mirror of https://github.com/zeldaret/botw.git
34 lines
834 B
C++
34 lines
834 B
C++
#include "Game/AI/Action/actionFallAttack.h"
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namespace uking::action {
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FallAttack::FallAttack(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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FallAttack::~FallAttack() = default;
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bool FallAttack::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void FallAttack::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void FallAttack::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void FallAttack::loadParams_() {
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getStaticParam(&mWeaponIdx_s, "WeaponIdx");
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getStaticParam(&mGravity_s, "Gravity");
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getStaticParam(&mASName_s, "ASName");
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getStaticParam(&mAtkBodyName_s, "AtkBodyName");
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getStaticParam(&mJustAvoidDist_s, "JustAvoidDist");
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}
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void FallAttack::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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