botw/src/Game/AI/Action/actionBattleCloseWalk.h

23 lines
566 B
C++

#pragma once
#include "Game/AI/Action/actionBattleCloseMoveAction.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class BattleCloseWalk : public BattleCloseMoveAction {
SEAD_RTTI_OVERRIDE(BattleCloseWalk, BattleCloseMoveAction)
public:
explicit BattleCloseWalk(const InitArg& arg);
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
};
} // namespace uking::action