botw/src/Game/AI/Action/actionAreaFireObserveBase.h

20 lines
455 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class AreaFireObserveBase : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(AreaFireObserveBase, ksys::act::ai::Action)
public:
explicit AreaFireObserveBase(const InitArg& arg);
~AreaFireObserveBase() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
protected:
void calc_() override;
};
} // namespace uking::action