botw/src/Game/AI/Action/actionDefTurnAction.h

34 lines
886 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class DefTurnAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(DefTurnAction, ksys::act::ai::Action)
public:
explicit DefTurnAction(const InitArg& arg);
~DefTurnAction() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const int* mWaitRotate_s{};
// static_param at offset 0x28
const float* mRotateSpeed_s{};
// static_param at offset 0x30
const float* mJumpHeight_s{};
// static_param at offset 0x38
sead::SafeString mASKeyName_s{};
// dynamic_param at offset 0x48
sead::Vector3f* mTargetPos_d{};
};
} // namespace uking::action