mirror of https://github.com/zeldaret/botw.git
24 lines
619 B
C++
24 lines
619 B
C++
#pragma once
|
|
|
|
#include "KingSystem/ActorSystem/actAiAction.h"
|
|
|
|
namespace uking::action {
|
|
|
|
class EventCancelSleepTargetActor : public ksys::act::ai::Action {
|
|
SEAD_RTTI_OVERRIDE(EventCancelSleepTargetActor, ksys::act::ai::Action)
|
|
public:
|
|
explicit EventCancelSleepTargetActor(const InitArg& arg);
|
|
~EventCancelSleepTargetActor() override;
|
|
|
|
bool init_(sead::Heap* heap) override;
|
|
void loadParams_() override;
|
|
|
|
protected:
|
|
// dynamic_param at offset 0x20
|
|
sead::SafeString mActorName_d{};
|
|
// dynamic_param at offset 0x30
|
|
sead::SafeString mInstanceName_d{};
|
|
};
|
|
|
|
} // namespace uking::action
|