mirror of https://github.com/zeldaret/botw.git
34 lines
971 B
C++
34 lines
971 B
C++
#include "Game/AI/Action/actionDungeonMoveAlwaysVibrateCam.h"
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namespace uking::action {
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DungeonMoveAlwaysVibrateCam::DungeonMoveAlwaysVibrateCam(const InitArg& arg) : DungeonMove(arg) {}
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DungeonMoveAlwaysVibrateCam::~DungeonMoveAlwaysVibrateCam() = default;
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bool DungeonMoveAlwaysVibrateCam::init_(sead::Heap* heap) {
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return DungeonMove::init_(heap);
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}
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void DungeonMoveAlwaysVibrateCam::enter_(ksys::act::ai::InlineParamPack* params) {
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DungeonMove::enter_(params);
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}
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void DungeonMoveAlwaysVibrateCam::leave_() {
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DungeonMove::leave_();
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}
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void DungeonMoveAlwaysVibrateCam::loadParams_() {
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DungeonMove::loadParams_();
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getStaticParam(&mIsSilentOnSuccess_s, "IsSilentOnSuccess");
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getMapUnitParam(&mCameraPattern_m, "CameraPattern");
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getMapUnitParam(&mCameraPower_m, "CameraPower");
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getMapUnitParam(&mCameraRange_m, "CameraRange");
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}
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void DungeonMoveAlwaysVibrateCam::calc_() {
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DungeonMove::calc_();
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}
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} // namespace uking::action
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