mirror of https://github.com/zeldaret/botw.git
24 lines
677 B
C++
24 lines
677 B
C++
#include "Game/AI/Action/actionEventAppearFlyDistance.h"
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#include "Game/UI/uiUtils.h"
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namespace uking::action {
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EventAppearFlyDistance::EventAppearFlyDistance(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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EventAppearFlyDistance::~EventAppearFlyDistance() = default;
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bool EventAppearFlyDistance::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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bool EventAppearFlyDistance::oneShot_() {
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ui::setShowFlyDistance(mGameDataFloatDistance_d);
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return ksys::act::ai::Action::oneShot_();
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}
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void EventAppearFlyDistance::loadParams_() {
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getDynamicParam(&mGameDataFloatDistance_d, "GameDataFloatDistance");
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}
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} // namespace uking::action
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