botw/src/Game/AI/Action/actionAddAutoPlacementCreat...

32 lines
810 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class AddAutoPlacementCreator : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(AddAutoPlacementCreator, ksys::act::ai::Action)
public:
explicit AddAutoPlacementCreator(const InitArg& arg);
~AddAutoPlacementCreator() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// map_unit_param at offset 0x20
const int* mCount_m{};
// map_unit_param at offset 0x28
sead::SafeString mActorName_m{};
// map_unit_param at offset 0x38
sead::SafeString mShape_m{};
bool mInitialised{};
};
} // namespace uking::action