botw/src/Game/AI/Action/actionChemicalAttackBall.h

29 lines
728 B
C++

#pragma once
#include "Game/AI/Action/actionChemicalAttack.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class ChemicalAttackBall : public ChemicalAttack {
SEAD_RTTI_OVERRIDE(ChemicalAttackBall, ChemicalAttack)
public:
explicit ChemicalAttackBall(const InitArg& arg);
~ChemicalAttackBall() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x80
const bool* mIsUseMyRange_s{};
// static_param at offset 0x88
const int* mAttackType_s{};
};
} // namespace uking::action