mirror of https://github.com/zeldaret/botw.git
43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
#include "Game/AI/Action/actionActivateAttackSensor.h"
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namespace uking::action {
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ActivateAttackSensor::ActivateAttackSensor(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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ActivateAttackSensor::~ActivateAttackSensor() = default;
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bool ActivateAttackSensor::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void ActivateAttackSensor::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void ActivateAttackSensor::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void ActivateAttackSensor::loadParams_() {
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getStaticParam(&mAtDamage_s, "AtDamage");
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getStaticParam(&mAtPower_s, "AtPower");
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getStaticParam(&mAtPowerReduce_s, "AtPowerReduce");
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getStaticParam(&mAtImpact_s, "AtImpact");
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getStaticParam(&mAtShieldBreakPower_s, "AtShieldBreakPower");
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getStaticParam(&mAtType_s, "AtType");
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getStaticParam(&mAtAttr_s, "AtAttr");
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getStaticParam(&mAtDirType_s, "AtDirType");
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getStaticParam(&mFramesActive_s, "FramesActive");
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getStaticParam(&mIsSuccessFinishCounterEnd_s, "IsSuccessFinishCounterEnd");
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getStaticParam(&mIsChangeable_s, "IsChangeable");
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getStaticParam(&mUseMapUnitParamForDamage_s, "UseMapUnitParamForDamage");
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getStaticParam(&mAtkSensorName_s, "AtkSensorName");
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getMapUnitParam(&mAttackPower_m, "AttackPower");
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}
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void ActivateAttackSensor::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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