botw/src/Game/AI/Action/actionForkEmitExpandFieldWi...

31 lines
860 B
C++

#pragma once
#include "Game/AI/Action/actionForkEmitExpandField.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class ForkEmitExpandFieldWithCreate : public ForkEmitExpandField {
SEAD_RTTI_OVERRIDE(ForkEmitExpandFieldWithCreate, ForkEmitExpandField)
public:
explicit ForkEmitExpandFieldWithCreate(const InitArg& arg);
~ForkEmitExpandFieldWithCreate() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x90
const float* mScaleTime_s{};
// static_param at offset 0x98
const bool* mIsReuseActor_s{};
// static_param at offset 0xa0
const bool* mIsSetPartsLink_s{};
};
} // namespace uking::action