botw/src/Game/AI/Action/actionEventFadeOut.cpp

30 lines
582 B
C++

#include "Game/AI/Action/actionEventFadeOut.h"
namespace uking::action {
EventFadeOut::EventFadeOut(const InitArg& arg) : EventFade(arg) {}
EventFadeOut::~EventFadeOut() = default;
bool EventFadeOut::init_(sead::Heap* heap) {
return EventFade::init_(heap);
}
void EventFadeOut::enter_(ksys::act::ai::InlineParamPack* params) {
EventFade::enter_(params);
}
void EventFadeOut::leave_() {
EventFade::leave_();
}
void EventFadeOut::loadParams_() {
EventFade::loadParams_();
}
void EventFadeOut::calc_() {
EventFade::calc_();
}
} // namespace uking::action