botw/lib/NintendoSDK/include/nn/vi.h

40 lines
1004 B
C++

/**
* @file vi.h
* @brief Visual interface implementation.
*/
#pragma once
#include <nn/types.h>
namespace nn {
namespace os {
struct SystemEventType;
}
namespace vi {
class Display;
class Layer;
class NativWindow;
struct DisplayInfo {
static const int maxNameLen = 64;
char name[maxNameLen];
bool hasLayerLimit;
int64_t maxLayers;
int64_t maxWidth;
int64_t maxHeight;
};
enum ScalingMode { None, Exact, FitLayer, ScaleAndCrop, PreserveAspectRatio };
void Initialize();
Result OpenDefaultDisplay(nn::vi::Display** outDisp);
Result CreateLayer(nn::vi::Layer** outLayer, nn::vi::Display* disp);
Result SetLayerScalingMode(nn::vi::Layer* layer, nn::vi::ScalingMode scalingMode);
Result GetDisplayVsyncEvent(nn::os::SystemEventType*, nn::vi::Display*);
Result GetNativeWindow(void** window, nn::vi::Layer*);
Result GetLatestFrameNumber(u64* pOutFrameNumber, const Layer* pLayer);
int ListDisplays(DisplayInfo* outDisplays, int count);
}; // namespace vi
}; // namespace nn