mirror of https://github.com/zeldaret/botw.git
16 lines
341 B
GLSL
16 lines
341 B
GLSL
uniform mat4 wvp;
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uniform mat4 user;
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uniform vec4 color0;
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uniform vec4 color1;
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attribute vec3 Vertex;
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attribute vec2 TexCoord0;
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attribute vec4 ColorRate;
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void main(void)
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{
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gl_Position = vec4(Vertex, 1) * user * wvp;
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gl_FrontColor = color0 * (1.0 - ColorRate.r) + color1 * ColorRate.r;
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gl_TexCoord[0] = vec4(TexCoord0, 0, 1);
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}
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