mirror of https://github.com/zeldaret/botw.git
31 lines
768 B
C++
31 lines
768 B
C++
#include "Game/AI/Action/actionEquipDisplayGet.h"
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namespace uking::action {
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EquipDisplayGet::EquipDisplayGet(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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EquipDisplayGet::~EquipDisplayGet() = default;
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bool EquipDisplayGet::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void EquipDisplayGet::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void EquipDisplayGet::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void EquipDisplayGet::loadParams_() {
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getMapUnitParam(&mEquipStandSlot_m, "EquipStandSlot");
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getAITreeVariable(&mEquipDisplayChild_a, "EquipDisplayChild");
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}
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void EquipDisplayGet::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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