botw/src/Game/AI/Action/actionForceGetUpWaterFloatF...

27 lines
698 B
C++

#pragma once
#include "Game/AI/Action/actionWaterFloatFreeze.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class ForceGetUpWaterFloatFreeze : public WaterFloatFreeze {
SEAD_RTTI_OVERRIDE(ForceGetUpWaterFloatFreeze, WaterFloatFreeze)
public:
explicit ForceGetUpWaterFloatFreeze(const InitArg& arg);
~ForceGetUpWaterFloatFreeze() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x78
sead::SafeString mASName_s{};
};
} // namespace uking::action