mirror of https://github.com/zeldaret/botw.git
34 lines
885 B
C++
34 lines
885 B
C++
#include "Game/AI/Action/actionAnchorSummon.h"
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namespace uking::action {
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AnchorSummon::AnchorSummon(const InitArg& arg) : ActionWithPosAngReduce(arg) {}
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AnchorSummon::~AnchorSummon() = default;
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bool AnchorSummon::init_(sead::Heap* heap) {
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return ActionWithPosAngReduce::init_(heap);
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}
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void AnchorSummon::enter_(ksys::act::ai::InlineParamPack* params) {
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ActionWithPosAngReduce::enter_(params);
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}
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void AnchorSummon::leave_() {
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ActionWithPosAngReduce::leave_();
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}
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void AnchorSummon::loadParams_() {
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ActionWithPosAngReduce::loadParams_();
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getStaticParam(&mASName_s, "ASName");
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getDynamicParam(&mSummonActor_d, "SummonActor");
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getDynamicParam(&mSummonActorEquip1_d, "SummonActorEquip1");
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getDynamicParam(&mSummonActorEquip2_d, "SummonActorEquip2");
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}
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void AnchorSummon::calc_() {
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ActionWithPosAngReduce::calc_();
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}
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} // namespace uking::action
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