botw/src/Game/AI/Action/actionBackFlip.cpp

35 lines
867 B
C++

#include "Game/AI/Action/actionBackFlip.h"
namespace uking::action {
BackFlip::BackFlip(const InitArg& arg) : RotateTurnToTarget(arg) {}
BackFlip::~BackFlip() = default;
bool BackFlip::init_(sead::Heap* heap) {
return RotateTurnToTarget::init_(heap);
}
void BackFlip::enter_(ksys::act::ai::InlineParamPack* params) {
RotateTurnToTarget::enter_(params);
}
void BackFlip::leave_() {
RotateTurnToTarget::leave_();
}
void BackFlip::loadParams_() {
RotateTurnToTarget::loadParams_();
getStaticParam(&mSpeed_s, "Speed");
getStaticParam(&mPosRestRatio_s, "PosRestRatio");
getStaticParam(&mJumpHeight_s, "JumpHeight");
getStaticParam(&mNearGrHeight_s, "NearGrHeight");
getAITreeVariable(&mRefPosVibrateChecker_a, "RefPosVibrateChecker");
}
void BackFlip::calc_() {
RotateTurnToTarget::calc_();
}
} // namespace uking::action