroSeal:
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status: pending
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action::AppearNumKorokNuts:
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status: pending
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action::AppearNumTargets:
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status: pending
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action::ApplyDamageForPlayer:
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status: pending
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action::ApplyHorizontalImpulse:
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status: pending
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action::ApplyMoveImpulse:
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status: pending
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action::ApplyMoveTrigger:
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status: pending
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action::AreaActorObserve:
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status: pending
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action::AreaActorObserveByActorTag:
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status: pending
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action::AreaActorObserveByGroup:
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status: pending
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action::AreaBase:
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status: pending
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action::AreaBottomTag:
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status: pending
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action::AreaFireObserve:
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status: pending
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action::AreaFireObserveBase:
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status: pending
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action::AreaHorseSpeedLimitAction:
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status: pending
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action::AreaLocation:
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status: pending
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action::AreaObserveActorAction:
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status: pending
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action::AreaOutRecreateActorAction:
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status: pending
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action::AreaRecreateActorAction:
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status: pending
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action::AreaRoot:
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status: pending
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action::AreaTagAction:
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status: pending
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action::ArmorBindAction:
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status: pending
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action::ArmorBindNodeAction:
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status: pending
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action::ArmorBindWithAS:
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status: pending
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action::ArrowShootHoming:
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status: pending
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action::ArrowShootMove:
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status: pending
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action::ArrowShootMoveForLargeObject:
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status: pending
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action::ArrowShootMoveWithStickOffset:
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status: pending
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action::ArrowSkyShootMove:
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status: pending
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action::AscendingCurrent:
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status: pending
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action::AscendingCurrentFixedSize:
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status: pending
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action::AscendingCurrentShieldable:
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status: pending
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action::ASPlaySimpleAnmDriven:
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status: pending
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action::AssassinBossIronBallAppear:
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status: pending
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action::AssassinBossIronBallAtkWithRot:
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status: pending
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action::AssassinBossIronBallAttack:
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status: pending
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action::AssassinBossIronMagicChargeShot:
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status: pending
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action::AtAndBodyOnWait:
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status: pending
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action::AtkTackleMove:
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status: pending
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action::AtOnWait:
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status: pending
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action::AtOnWaitNoHitRope:
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status: pending
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action::Attack:
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status: pending
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action::AttackBase:
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status: pending
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action::AttackJumpToTarget:
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status: pending
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action::AttackPartBind:
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status: pending
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action::AttackPowerExplode:
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status: pending
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action::AwarenessShareOnePartsASPlay:
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status: pending
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action::BackFlip:
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status: pending
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action::BackseatKorokLight:
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status: pending
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action::BackseatKorokWait:
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status: pending
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action::BackStep:
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status: pending
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action::BackStepAttack:
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status: pending
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action::BackStepBase:
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status: pending
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action::BackStepToTarget:
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status: pending
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action::BackStepToTargetPos:
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status: pending
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action::BackSwim:
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status: pending
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action::BackToRailFromLava:
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status: pending
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action::BackWalk:
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status: pending
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action::BackWalkBase:
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status: pending
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action::BackWalkEx:
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status: pending
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action::BackWalkWithAS:
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status: pending
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action::Balloon:
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status: pending
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|
action::BalloonBase:
|
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status: pending
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action::BasicSignalBossAwakeSleep:
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status: pending
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|
action::BasicSignalChangeDamping:
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status: pending
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action::BasicSignalEnemy:
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status: pending
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action::BasicSignalEnemyForceNotice:
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status: pending
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action::BattleCloseAction:
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status: pending
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action::BattleCloseActionWithAcc:
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status: pending
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action::BattleCloseDangerAvoidRun:
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status: pending
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action::BattleCloseExplosivesAvoidRun:
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status: pending
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action::BattleCloseExplosivesGuardRun:
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status: pending
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action::BattleCloseGuardRun:
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status: pending
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action::BattleCloseGuardWalk:
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status: pending
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action::BattleCloseLevelFlyMove:
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status: pending
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action::BattleCloseLevelFlyMoveBase:
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status: pending
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action::BattleCloseMeanderGuardRun:
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status: pending
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action::BattleCloseMeanderRun:
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status: pending
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action::BattleCloseMove:
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status: pending
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action::BattleCloseMoveAction:
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status: pending
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action::BattleCloseMoveActionBase:
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status: pending
|
|
action::BattleCloseSlippedWalk:
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status: pending
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action::BattleCloseSlippedWalkBase:
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status: pending
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|
action::BattleCloseWalk:
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status: pending
|
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action::BattleDungeonBGMAction:
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status: pending
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action::BattleHover:
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status: pending
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action::BattleLevelFlyMove:
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status: pending
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action::BattleLevelFlyMoveBase:
|
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status: pending
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action::BattleWalk:
|
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status: pending
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action::BeamMove:
|
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status: pending
|
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action::BeamosStaticBeam:
|
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status: pending
|
|
action::BeamTailDelete:
|
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status: pending
|
|
action::BecomePreActor:
|
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status: pending
|
|
action::BecomeSpeaker:
|
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status: pending
|
|
action::BeeAttack:
|
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status: pending
|
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action::BeeDamaged:
|
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status: pending
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action::BeginObservation:
|
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status: pending
|
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action::BeltConveyor:
|
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status: pending
|
|
action::BikeWarpEffectValueSetter:
|
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status: pending
|
|
action::BindAction:
|
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status: pending
|
|
action::BindActionForManyActor:
|
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status: pending
|
|
action::BindActionUseParentPickInfo:
|
|
status: pending
|
|
action::BindOff:
|
|
status: pending
|
|
action::BindParentAction:
|
|
status: pending
|
|
action::BirdEscape:
|
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status: pending
|
|
action::BlownOff:
|
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status: pending
|
|
action::BlowOffAttack:
|
|
status: pending
|
|
action::Bolt:
|
|
status: pending
|
|
action::BombExplode:
|
|
status: pending
|
|
action::BoomerangMove:
|
|
status: pending
|
|
action::BowArrowHold:
|
|
status: pending
|
|
action::BowArrowReload:
|
|
status: pending
|
|
action::BowArrowShoot:
|
|
status: pending
|
|
action::BowChildArrowRain:
|
|
status: pending
|
|
action::BowChildCreate:
|
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status: pending
|
|
action::BowChildDeviceAppear:
|
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status: pending
|
|
action::BowChildDeviceGaleArrow:
|
|
status: pending
|
|
action::BowChildDeviceNormal:
|
|
status: pending
|
|
action::BowChildReflectBullet:
|
|
status: pending
|
|
action::BrightBowSlowFall:
|
|
status: pending
|
|
action::BulletVertivalRotateOwner:
|
|
status: pending
|
|
action::BurnDamage:
|
|
status: pending
|
|
action::CalcVecLengthToGameData:
|
|
status: pending
|
|
action::CallOvserveActorTag:
|
|
status: pending
|
|
action::CameraAbyss:
|
|
status: pending
|
|
action::CameraAction:
|
|
status: pending
|
|
action::CameraAiming:
|
|
status: pending
|
|
action::CameraAiming2:
|
|
status: pending
|
|
action::CameraChase:
|
|
status: pending
|
|
action::CameraClimbObj:
|
|
status: pending
|
|
action::CameraEdit:
|
|
status: pending
|
|
action::CameraEvent:
|
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status: pending
|
|
action::CameraEventAnim:
|
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status: pending
|
|
action::CameraEventAnimBase:
|
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status: pending
|
|
action::CameraEventAnimFlow:
|
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status: pending
|
|
action::CameraEventAnimFlowAbs:
|
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status: pending
|
|
action::CameraEventAnimFlowBase:
|
|
status: pending
|
|
action::CameraEventAnimFlowForMapTower:
|
|
status: pending
|
|
action::CameraEventConnectTypeSpecify:
|
|
status: pending
|
|
action::CameraEventFocusDistSetting:
|
|
status: pending
|
|
action::CameraEventGameOver:
|
|
status: pending
|
|
action::CameraEventIdling:
|
|
status: pending
|
|
action::CameraEventLook:
|
|
status: pending
|
|
action::CameraEventLookBase:
|
|
status: pending
|
|
action::CameraEventLookDirect:
|
|
status: pending
|
|
action::CameraEventMove:
|
|
status: pending
|
|
action::CameraEventMovePos:
|
|
status: pending
|
|
action::CameraEventMovePosBase:
|
|
status: pending
|
|
action::CameraEventMovePosFlow:
|
|
status: pending
|
|
action::CameraEventMultiTalk:
|
|
status: pending
|
|
action::CameraEventOverwriteFar:
|
|
status: pending
|
|
action::CameraEventOverwriteNear:
|
|
status: pending
|
|
action::CameraEventPermitGfxNear:
|
|
status: pending
|
|
action::CameraEventPlayerHideOff:
|
|
status: pending
|
|
action::CameraEventPlayerHideOn:
|
|
status: pending
|
|
action::CameraEventPolarCoord:
|
|
status: pending
|
|
action::CameraEventPolarCoordPlayer:
|
|
status: pending
|
|
action::CameraEventPolarCoordPlayerRel:
|
|
status: pending
|
|
action::CameraEventReserveConnectTime:
|
|
status: pending
|
|
action::CameraEventSavePoint:
|
|
status: pending
|
|
action::CameraEventTalk:
|
|
status: pending
|
|
action::CameraEventTalkManualCtrl:
|
|
status: pending
|
|
action::CameraEventTalkManualCtrlBase:
|
|
status: pending
|
|
action::CameraEventTalkManualCtrlRet:
|
|
status: pending
|
|
action::CameraEventTurn:
|
|
status: pending
|
|
action::CameraFinder:
|
|
status: pending
|
|
action::CameraHorse:
|
|
status: pending
|
|
action::CameraHorseLockOnEmpty:
|
|
status: pending
|
|
action::CameraKeep:
|
|
status: pending
|
|
action::CameraLockOn:
|
|
status: pending
|
|
action::CameraLockOnAimingAt:
|
|
status: pending
|
|
action::CameraLockOnBase:
|
|
status: pending
|
|
action::CameraMagneCatch:
|
|
status: pending
|
|
action::CameraMotorcycle:
|
|
status: pending
|
|
action::CameraMotorcycleLockOnEmpty:
|
|
status: pending
|
|
action::CameraRevolve:
|
|
status: pending
|
|
action::CameraRotRumble:
|
|
status: pending
|
|
action::CameraRumble:
|
|
status: pending
|
|
action::CameraRumbleLoop:
|
|
status: pending
|
|
action::CameraRumbleStop:
|
|
status: pending
|
|
action::CameraRumbleStopWithDamping:
|
|
status: pending
|
|
action::CameraShieldSurfing:
|
|
status: pending
|
|
action::CameraTail:
|
|
status: pending
|
|
action::CameraVibrate:
|
|
status: pending
|
|
action::CameraWakeboard:
|
|
status: pending
|
|
action::CameraWaterfallClimb:
|
|
status: pending
|
|
action::CameraWaterRemainsHowling:
|
|
status: pending
|
|
action::CapturedActElectricParalyisis:
|
|
status: pending
|
|
action::CapturedActFreeze:
|
|
status: pending
|
|
action::CapturedActKnockBack:
|
|
status: pending
|
|
action::Carried:
|
|
status: pending
|
|
action::CarriedNoHit:
|
|
status: pending
|
|
action::Catch:
|
|
status: pending
|
|
action::ChallengeChainRing:
|
|
status: pending
|
|
action::ChanegToLog:
|
|
status: pending
|
|
action::ChangeChoiceNumMsgFor3DShop:
|
|
status: pending
|
|
action::ChangeEmotion:
|
|
status: pending
|
|
action::ChangeEnvForEnduranceDungeon:
|
|
status: pending
|
|
action::ChangeFreeMovingForDemo:
|
|
status: pending
|
|
action::ChangeMiniMapScale:
|
|
status: pending
|
|
action::ChangePosture:
|
|
status: pending
|
|
action::ChangePostureWithAS:
|
|
status: pending
|
|
action::ChangeScene:
|
|
status: pending
|
|
action::ChangeSceneBase:
|
|
status: pending
|
|
action::ChangeScheduleAnchor:
|
|
status: pending
|
|
action::ChangeWeaponEquipState:
|
|
status: pending
|
|
action::ChargeAndShoot:
|
|
status: pending
|
|
action::ChargeChemicalWeaponPower:
|
|
status: pending
|
|
action::CheckExistenceOfParticipant:
|
|
status: pending
|
|
action::CheckHorseCustomizeEdit:
|
|
status: pending
|
|
action::ChemicalAttack:
|
|
status: pending
|
|
action::ChemicalAttackBall:
|
|
status: pending
|
|
action::ChemicalElectricWaterBall:
|
|
status: pending
|
|
action::ChemicalPhysBall:
|
|
status: pending
|
|
action::ChemicalPhysHitBreakBall:
|
|
status: pending
|
|
action::ChemicalStayObject:
|
|
status: pending
|
|
action::Chemicalward:
|
|
status: pending
|
|
action::ChuchuCommonDownTimer:
|
|
status: pending
|
|
action::ChuchuDissappearEscape:
|
|
status: pending
|
|
action::ChuchuDissappearEscapeBase:
|
|
status: pending
|
|
action::ChuchuPreAttack:
|
|
status: pending
|
|
action::ChuchuPreAttackBase:
|
|
status: pending
|
|
action::CloseArmorProcessing:
|
|
status: pending
|
|
action::CloseClockTime:
|
|
status: pending
|
|
action::CloseItemMenu:
|
|
status: pending
|
|
action::ClosePouchAddStockNum:
|
|
status: pending
|
|
action::CollaborationShootingStarAnchor:
|
|
status: pending
|
|
action::CollaboShootingStarAreaTag:
|
|
status: pending
|
|
action::CollaboShootingStarBrightTower:
|
|
status: pending
|
|
action::CollaboShootingStartFlying:
|
|
status: pending
|
|
action::ControlBombEffect:
|
|
status: pending
|
|
action::ControllerRumble:
|
|
status: pending
|
|
action::CopyMapPinPosition:
|
|
status: pending
|
|
action::CreateActorInAreaBasic:
|
|
status: pending
|
|
action::CreateAndReplaceAssassin:
|
|
status: pending
|
|
action::CreateDragonChallengeXLink:
|
|
status: pending
|
|
action::CreateEpona:
|
|
status: pending
|
|
action::CreateGanonChemicalPillar:
|
|
status: pending
|
|
action::CreateObjectsOfOwnedHorse:
|
|
status: pending
|
|
action::CurseRRematchCount:
|
|
status: done
|
|
action::CustomDuckingEndAction:
|
|
status: pending
|
|
action::CustomDuckingStartAction:
|
|
status: pending
|
|
action::DamagedTurn:
|
|
status: pending
|
|
action::DamageField:
|
|
status: pending
|
|
action::DamageTurnByWeakPoint:
|
|
status: pending
|
|
action::DefeatedHugeEnemyCount:
|
|
status: pending
|
|
action::DefEscapeFreeMoveAction:
|
|
status: pending
|
|
action::DefRandomMoveAction:
|
|
status: pending
|
|
action::DefTurnAction:
|
|
status: pending
|
|
action::Delete:
|
|
status: pending
|
|
action::DeleteAllIceBlockForDemo:
|
|
status: pending
|
|
action::DeleteInGround:
|
|
status: pending
|
|
action::DeletePorchItemIncludeEquip:
|
|
status: pending
|
|
action::DemoApplyDamageForPlayer:
|
|
status: pending
|
|
action::DemoBeastGanonGrudgeDrop:
|
|
status: pending
|
|
action::DemoChangeEntityNoHit:
|
|
status: pending
|
|
action::DemoCookPotCook:
|
|
status: pending
|
|
action::DemoDelete:
|
|
status: pending
|
|
action::DemoEnemyReset:
|
|
status: pending
|
|
action::DemoFindPlayer:
|
|
status: pending
|
|
action::DemoForceSetPlayerSavePosAngle:
|
|
status: pending
|
|
action::DemoGetItem:
|
|
status: pending
|
|
action::DemoGetItemAnimStop:
|
|
status: pending
|
|
action::DemoGetWeapon:
|
|
status: pending
|
|
action::DemoKokkoAngry:
|
|
status: pending
|
|
action::DemoMotorcyclePutMaterials:
|
|
status: pending
|
|
action::DemoNoAnimDrivenTurn:
|
|
status: pending
|
|
action::DemoPlayerZoraRide:
|
|
status: pending
|
|
action::DemoResetActor:
|
|
status: pending
|
|
action::DemoResetBoneCtrl:
|
|
status: pending
|
|
action::DemoSweep:
|
|
status: pending
|
|
action::DemoTriggerToggleVisible:
|
|
status: pending
|
|
action::DemoTurnToActor:
|
|
status: pending
|
|
action::DemoVisibleOff:
|
|
status: pending
|
|
action::DemoVisibleOn:
|
|
status: pending
|
|
action::DemoVoiceTrigger:
|
|
status: pending
|
|
action::DgnObj_DLC_CogWheel_ASPlay:
|
|
status: pending
|
|
action::DgnObj_DLC_CogWheel_Reject:
|
|
status: pending
|
|
action::DgnObj_DLC_CogWheel_Rotate:
|
|
status: pending
|
|
action::DgnObj_DLC_CWRotDirSwitch:
|
|
status: pending
|
|
action::DgnObj_DLC_CWRotDirSwitchOff:
|
|
status: pending
|
|
action::DgnObj_DLC_DungeonRotate:
|
|
status: pending
|
|
action::DgnObjDlcGondolaCreateTag:
|
|
status: pending
|
|
action::DgnObjDLCSpurGearB01:
|
|
status: pending
|
|
action::Die:
|
|
status: pending
|
|
action::DieAnm:
|
|
status: pending
|
|
action::DieAnmDropWeapon:
|
|
status: pending
|
|
action::DieAnmKnockBack:
|
|
status: pending
|
|
action::DieHomeRun:
|
|
status: pending
|
|
action::DirectToWindDirection:
|
|
status: pending
|
|
action::DisableAutoSavePausing:
|
|
status: pending
|
|
action::DisappearDeathCounter:
|
|
status: pending
|
|
action::DisappearNumDungeonClearSeal:
|
|
status: pending
|
|
action::DisappearNumHeroSeal:
|
|
status: pending
|
|
action::DisappearNumKorokNuts:
|
|
status: pending
|
|
action::DisappearNumTargets:
|
|
status: pending
|
|
action::DoorOpenAndClose:
|
|
status: pending
|
|
action::DoubleAttack:
|
|
status: pending
|
|
action::DownloadAlbum:
|
|
status: pending
|
|
action::DownloadPictureBook:
|
|
status: pending
|
|
action::DownloadRemainsMap:
|
|
status: pending
|
|
action::DownloadShiekSensor:
|
|
status: pending
|
|
action::DownloadShiekSensorMoveIcon:
|
|
status: pending
|
|
action::DownSwingAttack:
|
|
status: pending
|
|
action::DragonChemicalBall:
|
|
status: pending
|
|
action::DragonFixPlacement:
|
|
status: pending
|
|
action::DragonFollow:
|
|
status: pending
|
|
action::DragonItemInCarryBox:
|
|
status: pending
|
|
action::DragonItemShootUp:
|
|
status: pending
|
|
action::DragonMoveTo:
|
|
status: pending
|
|
action::DragonPlayASForDemo:
|
|
status: pending
|
|
action::DragonReleaseGrudgeForDemo:
|
|
status: pending
|
|
action::DRCAppNoUseTag:
|
|
status: pending
|
|
action::DropBreakWeaponUnEquiped:
|
|
status: pending
|
|
action::DropCreateForReplace:
|
|
status: pending
|
|
action::DropWeapon:
|
|
status: pending
|
|
action::DrowningDeath:
|
|
status: pending
|
|
action::DummyAction:
|
|
status: pending
|
|
action::DummyDropTable:
|
|
status: pending
|
|
action::DummyTriggerAction:
|
|
status: pending
|
|
action::DunegonRotateWait:
|
|
status: pending
|
|
action::DungeonEntranceASPlay:
|
|
status: pending
|
|
action::DungeonMove:
|
|
status: pending
|
|
action::DungeonMoveAlwaysVibrateCam:
|
|
status: pending
|
|
action::DungeonMoveReset:
|
|
status: pending
|
|
action::DungeonRotate:
|
|
status: pending
|
|
action::DungeonRotate2Target:
|
|
status: pending
|
|
action::DungeonRotateAccel:
|
|
status: pending
|
|
action::DungeonRotateApp:
|
|
status: pending
|
|
action::DungeonRotateBase:
|
|
status: pending
|
|
action::DungeonRotateCont:
|
|
status: pending
|
|
action::DungeonRotateGyro:
|
|
status: pending
|
|
action::DungeonRotateInOrder:
|
|
status: pending
|
|
action::DungeonRotateShuttle:
|
|
status: pending
|
|
action::DungeonRotateSymmetry:
|
|
status: pending
|
|
action::DynamicAttackPowerExplode:
|
|
status: pending
|
|
action::DynamicFireWood:
|
|
status: pending
|
|
action::Eat:
|
|
status: pending
|
|
action::EatAndHeal:
|
|
status: pending
|
|
action::EatForSunazarashiSPC:
|
|
status: pending
|
|
action::EatWithAS:
|
|
status: pending
|
|
action::ElectricAttack:
|
|
status: pending
|
|
action::ElectricBlownOff:
|
|
status: pending
|
|
action::ElectricCableEnergized:
|
|
status: pending
|
|
action::ElectricDie:
|
|
status: pending
|
|
action::ElectricParalysis:
|
|
status: pending
|
|
action::EmitEffectLoopAction:
|
|
status: pending
|
|
action::EmitElectricWaterBall:
|
|
status: pending
|
|
action::EndChangeableASPlay:
|
|
status: pending
|
|
action::EnemyAreaInOutSendMessage:
|
|
status: pending
|
|
action::EnemyChangeWeapon:
|
|
status: pending
|
|
action::EnemyFortressChatCall:
|
|
status: pending
|
|
action::EnemyFortressChatSpeak:
|
|
status: pending
|
|
action::EnemyFortressChatTalk:
|
|
status: pending
|
|
action::EnemyFortressChatTurn:
|
|
status: pending
|
|
action::EnemyFortressChatTurnBase:
|
|
status: pending
|
|
action::EnemyFortressSimpleAction:
|
|
status: pending
|
|
action::EnemyRigidBodyDie:
|
|
status: pending
|
|
action::EnemyRigidBodyDieBase:
|
|
status: pending
|
|
action::EnemyRigidBodyFreeFallDie:
|
|
status: pending
|
|
action::EnemyRigidBodySpinDie:
|
|
status: pending
|
|
action::EnemyRushAttack:
|
|
status: pending
|
|
action::EnvSeEmitPointBirdPlayAction:
|
|
status: pending
|
|
action::EnvSeEmitPointInsectPlayAction:
|
|
status: pending
|
|
action::EnvSetLensFlare:
|
|
status: pending
|
|
action::EquipDisplay:
|
|
status: pending
|
|
action::EquipDisplayCreate:
|
|
status: pending
|
|
action::EquipDisplayGet:
|
|
status: pending
|
|
action::EquipedAction:
|
|
status: pending
|
|
action::EquipedASPlay:
|
|
status: pending
|
|
action::EquipedChemicalWeapon:
|
|
status: pending
|
|
action::EquipedDeadlyBlowWeapon:
|
|
status: pending
|
|
action::EquipedDefaultWindWeapon:
|
|
status: pending
|
|
action::EquipedOptionalWeaponAction:
|
|
status: pending
|
|
action::EquipedQuiver:
|
|
status: pending
|
|
action::EquipedRod:
|
|
status: pending
|
|
action::EquipedWeaponChild:
|
|
status: pending
|
|
action::EquipedWithScale:
|
|
status: pending
|
|
action::Escape:
|
|
status: pending
|
|
action::EscapeBackTurn:
|
|
status: pending
|
|
action::EventAddGameDataIntAction:
|
|
status: pending
|
|
action::EventAddGameDataToRupeeAction:
|
|
status: pending
|
|
action::EventAppearCheckPointNum:
|
|
status: pending
|
|
action::EventAppearFlyDistance:
|
|
status: pending
|
|
action::EventAppearGolfCount:
|
|
status: pending
|
|
action::EventAppearRaceResult:
|
|
status: pending
|
|
action::EventAppearRupeeAction:
|
|
status: pending
|
|
action::EventAutoSaveAction:
|
|
status: pending
|
|
action::EventAutoSaveAtGameClear:
|
|
status: pending
|
|
action::EventBgmCtrlAction:
|
|
status: pending
|
|
action::EventBgmStartAction:
|
|
status: pending
|
|
action::EventBgmStartAndKeepAction:
|
|
status: pending
|
|
action::EventBgmStopAction:
|
|
status: pending
|
|
action::EventBind:
|
|
status: pending
|
|
action::EventCancelGet:
|
|
status: pending
|
|
action::EventCancelSleepTargetActor:
|
|
status: pending
|
|
action::EventChangeFadeColor:
|
|
status: pending
|
|
action::EventChangeShadowNearAndFar:
|
|
status: pending
|
|
action::EventCheckAndCreateEquip:
|
|
status: pending
|
|
action::EventCloseMessageTipsAction:
|
|
status: pending
|
|
action::EventCloudShadowOnOff:
|
|
status: pending
|
|
action::EventControlRupeeUI:
|
|
status: pending
|
|
action::EventCreateParaShawlSetToPlayer:
|
|
status: pending
|
|
action::EventDisableContactIdle:
|
|
status: pending
|
|
action::EventDisableContactLayerTrigger:
|
|
status: pending
|
|
action::EventDisableMiniGameTime:
|
|
status: pending
|
|
action::EventDisappearCheckPointNum:
|
|
status: pending
|
|
action::EventDisappearFlyDistance:
|
|
status: pending
|
|
action::EventDisappearGolfCount:
|
|
status: pending
|
|
action::EventDisappearRaceResult:
|
|
status: pending
|
|
action::EventDoorOpenAndClose:
|
|
status: pending
|
|
action::EventDummyAction:
|
|
status: pending
|
|
action::EventEnableModelDraw:
|
|
status: pending
|
|
action::EventEquipLastSetItem:
|
|
status: pending
|
|
action::EventFade:
|
|
status: pending
|
|
action::EventFadeIn:
|
|
status: pending
|
|
action::EventFadeOut:
|
|
status: pending
|
|
action::EventFireControl:
|
|
status: pending
|
|
action::EventFlagOFFAction:
|
|
status: pending
|
|
action::EventFlagONAction:
|
|
status: pending
|
|
action::EventHoverNullASPlay:
|
|
status: pending
|
|
action::EventHoverNullASPlayBase:
|
|
status: pending
|
|
action::EventIncreaseFameAction:
|
|
status: pending
|
|
action::EventIncreaseGameDataIntAction:
|
|
status: pending
|
|
action::EventIncreasePorchItemAction:
|
|
status: pending
|
|
action::EventIncreaseRupeeAction:
|
|
status: pending
|
|
action::EventInitTalkAction:
|
|
status: pending
|
|
action::EventLoopEndAction:
|
|
status: pending
|
|
action::EventMiniGameFinish:
|
|
status: pending
|
|
action::EventMiniGameRetire:
|
|
status: pending
|
|
action::EventMiniGameStart:
|
|
status: pending
|
|
action::EventMiniGameTime:
|
|
status: pending
|
|
action::EventMiniGameTimeMove:
|
|
status: pending
|
|
action::EventMiniGameTimerWrite:
|
|
status: pending
|
|
action::EventOffWaitRevivalAction:
|
|
status: pending
|
|
action::EventOnWaitRevivalAction:
|
|
status: pending
|
|
action::EventOpenGetDemo:
|
|
status: pending
|
|
action::EventOpenGetWeaponDemo:
|
|
status: pending
|
|
action::EventOpenMessageTips:
|
|
status: pending
|
|
action::EventPickOutFromPorch:
|
|
status: pending
|
|
action::EventPlayMovieAction:
|
|
status: pending
|
|
action::EventPlayUiActorName:
|
|
status: pending
|
|
action::EventPlayUiBossHpAction:
|
|
status: pending
|
|
action::EventPlayUiBossHpDamage:
|
|
status: pending
|
|
action::EventPlayUiOneTimeAnimAction:
|
|
status: pending
|
|
action::EventPlayUiOPTextAction:
|
|
status: pending
|
|
action::EventPlayUiScreenAction:
|
|
status: pending
|
|
action::EventPlayUiStaffRoll:
|
|
status: pending
|
|
action::EventPlayUiStaffRollImage:
|
|
status: pending
|
|
action::EventPrizeSuccess:
|
|
status: pending
|
|
action::EventRecoverPlayerCondition:
|
|
status: pending
|
|
action::EventRecoverPlayerEnergy:
|
|
status: pending
|
|
action::EventRecoverPlayerLife:
|
|
status: pending
|
|
action::EventRegisterToDeathConter:
|
|
status: pending
|
|
action::EventRegisterToGetCounter:
|
|
status: pending
|
|
action::EventResetQuestAction:
|
|
status: pending
|
|
action::EventRollbackQuestAction:
|
|
status: pending
|
|
action::EventSendCatchWeaponMsgToPlayer:
|
|
status: pending
|
|
action::EventSetAddFogOff:
|
|
status: pending
|
|
action::EventSetAttentionForbidSale:
|
|
status: pending
|
|
action::EventSetCharaMainLightScale:
|
|
status: pending
|
|
action::EventSetCharAmbientScale:
|
|
status: pending
|
|
action::EventSetCloudShadowMove:
|
|
status: pending
|
|
action::EventSetCloudShadowPos:
|
|
status: pending
|
|
action::EventSetDiffuseAttenuate:
|
|
status: pending
|
|
action::EventSetDirectionalLight:
|
|
status: pending
|
|
action::EventSetDirectionalLightYang:
|
|
status: pending
|
|
action::EventSetDynamic:
|
|
status: pending
|
|
action::EventSetEnableGrass:
|
|
status: pending
|
|
action::EventSetFixed:
|
|
status: pending
|
|
action::EventSetFocusDist:
|
|
status: pending
|
|
action::EventSetFogDirect:
|
|
status: pending
|
|
action::EventSetGameDataFloatAction:
|
|
status: pending
|
|
action::EventSetGameDataIntAction:
|
|
status: pending
|
|
action::EventSetGameDataStringAction:
|
|
status: pending
|
|
action::EventSetItemDataToPouch:
|
|
status: pending
|
|
action::EventSetMoonType:
|
|
status: pending
|
|
action::EventSetPaletteType:
|
|
status: pending
|
|
action::EventSetRainSplashRatio:
|
|
status: pending
|
|
action::EventSetSkyPaletteType:
|
|
status: pending
|
|
action::EventSetWeather:
|
|
status: pending
|
|
action::EventSetYfogRatio:
|
|
status: pending
|
|
action::EventSleepTargetActor:
|
|
status: pending
|
|
action::EventSuccessGet:
|
|
status: pending
|
|
action::EventTalkEndAction:
|
|
status: pending
|
|
action::EventTrigNullASPlay:
|
|
status: pending
|
|
action::EventUnregisterFromDeathCounter:
|
|
status: pending
|
|
action::EventUnregisterFromGetCounter:
|
|
status: pending
|
|
action::EventUpdateMiniGameBestScore:
|
|
status: pending
|
|
action::EventVariableFade:
|
|
status: pending
|
|
action::EventVariableFadeIn:
|
|
status: pending
|
|
action::EventVariableFadeOut:
|
|
status: pending
|
|
action::EventWaitFrameAction:
|
|
status: pending
|
|
action::EventWatchCannonHit:
|
|
status: pending
|
|
action::ExitGame:
|
|
status: pending
|
|
action::ExpandChemicalField:
|
|
status: pending
|
|
action::ExpandSensor:
|
|
status: pending
|
|
action::ExpandSensorSlowly:
|
|
status: pending
|
|
action::Explode:
|
|
status: pending
|
|
action::ExplodeReserved:
|
|
status: pending
|
|
action::FadeInOutWithOptions:
|
|
status: pending
|
|
action::FadeoutDelete:
|
|
status: pending
|
|
action::Fall:
|
|
status: pending
|
|
action::FallAttack:
|
|
status: pending
|
|
action::FallAttackWithAtAttr:
|
|
status: pending
|
|
action::FireWood:
|
|
status: pending
|
|
action::FireWoodBase:
|
|
status: pending
|
|
action::FirstRunelGrudgeDemo:
|
|
status: pending
|
|
action::FishOnGround:
|
|
status: pending
|
|
action::FixedMagneSliderBlock:
|
|
status: pending
|
|
action::FixedMagneStick:
|
|
status: pending
|
|
action::FixedOrConstraint:
|
|
status: pending
|
|
action::Flint:
|
|
status: pending
|
|
action::FloatDrownDeath:
|
|
status: pending
|
|
action::FloatWait:
|
|
status: pending
|
|
action::FlowingDust:
|
|
status: pending
|
|
action::FlyingBalloonObserverTag:
|
|
status: pending
|
|
action::FlyingBirdDie:
|
|
status: pending
|
|
action::FlyingCharacterBlownOff:
|
|
status: pending
|
|
action::FlyingCharacterBlownOffDie:
|
|
status: pending
|
|
action::FlyingCharacterDamage:
|
|
status: pending
|
|
action::FlyingCharacterDamageBase:
|
|
status: pending
|
|
action::FlyingCharacterDie:
|
|
status: pending
|
|
action::FlyingCharacterFreeFall:
|
|
status: pending
|
|
action::FlyingCharacterFreeFallDie:
|
|
status: pending
|
|
action::FlyingCharacterFreeFallEx:
|
|
status: pending
|
|
action::FlyingCharacterFreeze:
|
|
status: pending
|
|
action::FlyingCharacterFreezeDie:
|
|
status: pending
|
|
action::FlyingCharacterReaction:
|
|
status: pending
|
|
action::FlyMove:
|
|
status: pending
|
|
action::FlyMoveBase:
|
|
status: pending
|
|
action::FollowAttack:
|
|
status: pending
|
|
action::FollowChallenge:
|
|
status: pending
|
|
action::FollowDungeonRotate:
|
|
status: pending
|
|
action::FollowDungeonRotateASPlay:
|
|
status: pending
|
|
action::FollowIgniteToBonePos:
|
|
status: pending
|
|
action::FollowIgniteToSelfPos:
|
|
status: pending
|
|
action::FootStepCalcOn:
|
|
status: pending
|
|
action::ForbidComeback:
|
|
status: pending
|
|
action::ForbidSettingInstEventFlag:
|
|
status: pending
|
|
action::ForbidTag:
|
|
status: pending
|
|
action::ForceChangeAction:
|
|
status: pending
|
|
action::ForceEndPlayerSlow:
|
|
status: pending
|
|
action::ForceGetUpFreeze:
|
|
status: pending
|
|
action::ForceGetUpWaterFloatFreeze:
|
|
status: pending
|
|
action::ForceMarkPosition:
|
|
status: pending
|
|
action::ForceMasterSwordFakeMode:
|
|
status: pending
|
|
action::ForceOffMagneGrabbed:
|
|
status: pending
|
|
action::ForceOpenMainScreen:
|
|
status: pending
|
|
action::ForceRagdollOffFreeze:
|
|
status: pending
|
|
action::ForceRagdollOffWaterFloatFreeze:
|
|
status: pending
|
|
action::ForceSetCameraPos:
|
|
status: pending
|
|
action::ForceSetMtxFromPlayer:
|
|
status: pending
|
|
action::ForceSetPlayerRestartPosAngle:
|
|
status: pending
|
|
action::ForceSystemFadeOut:
|
|
status: pending
|
|
action::ForestGiantWakeUp:
|
|
status: pending
|
|
action::Fork:
|
|
status: done
|
|
action::ForkAddCalcScaleMapUnit:
|
|
status: pending
|
|
action::ForkAddLinearImpulse:
|
|
status: pending
|
|
action::ForkAerialAcrobatics:
|
|
status: pending
|
|
action::ForkAITreeValWeakPointTimer:
|
|
status: pending
|
|
action::ForkAITreeVariableMove:
|
|
status: pending
|
|
action::ForkAllowReactionLift:
|
|
status: pending
|
|
action::ForkAlwayForceGetUpVelocityDir:
|
|
status: pending
|
|
action::ForkAlwaysColTgOff:
|
|
status: pending
|
|
action::ForkAlwaysForceGetUp:
|
|
status: pending
|
|
action::ForkAlwaysForceGetUpWithOffset:
|
|
status: pending
|
|
action::ForkAlwaysHoverTurn:
|
|
status: pending
|
|
action::ForkAlwaysOneColTgOff:
|
|
status: pending
|
|
action::ForkAlwaysRotate:
|
|
status: pending
|
|
action::ForkAlwaysRotDownGr:
|
|
status: pending
|
|
action::ForkAlwaysSetModelEffect:
|
|
status: pending
|
|
action::ForkAlwaysTargetVerticalRotate:
|
|
status: pending
|
|
action::ForkAlwaysTurn:
|
|
status: pending
|
|
action::ForkAlwaysTurnUDLimit:
|
|
status: pending
|
|
action::ForkAnimalASPlay:
|
|
status: pending
|
|
action::ForkAnimDriveFreeMoving:
|
|
status: pending
|
|
action::ForkAnimDriveMove:
|
|
status: pending
|
|
action::ForkAnimDriveTurn:
|
|
status: pending
|
|
action::ForkAnimReset:
|
|
status: pending
|
|
action::ForkASHoldLegTurn:
|
|
status: pending
|
|
action::ForkASHoldLinearMove:
|
|
status: pending
|
|
action::ForkASPlay:
|
|
status: pending
|
|
action::ForkASPlayBase:
|
|
status: pending
|
|
action::ForkASTrgAerialTurn:
|
|
status: pending
|
|
action::ForkASTrgChargeArrow:
|
|
status: pending
|
|
action::ForkASTrgDelete:
|
|
status: pending
|
|
action::ForkASTrgDeleteChild:
|
|
status: pending
|
|
action::ForkASTrgDeleteEquip:
|
|
status: pending
|
|
action::ForkASTrgEmitChmFieldPos:
|
|
status: pending
|
|
action::ForkASTrgEmitShockWave:
|
|
status: pending
|
|
action::ForkASTrgEmitShockWaveAtEnter:
|
|
status: pending
|
|
action::ForkASTrgEmitShockWavePos:
|
|
status: pending
|
|
action::ForkASTrgForceDirAerialTurn:
|
|
status: pending
|
|
action::ForkASTrgGolemChemicalReset:
|
|
status: pending
|
|
action::ForkASTrgHorseParamUse:
|
|
status: pending
|
|
action::ForkASTrgRemainsHowl:
|
|
status: pending
|
|
action::ForkASTrgShootArrow:
|
|
status: pending
|
|
action::ForkASTrgShootArrowWithBaseBone:
|
|
status: pending
|
|
action::ForkASTrgShootSkyArrow:
|
|
status: pending
|
|
action::ForkASTrgStepMove:
|
|
status: pending
|
|
action::ForkASTrgTurnGround:
|
|
status: pending
|
|
action::ForkASTrgWeaponDrop:
|
|
status: pending
|
|
action::ForkAttackWithWeaponOrWithout:
|
|
status: pending
|
|
action::ForkBattleNodeForAttackGround:
|
|
status: pending
|
|
action::ForkBeastGanonMessageDialogCtrl:
|
|
status: pending
|
|
action::ForkBombIgniteCarriedByPlayer:
|
|
status: pending
|
|
action::ForkBoneControlFrontGround:
|
|
status: pending
|
|
action::ForkCapsuleWindFollow:
|
|
status: pending
|
|
action::ForkCatchWeapon:
|
|
status: pending
|
|
action::ForkChemicalChuchuAttack:
|
|
status: pending
|
|
action::ForkClothOnOffASPlay:
|
|
status: pending
|
|
action::ForkDisableContact:
|
|
status: pending
|
|
action::ForkDisableContactByPreAS:
|
|
status: pending
|
|
action::ForkDisableContactForAttack:
|
|
status: pending
|
|
action::ForkDisableContactOnAtHitPlayer:
|
|
status: pending
|
|
action::ForkDrawWeapon:
|
|
status: pending
|
|
action::ForkDrawWeaponAtEnter:
|
|
status: pending
|
|
action::ForkDropGiantNecklace:
|
|
status: pending
|
|
action::ForkDropWeapon:
|
|
status: pending
|
|
action::ForkDropWeaponWithSpeed:
|
|
status: pending
|
|
action::ForkDrownTimer:
|
|
status: pending
|
|
action::ForkDynActorNoTargetSelf:
|
|
status: pending
|
|
action::ForkDynActorNoTargetSelfBase:
|
|
status: pending
|
|
action::ForkDynASPlay:
|
|
status: pending
|
|
action::ForkEmitChmField:
|
|
status: pending
|
|
action::ForkEmitChmFieldByContact:
|
|
status: pending
|
|
action::ForkEmitChmFieldFromWeapon:
|
|
status: pending
|
|
action::ForkEmitExpandChemicalField:
|
|
status: pending
|
|
action::ForkEmitExpandField:
|
|
status: pending
|
|
action::ForkEmitExpandFieldWithCreate:
|
|
status: pending
|
|
action::ForkEmitShockWaveByContact:
|
|
status: pending
|
|
action::ForkEndByDistance:
|
|
status: pending
|
|
action::ForkEndByPartsActorEnd:
|
|
status: pending
|
|
action::ForkFixedAngleVacuumShootTarget:
|
|
status: pending
|
|
action::ForkFlyToTargetDirect:
|
|
status: pending
|
|
action::ForkFollowGround:
|
|
status: pending
|
|
action::ForkForceGetUp:
|
|
status: pending
|
|
action::ForkForceIgniteCarriedActor:
|
|
status: pending
|
|
action::ForkFourFootActorLustGrass:
|
|
status: pending
|
|
action::ForkFreeMoving:
|
|
status: pending
|
|
action::ForkGanonAscendingCreateManage:
|
|
status: pending
|
|
action::ForkGanonBeastAppearHolyWall:
|
|
status: pending
|
|
action::ForkGanonBeastBeamShoot:
|
|
status: pending
|
|
action::ForkGanonBeastHeadBarrier:
|
|
status: pending
|
|
action::ForkGanonBeastWeakPoint:
|
|
status: pending
|
|
action::ForkGanonBeastWeakPointCheck:
|
|
status: pending
|
|
action::ForkGanonBeastWeakPointOff:
|
|
status: pending
|
|
action::ForkGanonBeastWeakPointOn:
|
|
status: pending
|
|
action::ForkGelDisableBodyRot:
|
|
status: pending
|
|
action::ForkGolemMaterialASPlay:
|
|
status: pending
|
|
action::ForkGravityScaleChange:
|
|
status: pending
|
|
action::ForkHoldWeapon:
|
|
status: pending
|
|
action::ForkHopInAir:
|
|
status: pending
|
|
action::ForkHover:
|
|
status: pending
|
|
action::ForkHoverKeepRotateTurn:
|
|
status: pending
|
|
action::ForkHoverKeepRotateTurnBase:
|
|
status: pending
|
|
action::ForkIgniteCarriedActor:
|
|
status: pending
|
|
action::ForkInWaterDropWeaponWithSpeed:
|
|
status: pending
|
|
action::ForkJumpToTargetOnDownEnd:
|
|
status: pending
|
|
action::ForkKnockBackNoRot:
|
|
status: pending
|
|
action::ForkLodNoCountTimer:
|
|
status: pending
|
|
action::ForkLodTimer:
|
|
status: pending
|
|
action::ForkLynelBreathShoot:
|
|
status: pending
|
|
action::ForkLynelDrawWeapon:
|
|
status: pending
|
|
action::ForkLynelDrawWeaponASPlay:
|
|
status: pending
|
|
action::ForkModelFadeOut:
|
|
status: pending
|
|
action::ForkModelVisibleOff:
|
|
status: pending
|
|
action::ForkMoveDistanceCheckByDistance:
|
|
status: pending
|
|
action::ForkMoveDistanceCheckByMapUnit:
|
|
status: pending
|
|
action::ForkMultiSleep:
|
|
status: pending
|
|
action::ForkNeckOnlyRotateDynPosBasic:
|
|
status: pending
|
|
action::ForkNeckRotateDynPosBasic:
|
|
status: pending
|
|
action::ForkNoCountActionReservedTimer:
|
|
status: pending
|
|
action::ForkNoHitGroundCrawl:
|
|
status: pending
|
|
action::ForkNoSlowTimer:
|
|
status: pending
|
|
action::ForkNoWeaponAttack:
|
|
status: pending
|
|
action::ForkNoWeaponAttackAllTime:
|
|
status: pending
|
|
action::ForkNoWeaponAttackAllTimeMinSet:
|
|
status: pending
|
|
action::ForkNoWeaponAttackBase:
|
|
status: pending
|
|
action::ForkNoWeaponAttackDirectParam:
|
|
status: pending
|
|
action::ForkNoWeaponAttackParamWeapon:
|
|
status: pending
|
|
action::ForkOctarockEnterReloadWig:
|
|
status: pending
|
|
action::ForkOnEnterCharCtrlInvalid:
|
|
status: pending
|
|
action::ForkOnEnterDropWeaponWithSpeed:
|
|
status: pending
|
|
action::ForkOnEnterSwapDropTableActor:
|
|
status: pending
|
|
action::ForkOnEnterSwapDropTableActorBase:
|
|
status: pending
|
|
action::ForkOnEnterWeaponUse:
|
|
status: pending
|
|
action::ForkOnLeaveChildDelete:
|
|
status: pending
|
|
action::ForkOnLeaveGolemChemReset:
|
|
status: pending
|
|
action::ForkOnResetBasicSignalOff:
|
|
status: pending
|
|
action::ForkOverrideStartNoDrawTimer:
|
|
status: pending
|
|
action::ForkPreJump:
|
|
status: pending
|
|
action::ForkRagdollOff:
|
|
status: pending
|
|
action::ForkSandwormAtkCol:
|
|
status: pending
|
|
action::ForkSeparateThreeASPart:
|
|
status: pending
|
|
action::ForkSeqNoWeaponAttack:
|
|
status: pending
|
|
action::ForkSetComebackPosition:
|
|
status: pending
|
|
action::ForkSetCustomPallete:
|
|
status: pending
|
|
action::ForkSetCustomWeather:
|
|
status: pending
|
|
action::ForkSetJustAvoid:
|
|
status: pending
|
|
action::ForkSetJustAvoidFromBone:
|
|
status: pending
|
|
action::ForkSetSwarmMaterialAnimByDist:
|
|
status: pending
|
|
action::ForkSimpleGrab:
|
|
status: pending
|
|
action::ForkSimpleGrabBase:
|
|
status: pending
|
|
action::ForkSlipAndStop:
|
|
status: pending
|
|
action::ForkStalEnemyForceDamage:
|
|
status: pending
|
|
action::ForkStalEnemyGrabOwnPart:
|
|
status: pending
|
|
action::ForkStalEnemyHeadShot:
|
|
status: pending
|
|
action::ForkStalPartApplyDamageImpulse:
|
|
status: pending
|
|
action::ForkStalPartBlownOff:
|
|
status: pending
|
|
action::ForkStop:
|
|
status: pending
|
|
action::ForkStopWithNavCheck:
|
|
status: pending
|
|
action::ForkSwapPartsItemFromDropTable:
|
|
status: pending
|
|
action::ForkSwarmAttack:
|
|
status: pending
|
|
action::ForkTimer:
|
|
status: pending
|
|
action::ForkTimerBase:
|
|
status: pending
|
|
action::ForkTimerForceResetCondition:
|
|
status: pending
|
|
action::ForkToggleFreeMoving:
|
|
status: pending
|
|
action::ForkTogglePriestBossFreeMoving:
|
|
status: pending
|
|
action::ForkToggleWeaponXLinkSleep:
|
|
status: pending
|
|
action::ForkTurn:
|
|
status: pending
|
|
action::ForkTurnASHold:
|
|
status: pending
|
|
action::ForkVacuumShootToTarget:
|
|
status: pending
|
|
action::ForkWaitCloseGanonShoutMsgClose:
|
|
status: pending
|
|
action::ForkWaitGroundHit:
|
|
status: pending
|
|
action::ForkWeaponAttack:
|
|
status: pending
|
|
action::ForkWeaponAttackBase:
|
|
status: pending
|
|
action::ForkWeaponAttackWithAtkBody:
|
|
status: pending
|
|
action::ForkWeaponShockWave:
|
|
status: pending
|
|
action::ForkWeaponShockWaveCheckValue:
|
|
status: pending
|
|
action::FreeMove:
|
|
status: pending
|
|
action::FreeMoveByGuideBase:
|
|
status: pending
|
|
action::FreeMoveRandom:
|
|
status: pending
|
|
action::FreeMoveToNearGround:
|
|
status: pending
|
|
action::FreeMoveToTarget:
|
|
status: pending
|
|
action::FreeMoveToTargetInWataer:
|
|
status: pending
|
|
action::FreeMoveToTargetWithBank:
|
|
status: pending
|
|
action::FreeMovingAction:
|
|
status: pending
|
|
action::Freeze:
|
|
status: pending
|
|
action::FreezedInIce:
|
|
status: pending
|
|
action::FreezedInIceWeapon:
|
|
status: pending
|
|
action::FromCDungeonToMainField:
|
|
status: pending
|
|
action::FrontierSpotBgmTriggerAction:
|
|
status: pending
|
|
action::GameDataAddFloat:
|
|
status: done
|
|
action::GameDataAddInt:
|
|
status: done
|
|
action::GameDataAddVec3:
|
|
status: done
|
|
action::GameDataConvertIntToSring:
|
|
status: done
|
|
action::GameDataCopyFloat:
|
|
status: pending
|
|
action::GameDataCopyInt:
|
|
status: pending
|
|
action::GameDataSubFloat:
|
|
status: pending
|
|
action::GameDataSubInt:
|
|
status: pending
|
|
action::GameDataSubVec3:
|
|
status: pending
|
|
action::GanonAttackWithEmitChemical:
|
|
status: pending
|
|
action::GanonBarrierOn:
|
|
status: pending
|
|
action::GanonBeamIgnite:
|
|
status: pending
|
|
action::GanonBeamMove:
|
|
status: pending
|
|
action::GanonBeastASPlayFromActiveWp:
|
|
status: pending
|
|
action::GanonBeastBeamMove:
|
|
status: pending
|
|
action::GanonBeastDamageASPlay:
|
|
status: pending
|
|
action::GanonBoneControl:
|
|
status: pending
|
|
action::GanonChangeState:
|
|
status: pending
|
|
action::GanonChemicalPillarAttack:
|
|
status: pending
|
|
action::GanonFallAttack:
|
|
status: pending
|
|
action::GanonMove:
|
|
status: pending
|
|
action::GanonSmallDamage:
|
|
status: pending
|
|
action::GanonStunRecover:
|
|
status: pending
|
|
action::GanonThrowFireBall:
|
|
status: pending
|
|
action::GanonThrowMultiIce:
|
|
status: pending
|
|
action::GanonThrowMultiTornado:
|
|
status: pending
|
|
action::GanonThrowTornado:
|
|
status: pending
|
|
action::GanonTurnOnWall:
|
|
status: pending
|
|
action::GanonWeaponNearAttack:
|
|
status: pending
|
|
action::GearRotate:
|
|
status: pending
|
|
action::GearStop:
|
|
status: pending
|
|
action::GelEnemyAppear:
|
|
status: pending
|
|
action::GelEnemyFreeze:
|
|
status: pending
|
|
action::GelEnemySystemHideChase:
|
|
status: pending
|
|
action::GelJumpTackle:
|
|
status: pending
|
|
action::GerudoQueenWakeBoardReady:
|
|
status: pending
|
|
action::GetCapturedActor:
|
|
status: pending
|
|
action::GetItem:
|
|
status: pending
|
|
action::GetItemAnotherActor:
|
|
status: pending
|
|
action::GetItemGet:
|
|
status: pending
|
|
action::GetItemIntoBag:
|
|
status: pending
|
|
action::GetOffFromHorseAction:
|
|
status: pending
|
|
action::GetRupee:
|
|
status: pending
|
|
action::GetSmallKeyItemGet:
|
|
status: pending
|
|
action::GetUp:
|
|
status: pending
|
|
action::GetUpBase:
|
|
status: pending
|
|
action::GetUpLinear:
|
|
status: pending
|
|
action::GetUpMoveAnmDriven:
|
|
status: pending
|
|
action::GetWeaponEquip:
|
|
status: pending
|
|
action::GiantArmorAction:
|
|
status: pending
|
|
action::GiantArmorBurned:
|
|
status: pending
|
|
action::GiantArmorElectric:
|
|
status: pending
|
|
action::GiantArmorEquip:
|
|
status: pending
|
|
action::GiantAttack:
|
|
status: pending
|
|
action::GiantAttackWithAS:
|
|
status: pending
|
|
action::GiantBattleCloseAction:
|
|
status: pending
|
|
action::GiantBattleCloseMove:
|
|
status: pending
|
|
action::GiantBattleCloseWalk:
|
|
status: pending
|
|
action::GiantCatchTreeWeapon:
|
|
status: pending
|
|
action::GiantDoubleGroundPunch:
|
|
status: pending
|
|
action::GiantDownSwingAttack:
|
|
status: pending
|
|
action::GiantEnemyWalk:
|
|
status: pending
|
|
action::GiantEnemyWalkWithVibration:
|
|
status: pending
|
|
action::GiantHandClapToTarget:
|
|
status: pending
|
|
action::GiantNavMeshWalk:
|
|
status: pending
|
|
action::GiantNavMeshWalkWithVibration:
|
|
status: pending
|
|
action::GiantOneHandActionWithLegTurn:
|
|
status: pending
|
|
action::GiantOneHandAttackWithLegTurn:
|
|
status: pending
|
|
action::GiantOneHandPunchWithLegTurn:
|
|
status: pending
|
|
action::GiantPunchAttack:
|
|
status: pending
|
|
action::GiantPunchWithAddEntitySensor:
|
|
status: pending
|
|
action::GiantSleep:
|
|
status: pending
|
|
action::GiveCookResultForNpc:
|
|
status: pending
|
|
action::GolemDieFromRagdoll:
|
|
status: pending
|
|
action::GolemRepairParts:
|
|
status: pending
|
|
action::GolemThrowPartsToTarget:
|
|
status: pending
|
|
action::GolemThrowPartsToTargetBase:
|
|
status: pending
|
|
action::GoronHeroDescendentAppear:
|
|
status: pending
|
|
action::GoronHeroDescendentJump:
|
|
status: pending
|
|
action::Grab:
|
|
status: pending
|
|
action::GrabAndShoot:
|
|
status: pending
|
|
action::GrabAttack:
|
|
status: pending
|
|
action::GrabLeft:
|
|
status: pending
|
|
action::GrabLeftTurn:
|
|
status: pending
|
|
action::GrabLeftWalk:
|
|
status: pending
|
|
action::GrabRight:
|
|
status: pending
|
|
action::GrabRightTurn:
|
|
status: pending
|
|
action::GrabRightWalk:
|
|
status: pending
|
|
action::GraveAttack:
|
|
status: pending
|
|
action::GroupAllowEmitAction:
|
|
status: pending
|
|
action::GroupDisallowEmitAction:
|
|
status: pending
|
|
action::Guard:
|
|
status: pending
|
|
action::GuardBackWalk:
|
|
status: pending
|
|
action::GuardBreak:
|
|
status: pending
|
|
action::GuardianAimBeam:
|
|
status: pending
|
|
action::GuardianAimBeamWithAS:
|
|
status: pending
|
|
action::GuardianBeamFire:
|
|
status: pending
|
|
action::GuardianChargeBeam:
|
|
status: pending
|
|
action::GuardianMiniBeamMove:
|
|
status: pending
|
|
action::GuardianMiniFinalBeamMove:
|
|
status: pending
|
|
action::GuardianMiniGuardBattleWalk:
|
|
status: pending
|
|
action::GuardianMiniGuardBreak:
|
|
status: pending
|
|
action::GuardianMiniGuardNavMeshWalk:
|
|
status: pending
|
|
action::GuardianMiniGuardSideWalk:
|
|
status: pending
|
|
action::GuardianMiniGuardTurn:
|
|
status: pending
|
|
action::GuardianMiniGuardWait:
|
|
status: pending
|
|
action::GuardianMiniLineBeam:
|
|
status: pending
|
|
action::GuardianMiniNeckSpinBeam:
|
|
status: pending
|
|
action::GuardianMiniPracticeFlagSet:
|
|
status: pending
|
|
action::GuardianMiniWait:
|
|
status: pending
|
|
action::GuardianMoveTo:
|
|
status: pending
|
|
action::GuardianMoveToPosition:
|
|
status: pending
|
|
action::GuardianMoveToTarget:
|
|
status: pending
|
|
action::GuardianSearch:
|
|
status: pending
|
|
action::GuardianStopWait:
|
|
status: pending
|
|
action::GuardJust:
|
|
status: pending
|
|
action::GuardLoop:
|
|
status: pending
|
|
action::GuardTurn:
|
|
status: pending
|
|
action::GuardWithAS:
|
|
status: pending
|
|
action::HiddenKorokAppear:
|
|
status: pending
|
|
action::HideBarrelCarried:
|
|
status: pending
|
|
action::HideHover:
|
|
status: pending
|
|
action::HideShootArrow:
|
|
status: pending
|
|
action::HingeMagneFixedRigid:
|
|
status: pending
|
|
action::HoldArrow:
|
|
status: pending
|
|
action::HoldArrowBackWalk:
|
|
status: pending
|
|
action::HoldArrowTurn:
|
|
status: pending
|
|
action::HoldArrowWalk:
|
|
status: pending
|
|
action::HopFlyByTriggers:
|
|
status: pending
|
|
action::HornUse:
|
|
status: pending
|
|
action::HornUseBase:
|
|
status: pending
|
|
action::HorseDie:
|
|
status: pending
|
|
action::HorseEatAction:
|
|
status: pending
|
|
action::HorseEatCarriedItem:
|
|
status: pending
|
|
action::HorseElectricParalysis:
|
|
status: pending
|
|
action::HorseFallAction:
|
|
status: pending
|
|
action::HorseFollow:
|
|
status: pending
|
|
action::HorseFreeze:
|
|
status: pending
|
|
action::HorseKickBackAction:
|
|
status: pending
|
|
action::HorseManeCollarSyncAction:
|
|
status: pending
|
|
action::HorseManeGrabbedAction:
|
|
status: pending
|
|
action::HorseMoveToSafePos:
|
|
status: pending
|
|
action::HorseMoveToTargetAction:
|
|
status: pending
|
|
action::HorseRandomMoveAction:
|
|
status: pending
|
|
action::HorseReinsBindAction:
|
|
status: pending
|
|
action::HorseReinsDefaultAction:
|
|
status: pending
|
|
action::HorseReturnToSafePos:
|
|
status: pending
|
|
action::HorseRiddenByPlayer:
|
|
status: pending
|
|
action::HorseRide:
|
|
status: pending
|
|
action::HorseRideAngryGear1Coomand:
|
|
status: pending
|
|
action::HorseRideArrowReload:
|
|
status: pending
|
|
action::HorseRideAttack:
|
|
status: pending
|
|
action::HorseRideCancelCommand:
|
|
status: pending
|
|
action::HorseRideChargeCommand:
|
|
status: pending
|
|
action::HorseRideChaseCommand:
|
|
status: pending
|
|
action::HorseRideCommand:
|
|
status: pending
|
|
action::HorseRideCommandBase:
|
|
status: pending
|
|
action::HorseRideDynSetGearCommand:
|
|
status: pending
|
|
action::HorseRideLookWait:
|
|
status: pending
|
|
action::HorseRideLoopAttack:
|
|
status: pending
|
|
action::HorseRideMoveCommand:
|
|
status: pending
|
|
action::HorseRideMoveToCommand:
|
|
status: pending
|
|
action::HorseRideOneTimeASPlay:
|
|
status: pending
|
|
action::HorseRideOneTimeViewASPlay:
|
|
status: pending
|
|
action::HorseRideSearch:
|
|
status: pending
|
|
action::HorseRideShoot:
|
|
status: pending
|
|
action::HorseRideStopCommand:
|
|
status: pending
|
|
action::HorseRideTurnCommand:
|
|
status: pending
|
|
action::HorseRideViewWait:
|
|
status: pending
|
|
action::HorseRideWait:
|
|
status: pending
|
|
action::HorseRodeo:
|
|
status: pending
|
|
action::HorseSaddleBindAction:
|
|
status: pending
|
|
action::HorseSaddleDefaultAction:
|
|
status: pending
|
|
action::HorseSwim:
|
|
status: pending
|
|
action::HorseSwimAction:
|
|
status: pending
|
|
action::HorseSwimToTargetActor:
|
|
status: pending
|
|
action::HorseTurnAction:
|
|
status: pending
|
|
action::HorseVanish:
|
|
status: pending
|
|
action::HorseWaitAction:
|
|
status: pending
|
|
action::HorseWaitAndLookAtNPC:
|
|
status: pending
|
|
action::HorseWaitEx:
|
|
status: pending
|
|
action::HorseWaitForEventAction:
|
|
status: pending
|
|
action::HorseWaitThrowOffAction:
|
|
status: pending
|
|
action::Hover:
|
|
status: pending
|
|
action::HoverBase:
|
|
status: pending
|
|
action::HoverNoticeTurn:
|
|
status: pending
|
|
action::HoverPredictVacuumShoot:
|
|
status: pending
|
|
action::HoverTurn:
|
|
status: pending
|
|
action::HuntingDead:
|
|
status: pending
|
|
action::IceBroken:
|
|
status: pending
|
|
action::IchigekiHeartDecrease:
|
|
status: pending
|
|
action::IchigekiHeartUiClose:
|
|
status: pending
|
|
action::IchigekiHeartUiOpen:
|
|
status: pending
|
|
action::IdleAction:
|
|
status: pending
|
|
action::IgnitedThrown:
|
|
status: pending
|
|
action::IgniteGrabAndShoot:
|
|
status: pending
|
|
action::IgniteThreeActorAttack:
|
|
status: pending
|
|
action::IgniteToTarget:
|
|
status: pending
|
|
action::IgniteToTargetDir:
|
|
status: pending
|
|
action::IgniteToTargetSimple:
|
|
status: pending
|
|
action::ImmediateStopOwnedHorse:
|
|
status: pending
|
|
action::InCarryBox:
|
|
status: pending
|
|
action::IncreaseNumDungeonClearSeal:
|
|
status: pending
|
|
action::IncreaseNumHeroSeal:
|
|
status: pending
|
|
action::IncreaseNumKorokNuts:
|
|
status: pending
|
|
action::IncreasePlayerMaxHeart:
|
|
status: pending
|
|
action::IncreasePlayerMaxStamina:
|
|
status: pending
|
|
action::InitPouchForQuest:
|
|
status: pending
|
|
action::InsectLevelFlyMove:
|
|
status: pending
|
|
action::InvisibleKorokMove:
|
|
status: pending
|
|
action::InvisibleKorokWait:
|
|
status: pending
|
|
action::InWaterSelForkASPlay:
|
|
status: pending
|
|
action::IsMorphEndASPlay:
|
|
status: pending
|
|
action::ItemAmiiboCreateFromDropTable:
|
|
status: pending
|
|
action::ItemAmiiboSelectDropTable:
|
|
status: pending
|
|
action::ItemConductorDemoBind:
|
|
status: pending
|
|
action::JumpAttack:
|
|
status: pending
|
|
action::JumpMainRigidBody:
|
|
status: pending
|
|
action::JumpMove:
|
|
status: pending
|
|
action::JumpTackle:
|
|
status: pending
|
|
action::JumpTo:
|
|
status: pending
|
|
action::JumpToTarget:
|
|
status: pending
|
|
action::JumpToTargetFromWater:
|
|
status: pending
|
|
action::KeepPosInWater:
|
|
status: pending
|
|
action::KeepStandingPosture:
|
|
status: pending
|
|
action::Kick:
|
|
status: pending
|
|
action::KillAllDemoSoundAction:
|
|
status: pending
|
|
action::KillSelectActor:
|
|
status: pending
|
|
action::KillUIScreenAction:
|
|
status: pending
|
|
action::KnockBackShock:
|
|
status: pending
|
|
action::KokkoCreateDrop:
|
|
status: pending
|
|
action::KokkoCreateDropBase:
|
|
status: pending
|
|
action::KokkoMove:
|
|
status: pending
|
|
action::KokkoMoveWithJump:
|
|
status: pending
|
|
action::KokkoThrown:
|
|
status: pending
|
|
action::KorokFlowerAppear:
|
|
status: pending
|
|
action::KorokFlowerVanish:
|
|
status: pending
|
|
action::KorokFlowerWait:
|
|
status: pending
|
|
action::KorokTargetMove:
|
|
status: pending
|
|
action::KorokTargetWait:
|
|
status: pending
|
|
action::LandOnCeil:
|
|
status: pending
|
|
action::LandRagdoll:
|
|
status: pending
|
|
action::LandTeleport:
|
|
status: pending
|
|
action::LandTeleportConsiderCameraDir:
|
|
status: pending
|
|
action::LargeAttack:
|
|
status: pending
|
|
action::LargeDamage:
|
|
status: pending
|
|
action::LastBossChemicalPillarAttack:
|
|
status: pending
|
|
action::LastBossDemoWarp:
|
|
status: pending
|
|
action::LastBossFlyWait:
|
|
status: pending
|
|
action::LastBossFlyWaitTurnToTarget:
|
|
status: pending
|
|
action::LastBossJustGuard:
|
|
status: pending
|
|
action::LastBossNormalWarp:
|
|
status: pending
|
|
action::LastBossPostNormalWarp:
|
|
status: pending
|
|
action::LastBossPreNormalWarp:
|
|
status: pending
|
|
action::LastBossRailWarpAction:
|
|
status: pending
|
|
action::LastBossRandomHighWarp:
|
|
status: pending
|
|
action::LastBossStun:
|
|
status: pending
|
|
action::LastBossThunderAppear:
|
|
status: pending
|
|
action::LastBossThunderSign:
|
|
status: pending
|
|
action::LevelFlyLook:
|
|
status: pending
|
|
action::LevelFlyLookDownToTgtHeight:
|
|
status: pending
|
|
action::LevelFlyLookRisingToTgtHeight:
|
|
status: pending
|
|
action::LevelFlyMove:
|
|
status: pending
|
|
action::LevelFlyMoveBase:
|
|
status: pending
|
|
action::LevelFlyRise:
|
|
status: pending
|
|
action::LevelFlyRiseLookingTarget:
|
|
status: pending
|
|
action::LiftTurn:
|
|
status: pending
|
|
action::LiftWalk:
|
|
status: pending
|
|
action::LinearFlyAttack:
|
|
status: pending
|
|
action::LinearFlyAttackBase:
|
|
status: pending
|
|
action::ListenerFixPositionAction:
|
|
status: pending
|
|
action::ListenerSetModeAction:
|
|
status: pending
|
|
action::LoadSaveDataFromGameOver:
|
|
status: pending
|
|
action::LookAtObject:
|
|
status: pending
|
|
action::LookAtObjectBase:
|
|
status: pending
|
|
action::LookAtObjectSeachAwareness:
|
|
status: pending
|
|
action::LookAtTarget:
|
|
status: pending
|
|
action::LookAtTheFront:
|
|
status: pending
|
|
action::LynelAttackASPlay:
|
|
status: pending
|
|
action::LynelBreathMove:
|
|
status: pending
|
|
action::LynelDrawWeapon:
|
|
status: pending
|
|
action::LynelHighJumpAttack:
|
|
status: pending
|
|
action::LynelMove:
|
|
status: pending
|
|
action::LynelNavMeshMove:
|
|
status: pending
|
|
action::LynelRodeo:
|
|
status: pending
|
|
action::LynelSpinAttack:
|
|
status: pending
|
|
action::LyzalfosFlame:
|
|
status: pending
|
|
action::MagneGearEmbeded:
|
|
status: pending
|
|
action::MagneGearGrabbed:
|
|
status: pending
|
|
action::MamonoShopStand:
|
|
status: pending
|
|
action::MarkPosition:
|
|
status: pending
|
|
action::MarkPositionFromGameData:
|
|
status: pending
|
|
action::Mimic:
|
|
status: pending
|
|
action::MimicFreeze:
|
|
status: pending
|
|
action::MoonMove:
|
|
status: pending
|
|
action::MotorcycleAppear:
|
|
status: pending
|
|
action::MotorcycleDisappear:
|
|
status: pending
|
|
action::MotorcycleRiddenByPlayer:
|
|
status: pending
|
|
action::MotorcycleWait:
|
|
status: pending
|
|
action::MotorcycleWaitForEvent:
|
|
status: pending
|
|
action::MotorcycleWaitUntilFellOver:
|
|
status: pending
|
|
action::Move2HomePos:
|
|
status: pending
|
|
action::Move2HomePosBase:
|
|
status: pending
|
|
action::MoveBase:
|
|
status: pending
|
|
action::MoveByAnimeDriven:
|
|
status: pending
|
|
action::MoveByAnimeDrivenCheckNavMesh:
|
|
status: pending
|
|
action::MoveByAnimeDrivenDynAS:
|
|
status: pending
|
|
action::MoveByAnimeDrivenToTarget:
|
|
status: pending
|
|
action::MoveKeyFramed:
|
|
status: pending
|
|
action::MoveMainRidigBody:
|
|
status: pending
|
|
action::MoveToHomeMtx:
|
|
status: pending
|
|
action::MoveToTarget:
|
|
status: pending
|
|
action::MoveToTargetBase:
|
|
status: pending
|
|
action::MoveToTargetCurve:
|
|
status: pending
|
|
action::MoveToTargetCurveBase:
|
|
status: pending
|
|
action::MoveToTargetDir:
|
|
status: pending
|
|
action::MoveWithAS:
|
|
status: pending
|
|
action::MoveWithDynAS:
|
|
status: pending
|
|
action::Msg2CameraKeepState:
|
|
status: pending
|
|
action::Msg2CameraReset:
|
|
status: pending
|
|
action::Msg2CameraResetInterpolate:
|
|
status: pending
|
|
action::Msg2CameraResetNoConnect:
|
|
status: pending
|
|
action::MultiVacuumRotScaleTimeByDist:
|
|
status: pending
|
|
action::MultiVacuumRotScaleTimeByDistWithTgt:
|
|
status: pending
|
|
action::MultiVacuumRotScaleTimeByDistWithTgtBase:
|
|
status: pending
|
|
action::MusicianSpotBgmTriggerAction:
|
|
status: pending
|
|
action::NavMeshAction:
|
|
status: pending
|
|
action::NavMeshBattleWalk:
|
|
status: pending
|
|
action::NavMeshConnectAction:
|
|
status: pending
|
|
action::NavMeshEscape:
|
|
status: pending
|
|
action::NavMeshFly:
|
|
status: pending
|
|
action::NavMeshGrabLeftWalk:
|
|
status: pending
|
|
action::NavMeshGrabRightWalk:
|
|
status: pending
|
|
action::NavMeshGuardRun:
|
|
status: pending
|
|
action::NavMeshGuardWalk:
|
|
status: pending
|
|
action::NavMeshJump:
|
|
status: pending
|
|
action::NavMeshLiftWalk:
|
|
status: pending
|
|
action::NavMeshMoveWithAS:
|
|
status: pending
|
|
action::NavMeshRun:
|
|
status: pending
|
|
action::NavMeshSlippedWalk:
|
|
status: pending
|
|
action::NavMeshSwim:
|
|
status: pending
|
|
action::NavMeshWalk:
|
|
status: pending
|
|
action::NearHomePosTeleport:
|
|
status: pending
|
|
action::NeckSpin:
|
|
status: pending
|
|
action::NeckSpinBeam:
|
|
status: pending
|
|
action::NoAtTackleMove:
|
|
status: pending
|
|
action::NoAutoPlacementEnemyDeadlyQuest:
|
|
status: pending
|
|
action::NoCountDead:
|
|
status: pending
|
|
action::NoDeleteCurrentActor:
|
|
status: pending
|
|
action::Notice:
|
|
status: pending
|
|
action::NoticeTurn:
|
|
status: pending
|
|
action::NotStopXLinkWithDemoVisibleOff:
|
|
status: pending
|
|
action::NPCAnchorWait:
|
|
status: pending
|
|
action::NPCArmorProcessing:
|
|
status: pending
|
|
action::NPCBuyHorse:
|
|
status: pending
|
|
action::NPCBuyItem:
|
|
status: pending
|
|
action::NPCCalculateMaterialValue:
|
|
status: pending
|
|
action::NPCChangeBoots:
|
|
status: pending
|
|
action::NPCCheckHorseAssociated:
|
|
status: pending
|
|
action::NPCCloseHorseCustom:
|
|
status: pending
|
|
action::NPCDeliverHorse:
|
|
status: pending
|
|
action::NPCDyeGoods:
|
|
status: pending
|
|
action::NPCDyeShopCloseMaterial:
|
|
status: pending
|
|
action::NPCDyeShopReception:
|
|
status: pending
|
|
action::NPCDyeShopSelectMaterial:
|
|
status: pending
|
|
action::NPCEndHorseReception:
|
|
status: pending
|
|
action::NPCEscape:
|
|
status: pending
|
|
action::NPCEventWait:
|
|
status: pending
|
|
action::NPCGiveReward:
|
|
status: pending
|
|
action::NPCHorseCustomReception:
|
|
status: pending
|
|
action::NPCHorseReception:
|
|
status: pending
|
|
action::NPCHorseReceptionRelease:
|
|
status: pending
|
|
action::NPCHorseReceptionResurrect:
|
|
status: pending
|
|
action::NPCHorseResurrect:
|
|
status: pending
|
|
action::NPCInfoOffHorse:
|
|
status: pending
|
|
action::NPCInfoOnHorse:
|
|
status: pending
|
|
action::NPCInfoOnNamedHorse:
|
|
status: pending
|
|
action::NPCKnockBackMove:
|
|
status: pending
|
|
action::NPCLerpAction:
|
|
status: pending
|
|
action::NPCLerpDynAS:
|
|
status: pending
|
|
action::NPCMakeArtifact:
|
|
status: pending
|
|
action::NPCMakeItem:
|
|
status: pending
|
|
action::NPCManufactItem:
|
|
status: pending
|
|
action::NPCNameHorse:
|
|
status: pending
|
|
action::NPCPurchase:
|
|
status: pending
|
|
action::NPCPurchaseEnemyMaterial:
|
|
status: pending
|
|
action::NPCPurchaseMaterial:
|
|
status: pending
|
|
action::NPCReceiveHorse:
|
|
status: pending
|
|
action::NPCRegisterAndReceiveHorse:
|
|
status: pending
|
|
action::NPCRegisterHorse:
|
|
status: pending
|
|
action::NPCReleaseHorse:
|
|
status: pending
|
|
action::NpcRideWaitAction:
|
|
status: pending
|
|
action::NPCSale:
|
|
status: pending
|
|
action::NPCSaleAppReception:
|
|
status: pending
|
|
action::NPCSaleCollectedItem:
|
|
status: pending
|
|
action::NPCSalePictureReception:
|
|
status: pending
|
|
action::NPCSaleReception:
|
|
status: pending
|
|
action::NPCSellApp:
|
|
status: pending
|
|
action::NPCSellHorse:
|
|
status: pending
|
|
action::NPCSellItem:
|
|
status: pending
|
|
action::NPCStartTurnToPlayer:
|
|
status: pending
|
|
action::NpcSwimMove:
|
|
status: pending
|
|
action::NpcSwimNavMove:
|
|
status: pending
|
|
action::NPCTalk:
|
|
status: pending
|
|
action::NPCTalkASyncAction:
|
|
status: pending
|
|
action::NPCTalkNoMessageStepperAction:
|
|
status: pending
|
|
action::NPCTalkToPlayerAction:
|
|
status: pending
|
|
action::NPCTargetMove:
|
|
status: pending
|
|
action::NPCTargetMoveDynAs:
|
|
status: pending
|
|
action::NPCTebaApproachPlayer:
|
|
status: pending
|
|
action::NpcTebaFly:
|
|
status: pending
|
|
action::NPCTravelerRest:
|
|
status: pending
|
|
action::NPCTurnAction:
|
|
status: pending
|
|
action::NPCTurnToObject:
|
|
status: pending
|
|
action::NPCTurnToObjectGreeting:
|
|
status: pending
|
|
action::NPCTurnToPosition:
|
|
status: pending
|
|
action::NPCWait:
|
|
status: pending
|
|
action::NPCWaitAction:
|
|
status: pending
|
|
action::NPCWaitDynAS:
|
|
status: pending
|
|
action::NPCWaitDynFrame:
|
|
status: pending
|
|
action::NPCWaitFrame:
|
|
status: pending
|
|
action::NPCWaitOneTimeAction:
|
|
status: pending
|
|
action::NullASPlay:
|
|
status: pending
|
|
action::ObjBoardWoodTriangle01:
|
|
status: pending
|
|
action::ObservationPointAction:
|
|
status: pending
|
|
action::OctarockBalloon:
|
|
status: pending
|
|
action::OctarockBalloonBase:
|
|
status: pending
|
|
action::OctarockBulletLExplode:
|
|
status: pending
|
|
action::OctarockReloadWig:
|
|
status: pending
|
|
action::OctarockReloadWigBase:
|
|
status: pending
|
|
action::Off:
|
|
status: pending
|
|
action::OffMiss:
|
|
status: pending
|
|
action::OkAutoPlacementEnemyDeadlyQuest:
|
|
status: pending
|
|
action::On:
|
|
status: pending
|
|
action::OnCliffTurn:
|
|
status: pending
|
|
action::OnCliffWait:
|
|
status: pending
|
|
action::OnCorrect:
|
|
status: pending
|
|
action::OnEnterSwapDropTableActor:
|
|
status: pending
|
|
action::OnetimeChangeableASPlay:
|
|
status: pending
|
|
action::OneTimeEffectLocaterAction:
|
|
status: pending
|
|
action::OnetimeHoverASPlay:
|
|
status: pending
|
|
action::OnetimeMoveASPlay:
|
|
status: pending
|
|
action::OnetimeStopASPlay:
|
|
status: pending
|
|
action::OneTimeStopASPlayerNoEnd:
|
|
status: pending
|
|
action::OnetimeStopASSyncPlay:
|
|
status: pending
|
|
action::OneTimeWaterFloatStopASPlay:
|
|
status: pending
|
|
action::OnLeaveAttackInterval:
|
|
status: pending
|
|
action::OnMUAssignSaveForUsed:
|
|
status: pending
|
|
action::OpenClockTime:
|
|
status: pending
|
|
action::OpenDungeonMessage:
|
|
status: pending
|
|
action::OpenDungeonSmallTitle:
|
|
status: pending
|
|
action::OpenDungeonSmallTitleSetLabel:
|
|
status: pending
|
|
action::OpenDungeonTitle:
|
|
status: pending
|
|
action::OpenDungeonTitleSetLabel:
|
|
status: pending
|
|
action::OpenEnduranceFloorNumber:
|
|
status: pending
|
|
action::OpenGetDemoDialog:
|
|
status: pending
|
|
action::OpenGetDemoDialogDressFairy:
|
|
status: pending
|
|
action::OpenItemCategory:
|
|
status: pending
|
|
action::OpenItemDownloadDemo:
|
|
status: pending
|
|
action::OpenItemMenu:
|
|
status: pending
|
|
action::OpenMap:
|
|
status: pending
|
|
action::OpenMessageDialog:
|
|
status: pending
|
|
action::OpenMessageDialogBase:
|
|
status: pending
|
|
action::OpenMessageDialogTrig:
|
|
status: pending
|
|
action::OpenMessageDialogWithSkelAnm:
|
|
status: pending
|
|
action::OpenPickup:
|
|
status: pending
|
|
action::OpenPorch:
|
|
status: pending
|
|
action::OpenPouchAddStockNum:
|
|
status: pending
|
|
action::OpenThanksE3:
|
|
status: pending
|
|
action::OwnedHorseObserveAction:
|
|
status: pending
|
|
action::PauseMenuPlayerWait:
|
|
status: pending
|
|
action::PhysBodyPartLod:
|
|
status: pending
|
|
action::PlayASForAnimalUnit:
|
|
status: pending
|
|
action::PlayASForAnimalUnitRestricted:
|
|
status: pending
|
|
action::PlayASForDemo:
|
|
status: pending
|
|
action::PlayASForDemoPreMove:
|
|
status: pending
|
|
action::PlayASForDemoWithSword:
|
|
status: pending
|
|
action::PlayASForTimeline:
|
|
status: pending
|
|
action::PlayASForTimelineWithSword:
|
|
status: pending
|
|
action::PlayerAction:
|
|
status: pending
|
|
action::PlayerActionClimb:
|
|
status: pending
|
|
action::PlayerAnchorMove:
|
|
status: pending
|
|
action::PlayerAreaInOutSendMessage:
|
|
status: pending
|
|
action::PlayerAtnMove:
|
|
status: pending
|
|
action::PlayerAtnWait:
|
|
status: pending
|
|
action::PlayerBackJump:
|
|
status: pending
|
|
action::PlayerBackJumpLand:
|
|
status: pending
|
|
action::PlayerBeamMove:
|
|
status: pending
|
|
action::PlayerBeetleSubject:
|
|
status: pending
|
|
action::PlayerBindSheikPad:
|
|
status: pending
|
|
action::PlayerBow:
|
|
status: pending
|
|
action::PlayerBowFall:
|
|
status: pending
|
|
action::PlayerCalmHorseDown:
|
|
status: pending
|
|
action::PlayerCaught:
|
|
status: pending
|
|
action::PlayerCleaningAround:
|
|
status: pending
|
|
action::PlayerClimbRest:
|
|
status: pending
|
|
action::PlayerControl:
|
|
status: pending
|
|
action::PlayerCutAfterJump:
|
|
status: pending
|
|
action::PlayerCutAfterJust:
|
|
status: pending
|
|
action::PlayerCutDash:
|
|
status: pending
|
|
action::PlayerCutFall:
|
|
status: pending
|
|
action::PlayerCutHorseJump:
|
|
status: pending
|
|
action::PlayerCutHorseJumpLand:
|
|
status: pending
|
|
action::PlayerCutJump:
|
|
status: pending
|
|
action::PlayerCutNormal:
|
|
status: pending
|
|
action::PlayerCutReverse:
|
|
status: pending
|
|
action::PlayerCutTurn:
|
|
status: pending
|
|
action::PlayerCutTurnLSword:
|
|
status: pending
|
|
action::PlayerDamage:
|
|
status: pending
|
|
action::PlayerDead:
|
|
status: pending
|
|
action::PlayerDeadWait:
|
|
status: pending
|
|
action::PlayerDemoAccelerateHorse:
|
|
status: pending
|
|
action::PlayerDemoAirWait:
|
|
status: pending
|
|
action::PlayerDemoWait:
|
|
status: pending
|
|
action::PlayerDestinationMove:
|
|
status: pending
|
|
action::PlayerDestinationTurn:
|
|
status: pending
|
|
action::PlayerDestinationTurnRefActor:
|
|
status: pending
|
|
action::PlayerDestinationTurnStarter:
|
|
status: pending
|
|
action::PlayerDestinationTurnWithAnim:
|
|
status: pending
|
|
action::PlayerDisplayWait:
|
|
status: pending
|
|
action::PlayerDiveMove:
|
|
status: pending
|
|
action::PlayerDoorPullOpen:
|
|
status: pending
|
|
action::PlayerDoorPushOpen:
|
|
status: pending
|
|
action::PlayerDrown:
|
|
status: pending
|
|
action::PlayerElectric:
|
|
status: pending
|
|
action::PlayerEmitEquipmentNoise:
|
|
status: pending
|
|
action::PlayerEquipHaveMasterSword:
|
|
status: pending
|
|
action::PlayerEquipNearMasterSword:
|
|
status: pending
|
|
action::PlayerEventStartWait:
|
|
status: pending
|
|
action::PlayerFall:
|
|
status: pending
|
|
action::PlayerForkDropWeaponWithSpeed:
|
|
status: pending
|
|
action::PlayerFrontRoll:
|
|
status: pending
|
|
action::PlayerGlide:
|
|
status: pending
|
|
action::PlayerGrabPut:
|
|
status: pending
|
|
action::PlayerGrabReady:
|
|
status: pending
|
|
action::PlayerGrabStand:
|
|
status: pending
|
|
action::PlayerGrabThrow:
|
|
status: pending
|
|
action::PlayerGrabUp:
|
|
status: pending
|
|
action::PlayerGrabUpAnmStop:
|
|
status: pending
|
|
action::PlayerGrabWait:
|
|
status: pending
|
|
action::PlayerGuardBreak:
|
|
status: pending
|
|
action::PlayerGuardJust:
|
|
status: pending
|
|
action::PlayerGuardJustFall:
|
|
status: pending
|
|
action::PlayerGuardSlip:
|
|
status: pending
|
|
action::PlayerGuidedMove:
|
|
status: pending
|
|
action::PlayerHangWallCatch:
|
|
status: pending
|
|
action::PlayerHell:
|
|
status: pending
|
|
action::PlayerHellNoFade:
|
|
status: pending
|
|
action::PlayerHellStartWait:
|
|
status: pending
|
|
action::PlayerHide:
|
|
status: pending
|
|
action::PlayerHoldUpDRC:
|
|
status: pending
|
|
action::PlayerHorseGetOff:
|
|
status: pending
|
|
action::PlayerHorseGetOffInDemo:
|
|
status: pending
|
|
action::PlayerHorseJump:
|
|
status: pending
|
|
action::PlayerIce:
|
|
status: pending
|
|
action::PlayerIceBlockRemove:
|
|
status: pending
|
|
action::PlayerIceBreak:
|
|
status: pending
|
|
action::PlayerIceGrabReady:
|
|
status: pending
|
|
action::PlayerInAreaAutoEnemyForbidTag:
|
|
status: pending
|
|
action::PlayerJump:
|
|
status: pending
|
|
action::PlayerKokkoGlide:
|
|
status: pending
|
|
action::PlayerLadderDownEnd:
|
|
status: pending
|
|
action::PlayerLadderDownStart:
|
|
status: pending
|
|
action::PlayerLadderJump:
|
|
status: pending
|
|
action::PlayerLadderJumpLand:
|
|
status: pending
|
|
action::PlayerLadderMove:
|
|
status: pending
|
|
action::PlayerLadderToClimb:
|
|
status: pending
|
|
action::PlayerLadderUpEnd:
|
|
status: pending
|
|
action::PlayerLadderUpStart:
|
|
status: pending
|
|
action::PlayerLand:
|
|
status: pending
|
|
action::PlayerLandDamage:
|
|
status: pending
|
|
action::PlayerLargeDamage:
|
|
status: pending
|
|
action::PlayerLargeDamageUp:
|
|
status: pending
|
|
action::PlayerLaunch:
|
|
status: pending
|
|
action::PlayerLookAtObject:
|
|
status: pending
|
|
action::PlayerLookAtObjectNow:
|
|
status: pending
|
|
action::PlayerLookAtTheFront:
|
|
status: pending
|
|
action::PlayerMagnetSubject:
|
|
status: pending
|
|
action::PlayerMasterSwordEquip:
|
|
status: pending
|
|
action::PlayerMiddleDamage:
|
|
status: pending
|
|
action::PlayerMove:
|
|
status: pending
|
|
action::PlayerNavMeshMove:
|
|
status: pending
|
|
action::PlayerParashawlGlide:
|
|
status: pending
|
|
action::PlayerPickUp:
|
|
status: pending
|
|
action::PlayerPlayASAdapt:
|
|
status: pending
|
|
action::PlayerPullSword:
|
|
status: pending
|
|
action::PlayerPullSwordFirstFail:
|
|
status: pending
|
|
action::PlayerRailMove:
|
|
status: pending
|
|
action::PlayerReleaseMasterSowrd:
|
|
status: pending
|
|
action::PlayerRemainsBlow:
|
|
status: pending
|
|
action::PlayerRequestRecreateDyeArmor:
|
|
status: pending
|
|
action::PlayerRideHorse:
|
|
status: pending
|
|
action::PlayerRideJump:
|
|
status: pending
|
|
action::PlayerSelfCamera:
|
|
status: pending
|
|
action::PlayerSetVisibleWeapon:
|
|
status: pending
|
|
action::PlayerSetWakeUpMtx:
|
|
status: pending
|
|
action::PlayerShieldRideMove:
|
|
status: pending
|
|
action::PlayerShock:
|
|
status: pending
|
|
action::PlayerSideStep:
|
|
status: pending
|
|
action::PlayerSideStepLand:
|
|
status: pending
|
|
action::PlayerSitEnd:
|
|
status: pending
|
|
action::PlayerSitStart:
|
|
status: pending
|
|
action::PlayerSitWait:
|
|
status: pending
|
|
action::PlayerSkin:
|
|
status: pending
|
|
action::PlayerSleep:
|
|
status: pending
|
|
action::PlayerSlide:
|
|
status: pending
|
|
action::PlayerSlideLand:
|
|
status: pending
|
|
action::PlayerSlippingDown:
|
|
status: pending
|
|
action::PlayerSpAttack:
|
|
status: pending
|
|
action::PlayerSquatDamage:
|
|
status: pending
|
|
action::PlayerSquatMove:
|
|
status: pending
|
|
action::PlayerSquatWait:
|
|
status: pending
|
|
action::PlayerStainCarryWait:
|
|
status: pending
|
|
action::PlayerStainWait:
|
|
status: pending
|
|
action::PlayerStepAttack:
|
|
status: pending
|
|
action::PlayerStepGuardJust:
|
|
status: pending
|
|
action::PlayerStepMove:
|
|
status: pending
|
|
action::PlayerStoleOpen:
|
|
status: pending
|
|
action::PlayerStoleOpenBase:
|
|
status: pending
|
|
action::PlayerStoleOpenEx:
|
|
status: pending
|
|
action::PlayerStopInAir:
|
|
status: pending
|
|
action::PlayerSubjectWait:
|
|
status: pending
|
|
action::PlayerSuperBlow:
|
|
status: pending
|
|
action::PlayerSuperJump:
|
|
status: pending
|
|
action::PlayerSuperJumpCharge:
|
|
status: pending
|
|
action::PlayerSwimDamage:
|
|
status: pending
|
|
action::PlayerSwimDash:
|
|
status: pending
|
|
action::PlayerSwimJump:
|
|
status: pending
|
|
action::PlayerSwimLand:
|
|
status: pending
|
|
action::PlayerSwimMove:
|
|
status: pending
|
|
action::PlayerSwimSpinAttack:
|
|
status: pending
|
|
action::PlayerSwimWait:
|
|
status: pending
|
|
action::PlayerSwitchHang:
|
|
status: pending
|
|
action::PlayerTalk:
|
|
status: pending
|
|
action::PlayerTreeClimb:
|
|
status: pending
|
|
action::PlayerTurnAndLookToObject:
|
|
status: pending
|
|
action::PlayerTurnAndLookToObjectNow:
|
|
status: pending
|
|
action::PlayerTurnInner:
|
|
status: pending
|
|
action::PlayerTwiceJump:
|
|
status: pending
|
|
action::PlayerUnbindSheikPad:
|
|
status: pending
|
|
action::PlayerUnequip:
|
|
status: pending
|
|
action::PlayerUpdateEquip:
|
|
status: pending
|
|
action::PlayerWait:
|
|
status: pending
|
|
action::PlayerWakeBoard:
|
|
status: pending
|
|
action::PlayerWakeBoardEnd:
|
|
status: pending
|
|
action::PlayerWakeBoardGoal:
|
|
status: pending
|
|
action::PlayerWakeBoardReady:
|
|
status: pending
|
|
action::PlayerWallDashUp:
|
|
status: pending
|
|
action::PlayerWallJump:
|
|
status: pending
|
|
action::PlayerWallSlip:
|
|
status: pending
|
|
action::PlayerWarp:
|
|
status: pending
|
|
action::PlayerWarpEffectValueSetter:
|
|
status: pending
|
|
action::PlayerWaterDivingJump:
|
|
status: pending
|
|
action::PlayerWaterFall:
|
|
status: pending
|
|
action::PlayerWaterFallJump:
|
|
status: pending
|
|
action::PlayerWeaponThrow:
|
|
status: pending
|
|
action::PlayerZoraJump:
|
|
status: pending
|
|
action::PlayerZoraRide:
|
|
status: pending
|
|
action::PowerupRune:
|
|
status: pending
|
|
action::PreAttack:
|
|
status: pending
|
|
action::PredictVacuumShoot:
|
|
status: pending
|
|
action::PreductVacuumBurstShoot:
|
|
status: pending
|
|
action::PreJumpAttack:
|
|
status: pending
|
|
action::PriestBossAimBeam:
|
|
status: pending
|
|
action::PriestBossAimBeamWithAS:
|
|
status: pending
|
|
action::PriestBossBeamMove:
|
|
status: pending
|
|
action::PriestBossBlownOff:
|
|
status: pending
|
|
action::PriestBossClonesSpawn:
|
|
status: pending
|
|
action::PriestBossClonesSpawnForDemo:
|
|
status: pending
|
|
action::PriestBossFastWarpMove:
|
|
status: pending
|
|
action::PriestBossMove:
|
|
status: pending
|
|
action::PriestBossShadowCloneVanish:
|
|
status: pending
|
|
action::PriestBossSideMove:
|
|
status: pending
|
|
action::PriestBossSlowWarpMove:
|
|
status: pending
|
|
action::PriestBossWarpOrVanish:
|
|
status: pending
|
|
action::Puddle:
|
|
status: pending
|
|
action::PulleyChainASControl:
|
|
status: pending
|
|
action::PullOut:
|
|
status: pending
|
|
action::PunchAttack:
|
|
status: pending
|
|
action::PutFromParent:
|
|
status: pending
|
|
action::Ragdoll:
|
|
status: pending
|
|
action::RagdollFreeze:
|
|
status: pending
|
|
action::RailMove:
|
|
status: pending
|
|
action::RailMoveBase:
|
|
status: pending
|
|
action::RandomJump:
|
|
status: pending
|
|
action::RandomMoveAction:
|
|
status: pending
|
|
action::Rebound:
|
|
status: pending
|
|
action::ReboundHit:
|
|
status: pending
|
|
action::ReceiveTerror:
|
|
status: pending
|
|
action::RecoverMasterSword:
|
|
status: pending
|
|
action::ReflectThrown:
|
|
status: pending
|
|
action::RegistedActorActionBase:
|
|
status: pending
|
|
action::RegistedActorBroadCastMessage:
|
|
status: pending
|
|
action::RegistedActorDeadCheck:
|
|
status: pending
|
|
action::RegistedActorDeadCheckBase:
|
|
status: pending
|
|
action::ReloadArrow:
|
|
status: pending
|
|
action::RemainElectricCannonBeamFire:
|
|
status: pending
|
|
action::RemainElectricCannonBeamHerald:
|
|
status: pending
|
|
action::RemainElectricCannonCharge:
|
|
status: pending
|
|
action::RemainsElectricWeakPointWait:
|
|
status: pending
|
|
action::RemainsFireDroneRailMove:
|
|
status: pending
|
|
action::RemainsFireDroneRailStop:
|
|
status: pending
|
|
action::RemainsFireTailAttack:
|
|
status: pending
|
|
action::RemainsFireYunBoFlagControl:
|
|
status: pending
|
|
action::RemainsWaterBulletAction:
|
|
status: pending
|
|
action::RemainsWaterBulletExplode:
|
|
status: pending
|
|
action::RemainsWaterBulletRevive:
|
|
status: pending
|
|
action::RemainsWaterBulletShooter:
|
|
status: pending
|
|
action::RemainsWaterBulletWait:
|
|
status: pending
|
|
action::RemainsWaterChaseBulletFall:
|
|
status: pending
|
|
action::RemainsWaterChaseBulletMove:
|
|
status: pending
|
|
action::RemainsWaterExplodeBulletMove:
|
|
status: pending
|
|
action::RemainsWindBarrier:
|
|
status: pending
|
|
action::RemoveRigidBody:
|
|
status: pending
|
|
action::RemoveSensor:
|
|
status: pending
|
|
action::ReqCreateManufactedEquipItem:
|
|
status: pending
|
|
action::RequestCreateHCIModel:
|
|
status: pending
|
|
action::RequestEvent:
|
|
status: pending
|
|
action::RequestEventFromMapUnit:
|
|
status: pending
|
|
action::RequestOpenPopUpHelp:
|
|
status: pending
|
|
action::ReserveParashawlStart:
|
|
status: pending
|
|
action::ResetChemicalStateNeutral:
|
|
status: pending
|
|
action::ResetGimmick:
|
|
status: pending
|
|
action::ResetMasterSwordForceState:
|
|
status: pending
|
|
action::ResetPlayerPullSwordStartLife:
|
|
status: pending
|
|
action::ResetRemainsMapState:
|
|
status: pending
|
|
action::RestartStageFromGameOver:
|
|
status: pending
|
|
action::RestorePlayerPosAndRotate:
|
|
status: pending
|
|
action::RestorePouchForQuest:
|
|
status: pending
|
|
action::ReuseActorDelete:
|
|
status: pending
|
|
action::ReviveEnemies:
|
|
status: pending
|
|
action::RideHorse:
|
|
status: pending
|
|
action::RideHorseAction:
|
|
status: pending
|
|
action::RideHorseForEventAction:
|
|
status: pending
|
|
action::RisingAirOneTime:
|
|
status: pending
|
|
action::RodMagicPhysBall:
|
|
status: pending
|
|
action::RodMagicPhysBallDivision:
|
|
status: pending
|
|
action::RopeNormal:
|
|
status: pending
|
|
action::Rotate:
|
|
status: pending
|
|
action::RotatedWait:
|
|
status: pending
|
|
action::RotateTurnToTarget:
|
|
status: pending
|
|
action::Run:
|
|
status: pending
|
|
action::SandwichDetectionAreaTag:
|
|
status: pending
|
|
action::SandwichDetectionAreaTagSimple:
|
|
status: pending
|
|
action::SandwormASPlay:
|
|
status: pending
|
|
action::SandwormBlownOff:
|
|
status: pending
|
|
action::SandwormDamageJumpReaction:
|
|
status: pending
|
|
action::SandwormJumpTackle:
|
|
status: pending
|
|
action::SandwormMove:
|
|
status: pending
|
|
action::SandwormNavMove:
|
|
status: pending
|
|
action::SandwormTackleMove:
|
|
status: pending
|
|
action::SceneBgmCtrlAction:
|
|
status: pending
|
|
action::SceneSoundCtrlAction:
|
|
status: pending
|
|
action::SceneSoundKillDuckingAction:
|
|
status: pending
|
|
action::SceneSoundNotifyTalkAction:
|
|
status: pending
|
|
action::SceneSoundSetEndProcAction:
|
|
status: pending
|
|
action::SceneSoundSetStartProcAction:
|
|
status: pending
|
|
action::SceneSoundStartDuckingAction:
|
|
status: pending
|
|
action::SceneSoundStopDuckingAction:
|
|
status: pending
|
|
action::ScrapEquip:
|
|
status: pending
|
|
action::Search:
|
|
status: pending
|
|
action::SellPictureBookUIDemo:
|
|
status: pending
|
|
action::SendMessage:
|
|
status: done
|
|
action::SendMessage4YunBoCannon:
|
|
status: pending
|
|
action::SendMessageBroadCast:
|
|
status: pending
|
|
action::SendMessageToTargetActor:
|
|
status: pending
|
|
action::SendPlayerNoticeMessage:
|
|
status: pending
|
|
action::SendPlayerNoticeMessageBase:
|
|
status: pending
|
|
action::SendSignalAction:
|
|
status: pending
|
|
action::SendSignalForSignalFlowAct:
|
|
status: pending
|
|
action::SendTargetActorRequestShareAwn:
|
|
status: pending
|
|
action::SeqPunchByASEvent:
|
|
status: pending
|
|
action::SetActorNameToGameDataString:
|
|
status: pending
|
|
action::SetBloodyMoonEnv:
|
|
status: pending
|
|
action::SetChallengeIcon:
|
|
status: pending
|
|
action::SetChemicalWeaponPower:
|
|
status: pending
|
|
action::SetComebackPosition:
|
|
status: pending
|
|
action::SetCookItemInDemo:
|
|
status: pending
|
|
action::SetCurrentDungeonClearFlag:
|
|
status: pending
|
|
action::SetDispHeartGauge:
|
|
status: pending
|
|
action::SetDispStaminaGauge:
|
|
status: pending
|
|
action::SetEnableRayHit:
|
|
status: pending
|
|
action::SetEnableWaterHit:
|
|
status: pending
|
|
action::SetEnterDungeonFlag:
|
|
status: pending
|
|
action::SetExtraEnergyOfPlayer:
|
|
status: pending
|
|
action::SetExtraLifeOfPlayer:
|
|
status: pending
|
|
action::SetFrameASPlay:
|
|
status: pending
|
|
action::SetGetFlag:
|
|
status: pending
|
|
action::SetGetFlagBase:
|
|
status: pending
|
|
action::SetGetFlagByActorName:
|
|
status: pending
|
|
action::SetGravityFactor:
|
|
status: pending
|
|
action::SetHorseFamiliarityPassedFlag:
|
|
status: pending
|
|
action::SetImpulseDamageMin:
|
|
status: pending
|
|
action::SetInstantTemperture:
|
|
status: pending
|
|
action::SetInstEventFlag:
|
|
status: pending
|
|
action::SetLinkTagBasic:
|
|
status: pending
|
|
action::SetMaterialVisible:
|
|
status: pending
|
|
action::SetOpenState:
|
|
status: pending
|
|
action::SetOwnedHorseAS:
|
|
status: pending
|
|
action::SetPlayerDrawingSword:
|
|
status: pending
|
|
action::SetPlayerStateToUnequipAndWait:
|
|
status: pending
|
|
action::SetQuestStepAction:
|
|
status: pending
|
|
action::SetRequestAttention:
|
|
status: pending
|
|
action::SetResetPos:
|
|
status: pending
|
|
action::SetRetryDataAction:
|
|
status: pending
|
|
action::SetTargetFrameMtx:
|
|
status: pending
|
|
action::SetTgIgnoreObstacle:
|
|
status: pending
|
|
action::SetTreasure:
|
|
status: pending
|
|
action::SetTreasureBoxOpenAndClose:
|
|
status: pending
|
|
action::SetupGetDemoModeNumUi:
|
|
status: pending
|
|
action::SetWanderPathIndex:
|
|
status: pending
|
|
action::SetWorldRotOffsetFromTransBone:
|
|
status: pending
|
|
action::ShelterFromRain:
|
|
status: pending
|
|
action::ShiekSensorPlusDownloadDemo:
|
|
status: pending
|
|
action::Shock:
|
|
status: pending
|
|
action::ShockDynamicWeapon:
|
|
status: pending
|
|
action::ShockWave:
|
|
status: pending
|
|
action::ShootArrow:
|
|
status: pending
|
|
action::ShootingStarBrightTower:
|
|
status: pending
|
|
action::ShootingStartFlying:
|
|
status: pending
|
|
action::ShopFixedItemNum:
|
|
status: pending
|
|
action::ShowMemoryPhoto:
|
|
status: pending
|
|
action::ShowPhoto:
|
|
status: pending
|
|
action::ShutterClose:
|
|
status: pending
|
|
action::ShutterCloseWait:
|
|
status: pending
|
|
action::ShutterOpen:
|
|
status: pending
|
|
action::ShutterOpenWait:
|
|
status: pending
|
|
action::SideStep:
|
|
status: pending
|
|
action::SideStepWait:
|
|
status: pending
|
|
action::SideWalk:
|
|
status: pending
|
|
action::SideWalkBase:
|
|
status: pending
|
|
action::SilentKilled:
|
|
status: pending
|
|
action::SimpleGrabWithAS:
|
|
status: pending
|
|
action::SimpleGrabWithASBase:
|
|
status: pending
|
|
action::SimpleLineBeam:
|
|
status: pending
|
|
action::SimpleMessageDialogCtrl:
|
|
status: pending
|
|
action::SimpleOpenMessageDialogAction:
|
|
status: pending
|
|
action::SimpleUniqueTalk:
|
|
status: pending
|
|
action::SiteBossAvoid:
|
|
status: pending
|
|
action::SiteBossBlowOff:
|
|
status: pending
|
|
action::SiteBossBowBlowOff:
|
|
status: pending
|
|
action::SiteBossBowChildDeviceBreak:
|
|
status: pending
|
|
action::SiteBossBowHoldTurn:
|
|
status: pending
|
|
action::SiteBossBowMoveForArrowRain:
|
|
status: pending
|
|
action::SiteBossChemicalPlus:
|
|
status: pending
|
|
action::SiteBossCreateChildDevice:
|
|
status: pending
|
|
action::SiteBossCreateIceSplinter:
|
|
status: pending
|
|
action::SiteBossDie:
|
|
status: pending
|
|
action::SiteBossFlyWaitTurnToTarget:
|
|
status: pending
|
|
action::SiteBossGetUpLinear:
|
|
status: pending
|
|
action::SiteBossLswordAtk:
|
|
status: pending
|
|
action::SiteBossLswordAtkWithChemical:
|
|
status: pending
|
|
action::SiteBossLswordFireBall:
|
|
status: pending
|
|
action::SiteBossLswordFirstCreateFBall:
|
|
status: pending
|
|
action::SiteBossLswordPostWarp:
|
|
status: pending
|
|
action::SiteBossLswordPreWarp:
|
|
status: pending
|
|
action::SiteBossLswordThrowFireBall:
|
|
status: pending
|
|
action::SiteBossLswordTornadoAttack:
|
|
status: pending
|
|
action::SiteBossLswordTornadoEnd:
|
|
status: pending
|
|
action::SiteBossLswordWhirlSlash:
|
|
status: pending
|
|
action::SiteBossMove:
|
|
status: pending
|
|
action::SiteBossMoveAndAttack:
|
|
status: pending
|
|
action::SiteBossShieldBashAttack:
|
|
status: pending
|
|
action::SiteBossShootArrowRain:
|
|
status: pending
|
|
action::SiteBossShootIceSplinter:
|
|
status: pending
|
|
action::SiteBossShootNormalArrow:
|
|
status: pending
|
|
action::SiteBossSpearAttackBase:
|
|
status: pending
|
|
action::SiteBossSpearAttackVertical:
|
|
status: pending
|
|
action::SiteBossSpearBlownOff:
|
|
status: pending
|
|
action::SiteBossSpearChangeWaterLevel:
|
|
status: pending
|
|
action::SiteBossSwordAfterImageAction:
|
|
status: pending
|
|
action::SiteBossSwordAfterImageMove:
|
|
status: pending
|
|
action::SiteBossSwordAttackBase:
|
|
status: pending
|
|
action::SiteBossSwordBlowOff:
|
|
status: pending
|
|
action::SiteBossSwordChemicalPlus:
|
|
status: pending
|
|
action::SiteBossSwordCreateIronPile:
|
|
status: pending
|
|
action::SiteBossSwordGuard:
|
|
status: pending
|
|
action::SiteBossSwordGuardBreak:
|
|
status: pending
|
|
action::SiteBossSwordMove:
|
|
status: pending
|
|
action::SiteBossSwordShieldRepair:
|
|
status: pending
|
|
action::SiteBossSwordSlowMove:
|
|
status: pending
|
|
action::SiteBossSwordThrowElectricBall:
|
|
status: pending
|
|
action::SiteBossSwordWhirlSlash:
|
|
status: pending
|
|
action::SiteBossSwordWhirlSlashCharge:
|
|
status: pending
|
|
action::SiteBossSwordWhirlSlashChargeBase:
|
|
status: pending
|
|
action::SiteBossThrowParts:
|
|
status: pending
|
|
action::Sleep:
|
|
status: pending
|
|
action::SlideMoveViewTarget:
|
|
status: pending
|
|
action::SlippedBackWalk:
|
|
status: pending
|
|
action::SlippedBackWalkBase:
|
|
status: pending
|
|
action::SlippedCircleWalk:
|
|
status: pending
|
|
action::SlippedCircleWalkBase:
|
|
status: pending
|
|
action::SlippedWalk:
|
|
status: pending
|
|
action::SlippedWalkBase:
|
|
status: pending
|
|
action::SmallDamage:
|
|
status: pending
|
|
action::SmallDamageBackward:
|
|
status: pending
|
|
action::SmallDamageBackwardBase:
|
|
status: pending
|
|
action::SmallDamageBase:
|
|
status: pending
|
|
action::SmallDamageDirectPreTargetBack:
|
|
status: pending
|
|
action::SmallDamageDirectPreTargetBone:
|
|
status: pending
|
|
action::SoundOcclusionTagAction:
|
|
status: pending
|
|
action::SoundOcclusionTagRemainsWater:
|
|
status: pending
|
|
action::SoundProxyRootAction:
|
|
status: pending
|
|
action::SoundReverbAreaTagAction:
|
|
status: pending
|
|
action::SoundShieldingAreaTagAction:
|
|
status: pending
|
|
action::SoundTrigger:
|
|
status: pending
|
|
action::SoundTriggerFadeAction:
|
|
status: pending
|
|
action::SpinFlyAttack:
|
|
status: pending
|
|
action::SpotBgmTriggerAction:
|
|
status: pending
|
|
action::SpreadToEnemy:
|
|
status: pending
|
|
action::SSMagneStickAcceptorAccept:
|
|
status: pending
|
|
action::SSMagneStickAcceptorReject:
|
|
status: pending
|
|
action::StalEnemyBlownOff:
|
|
status: pending
|
|
action::StalEnemyDie:
|
|
status: pending
|
|
action::StalEnemyHeadShotReaction:
|
|
status: pending
|
|
action::StalEnemyHideWait:
|
|
status: pending
|
|
action::StalPartCatch:
|
|
status: pending
|
|
action::StartHeartDemo:
|
|
status: pending
|
|
action::StartLifeUpDemo:
|
|
status: pending
|
|
action::StartMapOpenDemo:
|
|
status: pending
|
|
action::StartShiekSensorGaugeDemo:
|
|
status: pending
|
|
action::StartStaminaUpDemo:
|
|
status: pending
|
|
action::StartupTelescope:
|
|
status: pending
|
|
action::StepDoubleAttack:
|
|
status: pending
|
|
action::StepDoubleLargeAttack:
|
|
status: pending
|
|
action::Stick:
|
|
status: pending
|
|
action::StopAllDemoSoundAction:
|
|
status: pending
|
|
action::StopASIgnite:
|
|
status: pending
|
|
action::StopASPlay:
|
|
status: pending
|
|
action::StopChargeChemicalWeaponPower:
|
|
status: pending
|
|
action::StopCliffTongueAttack:
|
|
status: pending
|
|
action::StopEventMiniGameTime:
|
|
status: pending
|
|
action::StopForLimitedTime:
|
|
status: pending
|
|
action::StopJump:
|
|
status: pending
|
|
action::StorePlayerPosAndRotate:
|
|
status: pending
|
|
action::StrangeBeacon:
|
|
status: pending
|
|
action::Stun:
|
|
status: pending
|
|
action::SubAnmBlownOff:
|
|
status: pending
|
|
action::SubAnmKnockBackShock:
|
|
status: pending
|
|
action::SubAnmSmallDamage:
|
|
status: pending
|
|
action::SunMove:
|
|
status: pending
|
|
action::SwarmAreaDamaged:
|
|
status: pending
|
|
action::SwarmChemicalDamaged:
|
|
status: pending
|
|
action::SwarmDamaged:
|
|
status: pending
|
|
action::SwarmDamagedBase:
|
|
status: pending
|
|
action::SwarmFlyAttack:
|
|
status: pending
|
|
action::SwarmFlyMove:
|
|
status: pending
|
|
action::SwarmGullMove:
|
|
status: pending
|
|
action::SwarmLevelFlyMove:
|
|
status: pending
|
|
action::SweepCollision:
|
|
status: pending
|
|
action::SwimEnemyAnmBackBlownOff:
|
|
status: pending
|
|
action::SwimEnemyAnmBackBlownOffBase:
|
|
status: pending
|
|
action::SwimEnemyAnmBackBlownOffFromPL:
|
|
status: pending
|
|
action::SwimEnemyAnmBackBlownOffToPL:
|
|
status: pending
|
|
action::SwimGetUp:
|
|
status: pending
|
|
action::SwimMove:
|
|
status: pending
|
|
action::SwimMoveASHoldEvent:
|
|
status: pending
|
|
action::SwimMoveBase:
|
|
status: pending
|
|
action::SwimMoveOneTimeAS:
|
|
status: pending
|
|
action::SwimNoticeTurn:
|
|
status: pending
|
|
action::SwimRotateBase:
|
|
status: pending
|
|
action::SwimSmallDamage:
|
|
status: pending
|
|
action::SwimTurn:
|
|
status: pending
|
|
action::SwimTurnBase:
|
|
status: pending
|
|
action::SwitchElectricOff:
|
|
status: pending
|
|
action::SwitchElectricOn:
|
|
status: pending
|
|
action::SwitchPlayerEquipment:
|
|
status: pending
|
|
action::SwitchStepSliderConstraint:
|
|
status: pending
|
|
action::SwitchStepSliderConstraintOnce:
|
|
status: pending
|
|
action::SwitchWindmill:
|
|
status: pending
|
|
action::SystemApplyEnvSetAction:
|
|
status: pending
|
|
action::SystemDelete:
|
|
status: pending
|
|
action::SystemFadeOutSleep:
|
|
status: pending
|
|
action::SystemHide:
|
|
status: pending
|
|
action::SystemHideChase:
|
|
status: pending
|
|
action::SystemSetWindAction:
|
|
status: pending
|
|
action::SystemSleep:
|
|
status: pending
|
|
action::SystemWarp:
|
|
status: pending
|
|
action::TackleMove:
|
|
status: pending
|
|
action::TakeHitImpactForce:
|
|
status: pending
|
|
action::TakeoffFromCeilLook:
|
|
status: pending
|
|
action::TakeoffFromCeilLookTarget:
|
|
status: pending
|
|
action::TargetCircle:
|
|
status: pending
|
|
action::TargetCircleGuardWalk:
|
|
status: pending
|
|
action::TargetCircleMoveKeepDist:
|
|
status: pending
|
|
action::TargetCircleSwim:
|
|
status: pending
|
|
action::TargetCircleWalk:
|
|
status: pending
|
|
action::TeachPlayerInAreaForRefActor:
|
|
status: pending
|
|
action::Teleport:
|
|
status: pending
|
|
action::TeleportBase:
|
|
status: pending
|
|
action::TeleportForceApperPosition:
|
|
status: pending
|
|
action::TeleportTargetFrontInAir:
|
|
status: pending
|
|
action::TerrainCalcCenter:
|
|
status: pending
|
|
action::TerrainHideCenter:
|
|
status: pending
|
|
action::TestAction:
|
|
status: pending
|
|
action::Throw:
|
|
status: pending
|
|
action::ThrowLeft:
|
|
status: pending
|
|
action::Thrown:
|
|
status: pending
|
|
action::ThrownAndBreak:
|
|
status: pending
|
|
action::ThrownDown:
|
|
status: pending
|
|
action::ThrownSpear:
|
|
status: pending
|
|
action::ThrowRight:
|
|
status: pending
|
|
action::ThrowWeapon:
|
|
status: pending
|
|
action::ThrowWeaponByBodyCenter:
|
|
status: pending
|
|
action::ThrowWeaponRight:
|
|
status: pending
|
|
action::TimeredASPlay:
|
|
status: pending
|
|
action::TimeredHorseRideViewWait:
|
|
status: pending
|
|
action::TimeredNeckSpin:
|
|
status: pending
|
|
action::TimeredPreJumpAttack:
|
|
status: pending
|
|
action::TimeSpecControllerRumble:
|
|
status: pending
|
|
action::ToCDungeon:
|
|
status: pending
|
|
action::TornadoMove:
|
|
status: pending
|
|
action::TowingBrake:
|
|
status: pending
|
|
action::TreasureBoxBurnedOut:
|
|
status: pending
|
|
action::TreasureBoxOpenWait:
|
|
status: pending
|
|
action::TriggerAllPartsSleep:
|
|
status: pending
|
|
action::Tumble:
|
|
status: pending
|
|
action::Turn:
|
|
status: pending
|
|
action::TurnAndChargeAndShoot:
|
|
status: pending
|
|
action::TurnAndLookAtToObjectNow:
|
|
status: pending
|
|
action::TurnAndLookToObject:
|
|
status: pending
|
|
action::TurnAndLookToObjNotAnimDriven:
|
|
status: pending
|
|
action::TurnBase:
|
|
status: pending
|
|
action::TurnIgnite:
|
|
status: pending
|
|
action::TurnToActor:
|
|
status: pending
|
|
action::TurnToActorBase:
|
|
status: pending
|
|
action::TurnToEmptySpace:
|
|
status: pending
|
|
action::TurnWithAS:
|
|
status: pending
|
|
action::UKingEmitEffectLoopAction:
|
|
status: pending
|
|
action::UnarmedAttack:
|
|
status: pending
|
|
action::UnarmedLargeAttack:
|
|
status: pending
|
|
action::UpdateDataByGetDemoAction:
|
|
status: pending
|
|
action::UseNavMeshConnectAction:
|
|
status: pending
|
|
action::VacuumedItemShootToTarget:
|
|
status: pending
|
|
action::Vanish:
|
|
status: pending
|
|
action::ViewLevelFlyMove:
|
|
status: pending
|
|
action::Wait:
|
|
status: pending
|
|
action::WaitBase:
|
|
status: pending
|
|
action::WaitCloseItemDownloadDemo:
|
|
status: pending
|
|
action::WaitForASTriggerEvent:
|
|
status: pending
|
|
action::WaitForCloseFade:
|
|
status: pending
|
|
action::WaitForFrame:
|
|
status: pending
|
|
action::WaitForKeyInput:
|
|
status: pending
|
|
action::WaitForStaminaUpDemoEnd:
|
|
status: pending
|
|
action::WaitHeartDemo:
|
|
status: pending
|
|
action::WaitMagneGear:
|
|
status: pending
|
|
action::WaitMessageDialogEnd:
|
|
status: pending
|
|
action::WaitOnObj:
|
|
status: pending
|
|
action::WaitOnObjBase:
|
|
status: pending
|
|
action::WaitTimer:
|
|
status: pending
|
|
action::WaitUntilLifeUpDemo:
|
|
status: pending
|
|
action::WaitUntilMapOpenDemoEnd:
|
|
status: pending
|
|
action::WaitWhileCreatingOwnedHorse:
|
|
status: pending
|
|
action::Walk:
|
|
status: pending
|
|
action::Warn:
|
|
status: pending
|
|
action::WarpEffectValueSetter:
|
|
status: pending
|
|
action::WarpMyHorse:
|
|
status: pending
|
|
action::WarpOwnedHorse:
|
|
status: pending
|
|
action::WarpPLAndResetGimmick:
|
|
status: pending
|
|
action::WarpPlayer:
|
|
status: pending
|
|
action::WarpPlayerBase:
|
|
status: pending
|
|
action::WarpPlayerToActor:
|
|
status: pending
|
|
action::WarpPlayerToAnchor:
|
|
status: pending
|
|
action::WarpPlayerToAnchorGimmickReset:
|
|
status: pending
|
|
action::WarpPlayerToDestination:
|
|
status: pending
|
|
action::WarpPlayerToReferenceAnchor:
|
|
status: pending
|
|
action::WarpPLToPosAndResetGimmick:
|
|
status: pending
|
|
action::WarpToActor:
|
|
status: pending
|
|
action::WarpToAnchor:
|
|
status: pending
|
|
action::WarpToDynamicPos:
|
|
status: pending
|
|
action::WarpToGameDataVec3f:
|
|
status: pending
|
|
action::WarpToPos:
|
|
status: pending
|
|
action::WarpToScheduleAnchor:
|
|
status: pending
|
|
action::WarpToStaticAnchor:
|
|
status: pending
|
|
action::WaterEmitter:
|
|
status: pending
|
|
action::WaterExplode:
|
|
status: pending
|
|
action::WaterFloatBase:
|
|
status: pending
|
|
action::WaterFloatElectricParalysis:
|
|
status: pending
|
|
action::WaterFloatFreeze:
|
|
status: pending
|
|
action::WaterFloatIgniteToTarget:
|
|
status: pending
|
|
action::WaterFloatImmobile:
|
|
status: pending
|
|
action::WaterFloatWait:
|
|
status: pending
|
|
action::WaterFloatWaitEx:
|
|
status: pending
|
|
action::WaterSurfaceModelOnly:
|
|
status: pending
|
|
action::WaterSurfaceMove:
|
|
status: pending
|
|
action::WaterUpDownAnmDrivenMove:
|
|
status: pending
|
|
action::WaterUpDownDrivenPreAttack:
|
|
status: pending
|
|
action::WaterUpDownMove:
|
|
status: pending
|
|
action::WaterUpDownMoveBase:
|
|
status: pending
|
|
action::WeaponDrawn:
|
|
status: pending
|
|
action::WeaponHold:
|
|
status: pending
|
|
action::WeaponTrueFormEftCtrl:
|
|
status: pending
|
|
action::WildHorseCreate:
|
|
status: pending
|
|
action::WillBallAction:
|
|
status: pending
|
|
action::WillBallAttack:
|
|
status: pending
|
|
action::WillBallAvoidCenterDist:
|
|
status: pending
|
|
action::WillBallParabolaAttack:
|
|
status: pending
|
|
action::WindControl:
|
|
status: pending
|
|
action::WindControlLength:
|
|
status: pending
|
|
action::WindCutter:
|
|
status: pending
|
|
action::Windmill_Wing:
|
|
status: pending
|
|
action::Windmill_WingWithAutoAnime:
|
|
status: pending
|
|
action::WizzrobeChanceTime:
|
|
status: pending
|
|
action::WizzrobeSummon:
|
|
status: pending
|
|
action::WizzrobeTurn:
|
|
status: pending
|
|
action::WizzrobeVisibleWalk:
|
|
status: pending
|
|
action::WolfLinkAmiiboRegister:
|
|
status: pending
|
|
action::WolfLinkAmiiboWarp:
|
|
status: pending
|
|
action::WolfLinkEvent:
|
|
status: pending
|
|
action::XLinkEventCreateAction:
|
|
status: pending
|
|
action::XLinkEventEnable:
|
|
status: pending
|
|
action::XLinkEventFadeAction:
|
|
status: pending
|
|
action::XLinkEventKillAction:
|
|
status: pending
|
|
action::ZoraHeroRescuePlayer:
|
|
status: pending
|
|
action::ZoraHeroWaterFallJump:
|
|
status: pending
|
|
action::ZoraSurfing:
|
|
status: pending
|