mirror of https://github.com/zeldaret/botw.git
30 lines
582 B
C++
30 lines
582 B
C++
#include "Game/AI/Action/actionEventFadeOut.h"
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namespace uking::action {
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EventFadeOut::EventFadeOut(const InitArg& arg) : EventFade(arg) {}
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EventFadeOut::~EventFadeOut() = default;
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bool EventFadeOut::init_(sead::Heap* heap) {
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return EventFade::init_(heap);
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}
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void EventFadeOut::enter_(ksys::act::ai::InlineParamPack* params) {
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EventFade::enter_(params);
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}
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void EventFadeOut::leave_() {
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EventFade::leave_();
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}
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void EventFadeOut::loadParams_() {
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EventFade::loadParams_();
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}
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void EventFadeOut::calc_() {
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EventFade::calc_();
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}
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} // namespace uking::action
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