botw/src/Game/AI/Action/actionEnemyFortressChatTalk...

33 lines
908 B
C++

#include "Game/AI/Action/actionEnemyFortressChatTalk.h"
namespace uking::action {
EnemyFortressChatTalk::EnemyFortressChatTalk(const InitArg& arg) : ksys::act::ai::Action(arg) {}
EnemyFortressChatTalk::~EnemyFortressChatTalk() = default;
bool EnemyFortressChatTalk::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void EnemyFortressChatTalk::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void EnemyFortressChatTalk::leave_() {
ksys::act::ai::Action::leave_();
}
void EnemyFortressChatTalk::loadParams_() {
getStaticParam(&mTryNum_s, "TryNum");
getDynamicParam(&mTargetActor_d, "TargetActor");
getStaticParam(&mTimeOut_s, "TimeOut");
getAITreeVariable(&mRegistedActorUnit_a, "RegistedActorUnit");
}
void EnemyFortressChatTalk::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action