botw/lib/NintendoSDK/include/nn/err.h

32 lines
851 B
C++

#pragma once
#include <nn/settings.h>
namespace nn {
namespace err {
enum ErrorCodeCategoryType : u32 {
unk1,
unk2,
};
class ApplicationErrorArg {
public:
ApplicationErrorArg();
ApplicationErrorArg(u32 error_code, const char* dialog_message, const char* fullscreen_message,
const nn::settings::LanguageCode& languageCode);
void SetApplicationErrorCodeNumber(u32 error_code);
void SetDialogMessage(const char* message);
void SetFullScreenMessage(const char* message);
u64 unk;
u32 error_code;
nn::settings::LanguageCode language_code;
char dialog_message[2048];
char fullscreen_message[2048];
};
u32 MakeErrorCode(ErrorCodeCategoryType err_category_type, u32 errorCodeNumber);
void ShowApplicationError(const ApplicationErrorArg& arg);
} // namespace err
} // namespace nn