mirror of https://github.com/zeldaret/botw.git
34 lines
1006 B
C++
34 lines
1006 B
C++
#include "Game/AI/Action/actionEventChangeShadowNearAndFar.h"
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namespace uking::action {
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EventChangeShadowNearAndFar::EventChangeShadowNearAndFar(const InitArg& arg)
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: ksys::act::ai::Action(arg) {}
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EventChangeShadowNearAndFar::~EventChangeShadowNearAndFar() = default;
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bool EventChangeShadowNearAndFar::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void EventChangeShadowNearAndFar::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void EventChangeShadowNearAndFar::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void EventChangeShadowNearAndFar::loadParams_() {
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getDynamicParam(&mManualNearValue_d, "ManualNearValue");
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getDynamicParam(&mManualFarValue_d, "ManualFarValue");
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getDynamicParam(&mIsNearSetManual_d, "IsNearSetManual");
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getDynamicParam(&mIsFarSetManual_d, "IsFarSetManual");
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}
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void EventChangeShadowNearAndFar::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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