mirror of https://github.com/zeldaret/botw.git
65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
#pragma once
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#define HK_MATH_H
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// Note: these headers have to be included in a specific order.
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// clang-format off
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#include <Havok/Common/Base/Types/hkBaseTypes.h>
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#include <Havok/Common/Base/Math/Header/hkMathHeaderConstants.h>
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// Forward declarations
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class hkVector4f;
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class hkVector4fComparison;
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class hkSimdFloat32;
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class hkQuaternionf;
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class hkMatrix3f;
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class hkRotationf;
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class hkTransformf;
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class hkQTransformf;
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class hkQsTransformf;
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class hkMatrix4f;
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// Type aliases
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using hkVector4fParameter = const hkVector4f&;
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using hkVector4fComparisonParameter = const hkVector4fComparison&;
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using hkSimdFloat32Parameter = const hkSimdFloat32&;
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using hkQuaternionfParameter = const hkQuaternionf&;
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// Headers
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#include <Havok/Common/Base/Math/Vector/hkVector4.h>
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#include <Havok/Common/Base/Math/Vector/hkVector4Comparison.h>
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#include <Havok/Common/Base/Math/Vector/hkSimdReal.h>
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#include <Havok/Common/Base/Math/Quaternion/hkQuaternion.h>
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#include <Havok/Common/Base/Math/Matrix/hkMatrix3.h>
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#include <Havok/Common/Base/Math/Matrix/hkRotation.h>
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#include <Havok/Common/Base/Math/Matrix/hkTransform.h>
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#include <Havok/Common/Base/Math/QsTransform/hkQsTransform.h>
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#include <Havok/Common/Base/Math/Matrix/hkMatrix4.h>
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// Implementations
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#include <Havok/Common/Base/Math/Vector/hkVector4f.inl>
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#include <Havok/Common/Base/Math/Vector/hkVector4fComparison.inl>
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#include <Havok/Common/Base/Math/Quaternion/hkQuaternionf.inl>
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#include <Havok/Common/Base/Math/Matrix/hkMatrix3f.inl>
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#include <Havok/Common/Base/Math/QsTransform/hkQsTransformf.inl>
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// clang-format on
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namespace hkMath {
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template <typename T1, typename T2>
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HK_FORCE_INLINE T1 max2(T1 x, T2 y) {
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return x > static_cast<T1>(y) ? x : static_cast<T1>(y);
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}
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HK_FORCE_INLINE int hkToIntFast(hkFloat32 r) {
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return int(r);
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}
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HK_FORCE_INLINE hkBool32 intInRange(int value, int lowInclusive, int highExclusive) {
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return (lowInclusive <= value) & (value < highExclusive);
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}
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} // namespace hkMath
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