botw/src/Game/AI/Action/actionAnimalASPlayWithLegTu...

33 lines
893 B
C++

#pragma once
#include "Game/AI/Action/actionForkAnimalASPlay.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class AnimalASPlayWithLegTurn : public ForkAnimalASPlay {
SEAD_RTTI_OVERRIDE(AnimalASPlayWithLegTurn, ForkAnimalASPlay)
public:
explicit AnimalASPlayWithLegTurn(const InitArg& arg);
~AnimalASPlayWithLegTurn() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x60
const float* mRotSpeed_s{};
// static_param at offset 0x68
const float* mRotAccRatio_s{};
// static_param at offset 0x70
const float* mRotRatio_s{};
// dynamic_param at offset 0x78
sead::Vector3f* mTargetPos_d{};
};
} // namespace uking::action