botw/src/Game/AI/Action/actionDungeonMoveAlwaysVibr...

34 lines
971 B
C++

#include "Game/AI/Action/actionDungeonMoveAlwaysVibrateCam.h"
namespace uking::action {
DungeonMoveAlwaysVibrateCam::DungeonMoveAlwaysVibrateCam(const InitArg& arg) : DungeonMove(arg) {}
DungeonMoveAlwaysVibrateCam::~DungeonMoveAlwaysVibrateCam() = default;
bool DungeonMoveAlwaysVibrateCam::init_(sead::Heap* heap) {
return DungeonMove::init_(heap);
}
void DungeonMoveAlwaysVibrateCam::enter_(ksys::act::ai::InlineParamPack* params) {
DungeonMove::enter_(params);
}
void DungeonMoveAlwaysVibrateCam::leave_() {
DungeonMove::leave_();
}
void DungeonMoveAlwaysVibrateCam::loadParams_() {
DungeonMove::loadParams_();
getStaticParam(&mIsSilentOnSuccess_s, "IsSilentOnSuccess");
getMapUnitParam(&mCameraPattern_m, "CameraPattern");
getMapUnitParam(&mCameraPower_m, "CameraPower");
getMapUnitParam(&mCameraRange_m, "CameraRange");
}
void DungeonMoveAlwaysVibrateCam::calc_() {
DungeonMove::calc_();
}
} // namespace uking::action