botw/src/Game/AI/Action/actionAnchorSummon.cpp

34 lines
885 B
C++

#include "Game/AI/Action/actionAnchorSummon.h"
namespace uking::action {
AnchorSummon::AnchorSummon(const InitArg& arg) : ActionWithPosAngReduce(arg) {}
AnchorSummon::~AnchorSummon() = default;
bool AnchorSummon::init_(sead::Heap* heap) {
return ActionWithPosAngReduce::init_(heap);
}
void AnchorSummon::enter_(ksys::act::ai::InlineParamPack* params) {
ActionWithPosAngReduce::enter_(params);
}
void AnchorSummon::leave_() {
ActionWithPosAngReduce::leave_();
}
void AnchorSummon::loadParams_() {
ActionWithPosAngReduce::loadParams_();
getStaticParam(&mASName_s, "ASName");
getDynamicParam(&mSummonActor_d, "SummonActor");
getDynamicParam(&mSummonActorEquip1_d, "SummonActorEquip1");
getDynamicParam(&mSummonActorEquip2_d, "SummonActorEquip2");
}
void AnchorSummon::calc_() {
ActionWithPosAngReduce::calc_();
}
} // namespace uking::action