mirror of https://github.com/zeldaret/botw.git
35 lines
959 B
C++
35 lines
959 B
C++
#include "Game/AI/Action/actionForkFlyToTargetDirect.h"
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namespace uking::action {
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ForkFlyToTargetDirect::ForkFlyToTargetDirect(const InitArg& arg) : FreeMovingAction(arg) {}
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ForkFlyToTargetDirect::~ForkFlyToTargetDirect() = default;
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bool ForkFlyToTargetDirect::init_(sead::Heap* heap) {
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return FreeMovingAction::init_(heap);
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}
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void ForkFlyToTargetDirect::enter_(ksys::act::ai::InlineParamPack* params) {
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FreeMovingAction::enter_(params);
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}
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void ForkFlyToTargetDirect::leave_() {
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FreeMovingAction::leave_();
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}
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void ForkFlyToTargetDirect::loadParams_() {
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FreeMovingAction::loadParams_();
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getStaticParam(&mFinRadius_s, "FinRadius");
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getStaticParam(&mMoveSpd_s, "MoveSpd");
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getDynamicParam(&mTargetPos_d, "TargetPos");
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getStaticParam(&mOnEndForceStop_s, "OnEndForceStop");
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getStaticParam(&mOnGround_s, "OnGround");
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}
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void ForkFlyToTargetDirect::calc_() {
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FreeMovingAction::calc_();
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}
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} // namespace uking::action
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