mirror of https://github.com/zeldaret/botw.git
40 lines
1004 B
C++
40 lines
1004 B
C++
/**
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* @file vi.h
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* @brief Visual interface implementation.
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*/
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#pragma once
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#include <nn/types.h>
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namespace nn {
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namespace os {
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struct SystemEventType;
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}
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namespace vi {
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class Display;
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class Layer;
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class NativWindow;
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struct DisplayInfo {
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static const int maxNameLen = 64;
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char name[maxNameLen];
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bool hasLayerLimit;
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int64_t maxLayers;
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int64_t maxWidth;
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int64_t maxHeight;
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};
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enum ScalingMode { None, Exact, FitLayer, ScaleAndCrop, PreserveAspectRatio };
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void Initialize();
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Result OpenDefaultDisplay(nn::vi::Display** outDisp);
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Result CreateLayer(nn::vi::Layer** outLayer, nn::vi::Display* disp);
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Result SetLayerScalingMode(nn::vi::Layer* layer, nn::vi::ScalingMode scalingMode);
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Result GetDisplayVsyncEvent(nn::os::SystemEventType*, nn::vi::Display*);
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Result GetNativeWindow(void** window, nn::vi::Layer*);
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Result GetLatestFrameNumber(u64* pOutFrameNumber, const Layer* pLayer);
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int ListDisplays(DisplayInfo* outDisplays, int count);
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}; // namespace vi
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}; // namespace nn
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