mirror of https://github.com/zeldaret/botw.git
29 lines
524 B
C++
29 lines
524 B
C++
/**
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* @file Parts.h
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* @brief Layout parts.
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*/
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#pragma once
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#include <nn/ui2d/Pane.h>
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namespace nn {
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namespace ui2d {
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struct BuildArgSet;
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struct ResParts;
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class Parts : nn::ui2d::Pane {
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public:
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Parts();
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Parts(nn::ui2d::ResParts const*, nn::ui2d::ResParts const*, nn::ui2d::BuildArgSet const&);
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Parts(nn::ui2d::Parts const&);
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virtual ~Parts();
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virtual sead::RuntimeTypeInfo::Interface* GetRuntimeTypeInfo() const;
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u64 _E0;
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u64 _E8;
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u32 _F0;
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};
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}; // namespace ui2d
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}; // namespace nn
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