botw/src/Game/AI/Action/actionBindActionForManyActo...

32 lines
806 B
C++

#include "Game/AI/Action/actionBindActionForManyActor.h"
namespace uking::action {
BindActionForManyActor::BindActionForManyActor(const InitArg& arg) : BindAction(arg) {}
BindActionForManyActor::~BindActionForManyActor() = default;
bool BindActionForManyActor::init_(sead::Heap* heap) {
return BindAction::init_(heap);
}
void BindActionForManyActor::enter_(ksys::act::ai::InlineParamPack* params) {
BindAction::enter_(params);
}
void BindActionForManyActor::leave_() {
BindAction::leave_();
}
void BindActionForManyActor::loadParams_() {
BindAction::loadParams_();
getDynamicParam(&mIsKeepParentActor_d, "IsKeepParentActor");
getDynamicParam(&mParentActor_d, "ParentActor");
}
void BindActionForManyActor::calc_() {
BindAction::calc_();
}
} // namespace uking::action