botw/src/Game/AI/Action/actionForkFixedAngleVacuumS...

42 lines
1.4 KiB
C++

#include "Game/AI/Action/actionForkFixedAngleVacuumShootTarget.h"
namespace uking::action {
ForkFixedAngleVacuumShootTarget::ForkFixedAngleVacuumShootTarget(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
ForkFixedAngleVacuumShootTarget::~ForkFixedAngleVacuumShootTarget() = default;
bool ForkFixedAngleVacuumShootTarget::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ForkFixedAngleVacuumShootTarget::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ForkFixedAngleVacuumShootTarget::leave_() {
ksys::act::ai::Action::leave_();
}
void ForkFixedAngleVacuumShootTarget::loadParams_() {
getStaticParam(&mShootSpeedMin_s, "ShootSpeedMin");
getStaticParam(&mShootSpeedMax_s, "ShootSpeedMax");
getStaticParam(&mAngle_s, "Angle");
getStaticParam(&mMaxNoiseDist_s, "MaxNoiseDist");
getStaticParam(&mOffsetHeight_s, "OffsetHeight");
getStaticParam(&mIsReuseBullet_s, "IsReuseBullet");
getStaticParam(&mBaseNode_s, "BaseNode");
getStaticParam(&mPartsKey_s, "PartsKey");
getStaticParam(&mShootOffset_s, "ShootOffset");
getStaticParam(&mShootRotate_s, "ShootRotate");
getStaticParam(&mShootRotSpeed_s, "ShootRotSpeed");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
void ForkFixedAngleVacuumShootTarget::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action