botw/src/Game/AI/Action/actionBackWalkBase.h

42 lines
1.1 KiB
C++

#pragma once
#include "Game/AI/Action/actionActionEx.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class BackWalkBase : public ActionEx {
SEAD_RTTI_OVERRIDE(BackWalkBase, ActionEx)
public:
explicit BackWalkBase(const InitArg& arg);
~BackWalkBase() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const float* mSpeed_s{};
// static_param at offset 0x28
const float* mRotSpd_s{};
// static_param at offset 0x30
const float* mRotAddRatio_s{};
// static_param at offset 0x38
const int* mTime_s{};
// static_param at offset 0x40
const float* mFinishDist_s{};
// static_param at offset 0x48
const int* mWeaponIdx_s{};
// static_param at offset 0x50
const float* mDecelRatio_s{};
// static_param at offset 0x58
const bool* mIsCliffCheck_s{};
// dynamic_param at offset 0x60
sead::Vector3f* mTargetPos_d{};
};
} // namespace uking::action