mirror of https://github.com/zeldaret/botw.git
37 lines
826 B
C++
37 lines
826 B
C++
/**
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* @file SequenceSoundRuntime.h
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* @brief Sequenced Sound Runtime Info
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*/
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#pragma once
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#include <nn/types.h>
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namespace nn {
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namespace atk {
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namespace detail {
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class SoundArchiveManager;
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class SequenceSoundRuntime {
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public:
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SequenceSoundRuntime();
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~SequenceSoundRuntime();
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void Initialize(s32, void**, void const*);
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void Finalize();
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void SetupSequenceTrack(s32, void**, void const*);
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void SetupUserParam(void**, u64);
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bool IsSoundArchiveAvailable() const;
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s32 GetActiveCount() const;
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s32 GetFreeCount() const;
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void SetSequenceSkipIntervalTick(s32 tick);
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s32 GetSequenceSkipIntervalTick();
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void Update();
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u8 _0[0xD0];
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nn::atk::detail::SoundArchiveManager* mArchiveManager; // _D0
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u64 _D8;
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};
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}; // namespace detail
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}; // namespace atk
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}; // namespace nn
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