botw/lib/NintendoSDK/include/nn/g3d/World.h

17 lines
273 B
C++

#pragma once
namespace nn::g3d {
class WorldMtxManip;
class ICalculateWorldCallback {
public:
// TODO
struct CallbackArg;
virtual ~ICalculateWorldCallback() = 0;
virtual void Exec(CallbackArg& arg, WorldMtxManip& manip) = 0;
};
} // namespace nn::g3d