botw/lib/NintendoSDK/include/nn/ui2d/Parts.h

29 lines
524 B
C++

/**
* @file Parts.h
* @brief Layout parts.
*/
#pragma once
#include <nn/ui2d/Pane.h>
namespace nn {
namespace ui2d {
struct BuildArgSet;
struct ResParts;
class Parts : nn::ui2d::Pane {
public:
Parts();
Parts(nn::ui2d::ResParts const*, nn::ui2d::ResParts const*, nn::ui2d::BuildArgSet const&);
Parts(nn::ui2d::Parts const&);
virtual ~Parts();
virtual sead::RuntimeTypeInfo::Interface* GetRuntimeTypeInfo() const;
u64 _E0;
u64 _E8;
u32 _F0;
};
}; // namespace ui2d
}; // namespace nn