botw/src/Game/AI/Action/actionEventSuccessGet.cpp

16 lines
380 B
C++

#include "Game/AI/Action/actionEventSuccessGet.h"
namespace uking::action {
EventSuccessGet::EventSuccessGet(const InitArg& arg) : ksys::act::ai::Action(arg) {}
EventSuccessGet::~EventSuccessGet() = default;
bool EventSuccessGet::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void EventSuccessGet::loadParams_() {}
} // namespace uking::action