mirror of https://github.com/zeldaret/botw.git
42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
#include "Game/AI/Action/actionForkFixedAngleVacuumShootTarget.h"
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namespace uking::action {
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ForkFixedAngleVacuumShootTarget::ForkFixedAngleVacuumShootTarget(const InitArg& arg)
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: ksys::act::ai::Action(arg) {}
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ForkFixedAngleVacuumShootTarget::~ForkFixedAngleVacuumShootTarget() = default;
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bool ForkFixedAngleVacuumShootTarget::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void ForkFixedAngleVacuumShootTarget::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void ForkFixedAngleVacuumShootTarget::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void ForkFixedAngleVacuumShootTarget::loadParams_() {
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getStaticParam(&mShootSpeedMin_s, "ShootSpeedMin");
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getStaticParam(&mShootSpeedMax_s, "ShootSpeedMax");
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getStaticParam(&mAngle_s, "Angle");
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getStaticParam(&mMaxNoiseDist_s, "MaxNoiseDist");
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getStaticParam(&mOffsetHeight_s, "OffsetHeight");
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getStaticParam(&mIsReuseBullet_s, "IsReuseBullet");
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getStaticParam(&mBaseNode_s, "BaseNode");
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getStaticParam(&mPartsKey_s, "PartsKey");
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getStaticParam(&mShootOffset_s, "ShootOffset");
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getStaticParam(&mShootRotate_s, "ShootRotate");
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getStaticParam(&mShootRotSpeed_s, "ShootRotSpeed");
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getDynamicParam(&mTargetPos_d, "TargetPos");
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}
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void ForkFixedAngleVacuumShootTarget::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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