botw/src/Game/AI/Action/actionFallAttack.cpp

34 lines
834 B
C++

#include "Game/AI/Action/actionFallAttack.h"
namespace uking::action {
FallAttack::FallAttack(const InitArg& arg) : ksys::act::ai::Action(arg) {}
FallAttack::~FallAttack() = default;
bool FallAttack::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void FallAttack::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void FallAttack::leave_() {
ksys::act::ai::Action::leave_();
}
void FallAttack::loadParams_() {
getStaticParam(&mWeaponIdx_s, "WeaponIdx");
getStaticParam(&mGravity_s, "Gravity");
getStaticParam(&mASName_s, "ASName");
getStaticParam(&mAtkBodyName_s, "AtkBodyName");
getStaticParam(&mJustAvoidDist_s, "JustAvoidDist");
}
void FallAttack::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action