botw/src/Game/AI/Action/actionExplodeReserved.h

24 lines
566 B
C++

#pragma once
#include "Game/AI/Action/actionStopASPlay.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class ExplodeReserved : public StopASPlay {
SEAD_RTTI_OVERRIDE(ExplodeReserved, StopASPlay)
public:
explicit ExplodeReserved(const InitArg& arg);
~ExplodeReserved() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
};
} // namespace uking::action