botw/src/Game/AI/Action/actionBattleCloseMoveAction.h

22 lines
563 B
C++

#pragma once
#include "Game/AI/Action/actionBattleCloseMoveActionBase.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class BattleCloseMoveAction : public BattleCloseMoveActionBase {
SEAD_RTTI_OVERRIDE(BattleCloseMoveAction, BattleCloseMoveActionBase)
public:
explicit BattleCloseMoveAction(const InitArg& arg);
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
protected:
void calc_() override;
};
} // namespace uking::action