botw/src/Game/AI/Action/actionEventAppearFlyDistanc...

24 lines
677 B
C++

#include "Game/AI/Action/actionEventAppearFlyDistance.h"
#include "Game/UI/uiUtils.h"
namespace uking::action {
EventAppearFlyDistance::EventAppearFlyDistance(const InitArg& arg) : ksys::act::ai::Action(arg) {}
EventAppearFlyDistance::~EventAppearFlyDistance() = default;
bool EventAppearFlyDistance::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
bool EventAppearFlyDistance::oneShot_() {
ui::setShowFlyDistance(mGameDataFloatDistance_d);
return ksys::act::ai::Action::oneShot_();
}
void EventAppearFlyDistance::loadParams_() {
getDynamicParam(&mGameDataFloatDistance_d, "GameDataFloatDistance");
}
} // namespace uking::action