mirror of https://github.com/zeldaret/botw.git
49 lines
985 B
C++
49 lines
985 B
C++
/**
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* @file Layout.h
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* @brief UI Layout implementation.
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*/
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#pragma once
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#include <nn/types.h>
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namespace nn {
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namespace ui2d {
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class AnimTransform;
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class Pane;
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class Layout {
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public:
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Layout();
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virtual ~Layout();
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virtual void DeleteAnimTransform(nn::ui2d::AnimTransform*);
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virtual void BindAnimation(nn::ui2d::AnimTransform*);
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virtual void UnbindAnimation(nn::ui2d::AnimTransform*);
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virtual void UnbindAnimation(nn::ui2d::Pane*);
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virtual void UnbindAllAnimation();
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virtual void Animate();
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virtual void UpdateAnimFrame(f32 frame);
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virtual void AnimateAndUpdateAnimFrame(f32 frame);
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void SetAllocator(void* (*)(u64, u64, void*), void (*)(void*, void*), void*);
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void AllocateMemory(u64, u64);
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void AllocateMemory(u64);
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void FreeMemory(void* src);
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u64 _10;
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u64 _18;
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u64 _20;
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u64 _28;
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u64 _30;
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u64 _40;
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u64 _48;
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u64 _50;
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u64 _58;
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u64 _60;
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};
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}; // namespace ui2d
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}; // namespace nn
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