mirror of https://github.com/zeldaret/botw.git
55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
#pragma once
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class ArrowShootMove : public ksys::act::ai::Action {
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SEAD_RTTI_OVERRIDE(ArrowShootMove, ksys::act::ai::Action)
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public:
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explicit ArrowShootMove(const InitArg& arg);
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~ArrowShootMove() override;
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void enter_(ksys::act::ai::InlineParamPack* params) override;
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void leave_() override;
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void loadParams_() override;
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protected:
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void calc_() override;
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// dynamic_param at offset 0x20
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bool* mIsShootByPlayer_d{};
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// dynamic_param at offset 0x28
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sead::Vector3f* mFirstSpeed_d{};
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// dynamic_param at offset 0x30
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float* mAccel_d{};
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// dynamic_param at offset 0x38
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float* mAimSpeed_d{};
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// dynamic_param at offset 0x40
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float* mFallAccel_d{};
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// dynamic_param at offset 0x48
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float* mFallAimSpeed_d{};
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// dynamic_param at offset 0x50
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float* mGravity_d{};
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// dynamic_param at offset 0x58
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sead::Vector3f* mTargetPos_d{};
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// dynamic_param at offset 0x60
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float* mAtPoint_d{};
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// dynamic_param at offset 0x68
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float* mAtRange_d{};
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// dynamic_param at offset 0x70
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float* mAtImpulse_d{};
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// dynamic_param at offset 0x78
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float* mAtImpact_d{};
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// dynamic_param at offset 0x80
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sead::Vector3f* mRelativeVel_d{};
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// dynamic_param at offset 0x88
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int* mAtAttr_d{};
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// dynamic_param at offset 0x90
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int* mAtMinDamage_d{};
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// static_param at offset 0x98
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const float* mFallSpeedRatioByRange_s{};
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};
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} // namespace uking::action
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