botw/lib/NintendoSDK/include/nn/atk/SoundDataManager.h

25 lines
522 B
C++

/**
* @file SoundDataManager.h
* @brief Sound data management implementation.
*/
#pragma once
#include <nn/types.h>
namespace nn {
namespace atk {
class SoundDataManager {
public:
SoundDataManager();
virtual ~SoundDataManager();
virtual void InvalidateData(void const*, void const*);
virtual void SetFileAddressToTable(u32, void const*);
virtual u64 GetFileAddressFromTable(u32) const;
virtual u32 GetFileAddressImpl(u32) const;
u8 _0[0x240];
};
}; // namespace atk
}; // namespace nn