botw/src/Game/AI/Action/actionEventAppearGolfCount.h

24 lines
561 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class EventAppearGolfCount : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(EventAppearGolfCount, ksys::act::ai::Action)
public:
explicit EventAppearGolfCount(const InitArg& arg);
~EventAppearGolfCount() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
bool oneShot_() override;
// dynamic_param at offset 0x20
sead::SafeString mGameDataIntTargetCounter_d{};
};
} // namespace uking::action