botw/lib/NintendoSDK/include/nn/atk/detail/SoundArchiveManager.h

42 lines
895 B
C++

/**
* @file SoundArchiveManager.h
* @brief Sound archive manager implementation.
*/
#pragma once
#include <nn/types.h>
namespace nn {
namespace atk {
class SoundHandle;
class SoundArchive;
class SoundDataManager;
namespace detail {
class AddonSoundArchiveContainer;
class SoundArchiveManager {
public:
SoundArchiveManager();
virtual ~SoundArchiveManager();
void Initialize(nn::atk::SoundArchive const*, nn::atk::SoundDataManager const*);
void ChangeTargetArchive(char const*);
void Finalize();
bool IsAvailable() const;
nn::atk::detail::AddonSoundArchiveContainer* GetAddonSoundArchive(char const*) const;
u64 _8;
u64* _10;
nn::atk::detail::AddonSoundArchiveContainer* _18;
u64* _20;
nn::atk::SoundArchive* mSoundArchive; // _28
u64 _30;
u64 _38;
u64 _40;
};
}; // namespace detail
}; // namespace atk
}; // namespace nn