mirror of https://github.com/zeldaret/botw.git
75 lines
1.5 KiB
C++
75 lines
1.5 KiB
C++
/**
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* @file Pane.h
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* @brief Base UI panel.
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*/
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#pragma once
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#include "sead/runtime.h" //FIXME this definitely is wrong
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#include "types.h"
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namespace nn {
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namespace ui2d {
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class AnimTransform;
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class Layout;
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class Pane {
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public:
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Pane();
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Pane(nn::ui2d::Pane const&);
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virtual ~Pane();
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virtual sead::RuntimeTypeInfo::Interface* GetRuntimeTypeInfo() const;
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virtual s32 GetVertexColor(s32);
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virtual u8 GetColorElement(s32);
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virtual void SetColorElement(u32, u8);
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virtual u8 GetVertexColorElement(s32);
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virtual void SetVertexColorElement(u32, u8);
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virtual u32 GetMaterialCount() const;
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virtual u64* GetMaterial(s32) const;
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virtual void BindAnimation(nn::ui2d::AnimTransform*, bool, bool);
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virtual void UnbindAnimation(nn::ui2d::AnimTransform*, bool);
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void Initialize();
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void SetName(char const*);
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void SetUserData(char const*);
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void AppendChild(nn::ui2d::Pane*);
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void PrependChild(nn::ui2d::Pane*);
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void InsertChild(nn::ui2d::Pane*, nn::ui2d::Pane*);
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void RemoveChild(nn::ui2d::Pane*);
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void GetVertexPos() const;
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u64 _8;
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u64 _10;
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u64 _18;
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u64 _20;
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u64 _28;
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u64 _30;
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u64 _38;
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u64 _40;
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u32 _48;
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u32 _4C;
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u64 _50;
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u16 _58;
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u16 _5A;
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u32 _5C;
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u64 _60;
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nn::ui2d::Layout* mLayout; // _68
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u128 _70;
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u128 _80;
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u128 _90;
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u64 _A0;
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u64 _A8;
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u64 _B0;
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u64 _B8;
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u64 _C0;
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u64 _C8;
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u64 _D0;
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u16 _D8;
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u16 _DA;
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u32 _DC;
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};
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}; // namespace ui2d
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}; // namespace nn
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