botw/src/Game/AI/Action/actionDungeonRotate.h

27 lines
648 B
C++

#pragma once
#include "Game/AI/Action/actionDungeonRotateBase.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class DungeonRotate : public DungeonRotateBase {
SEAD_RTTI_OVERRIDE(DungeonRotate, DungeonRotateBase)
public:
explicit DungeonRotate(const InitArg& arg);
~DungeonRotate() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// map_unit_param at offset 0xc8
const int* mDgnRotDir_m{};
};
} // namespace uking::action