mirror of https://github.com/zeldaret/botw.git
29 lines
637 B
C++
29 lines
637 B
C++
/**
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* @file Material.h
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* @brief UI Material implementation.
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*/
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#pragma once
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#include <nn/types.h>
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namespace nn {
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namespace ui2d {
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class AnimTransform;
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class BuildResultInformation;
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struct UserShaderInformation;
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class Material {
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public:
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Material();
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void Initialize();
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void ReserveMem(s32, s32, s32, s32, bool, s32, bool, s32, bool, bool);
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void SetupUserShaderConstantBufferInformation(nn::ui2d::UserShaderInformation const&);
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virtual ~Material();
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virtual void BindAnimation(nn::ui2d::AnimTransform*);
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virtual void UnbindAnimation(nn::ui2d::AnimTransform*);
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};
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}; // namespace ui2d
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}; // namespace nn
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