botw/src/Game/AI/Action/actionEventSetFogDirect.cpp

35 lines
922 B
C++

#include "Game/AI/Action/actionEventSetFogDirect.h"
namespace uking::action {
EventSetFogDirect::EventSetFogDirect(const InitArg& arg) : ksys::act::ai::Action(arg) {}
EventSetFogDirect::~EventSetFogDirect() = default;
bool EventSetFogDirect::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void EventSetFogDirect::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void EventSetFogDirect::leave_() {
ksys::act::ai::Action::leave_();
}
void EventSetFogDirect::loadParams_() {
getDynamicParam(&mFogRatio_d, "FogRatio");
getDynamicParam(&mNear_d, "Near");
getDynamicParam(&mFar_d, "Far");
getDynamicParam(&mNearUse_d, "NearUse");
getDynamicParam(&mInstantSW_d, "InstantSW");
getDynamicParam(&mFarUse_d, "FarUse");
}
void EventSetFogDirect::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action