mirror of https://github.com/zeldaret/botw.git
42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
#include "Game/AI/Action/actionBowChildDeviceNormal.h"
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namespace uking::action {
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BowChildDeviceNormal::BowChildDeviceNormal(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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BowChildDeviceNormal::~BowChildDeviceNormal() = default;
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bool BowChildDeviceNormal::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void BowChildDeviceNormal::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void BowChildDeviceNormal::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void BowChildDeviceNormal::loadParams_() {
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getStaticParam(&mMoveSpeed_s, "MoveSpeed");
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getStaticParam(&mWaitTime_s, "WaitTime");
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getStaticParam(&mAccelRate_s, "AccelRate");
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getStaticParam(&mBrakeStartDist_s, "BrakeStartDist");
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getStaticParam(&mVibrationSpeed_s, "VibrationSpeed");
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getStaticParam(&mStopDist_s, "StopDist");
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getStaticParam(&mVibrationLength_s, "VibrationLength");
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getStaticParam(&mMoveTime_s, "MoveTime");
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getStaticParam(&mIsMoveAccel_s, "IsMoveAccel");
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getDynamicParam(&mID_d, "ID");
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getDynamicParam(&mXRotateAngle_d, "XRotateAngle");
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getDynamicParam(&mTargetPos_d, "TargetPos");
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getDynamicParam(&mParentActor_d, "ParentActor");
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}
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void BowChildDeviceNormal::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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