botw/lib/NintendoSDK/include/nn/g3d/ResModel.h

32 lines
751 B
C++

/**
* @file ResModel.h
* @brief Resource model.
*/
#pragma once
#include <nn/types.h>
namespace nn {
namespace g3d {
class ResMaterial;
typedef void* TextureRef;
class ResModel {
public:
u64 BindTexture(nn::g3d::TextureRef (*)(char const*, void*), void*);
void ForceBindTexture(nn::g3d::TextureRef const&, char const*);
void ReleaseTexture();
void
Setup(nn::gfx::TDevice<nn::gfx::ApiVariation<nn::gfx::ApiType<4>, nn::gfx::ApiVersion<8>>>*);
void
Cleanup(nn::gfx::TDevice<nn::gfx::ApiVariation<nn::gfx::ApiType<4>, nn::gfx::ApiVersion<8>>>*);
void Reset();
void Reset(u32);
nn::g3d::ResMaterial* FindMaterial(char const* materialName) const;
u8 _0[0x70];
};
}; // namespace g3d
}; // namespace nn