mirror of https://github.com/zeldaret/botw.git
35 lines
867 B
C++
35 lines
867 B
C++
#include "Game/AI/Action/actionBackFlip.h"
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namespace uking::action {
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BackFlip::BackFlip(const InitArg& arg) : RotateTurnToTarget(arg) {}
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BackFlip::~BackFlip() = default;
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bool BackFlip::init_(sead::Heap* heap) {
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return RotateTurnToTarget::init_(heap);
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}
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void BackFlip::enter_(ksys::act::ai::InlineParamPack* params) {
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RotateTurnToTarget::enter_(params);
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}
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void BackFlip::leave_() {
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RotateTurnToTarget::leave_();
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}
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void BackFlip::loadParams_() {
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RotateTurnToTarget::loadParams_();
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getStaticParam(&mSpeed_s, "Speed");
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getStaticParam(&mPosRestRatio_s, "PosRestRatio");
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getStaticParam(&mJumpHeight_s, "JumpHeight");
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getStaticParam(&mNearGrHeight_s, "NearGrHeight");
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getAITreeVariable(&mRefPosVibrateChecker_a, "RefPosVibrateChecker");
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}
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void BackFlip::calc_() {
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RotateTurnToTarget::calc_();
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}
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} // namespace uking::action
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