botw/src/Game/AI/Action/actionActionEx.h

16 lines
291 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class ActionEx : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(ActionEx, ksys::act::ai::Action)
public:
explicit ActionEx(const InitArg& arg);
protected:
};
} // namespace uking::action