botw/src/Game/AI/Action/actionBowChildDeviceNormal.cpp

42 lines
1.3 KiB
C++

#include "Game/AI/Action/actionBowChildDeviceNormal.h"
namespace uking::action {
BowChildDeviceNormal::BowChildDeviceNormal(const InitArg& arg) : ksys::act::ai::Action(arg) {}
BowChildDeviceNormal::~BowChildDeviceNormal() = default;
bool BowChildDeviceNormal::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void BowChildDeviceNormal::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void BowChildDeviceNormal::leave_() {
ksys::act::ai::Action::leave_();
}
void BowChildDeviceNormal::loadParams_() {
getStaticParam(&mMoveSpeed_s, "MoveSpeed");
getStaticParam(&mWaitTime_s, "WaitTime");
getStaticParam(&mAccelRate_s, "AccelRate");
getStaticParam(&mBrakeStartDist_s, "BrakeStartDist");
getStaticParam(&mVibrationSpeed_s, "VibrationSpeed");
getStaticParam(&mStopDist_s, "StopDist");
getStaticParam(&mVibrationLength_s, "VibrationLength");
getStaticParam(&mMoveTime_s, "MoveTime");
getStaticParam(&mIsMoveAccel_s, "IsMoveAccel");
getDynamicParam(&mID_d, "ID");
getDynamicParam(&mXRotateAngle_d, "XRotateAngle");
getDynamicParam(&mTargetPos_d, "TargetPos");
getDynamicParam(&mParentActor_d, "ParentActor");
}
void BowChildDeviceNormal::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action