botw/src/Game/AI/Action/actionForkFlyToTargetDirect...

35 lines
959 B
C++

#include "Game/AI/Action/actionForkFlyToTargetDirect.h"
namespace uking::action {
ForkFlyToTargetDirect::ForkFlyToTargetDirect(const InitArg& arg) : FreeMovingAction(arg) {}
ForkFlyToTargetDirect::~ForkFlyToTargetDirect() = default;
bool ForkFlyToTargetDirect::init_(sead::Heap* heap) {
return FreeMovingAction::init_(heap);
}
void ForkFlyToTargetDirect::enter_(ksys::act::ai::InlineParamPack* params) {
FreeMovingAction::enter_(params);
}
void ForkFlyToTargetDirect::leave_() {
FreeMovingAction::leave_();
}
void ForkFlyToTargetDirect::loadParams_() {
FreeMovingAction::loadParams_();
getStaticParam(&mFinRadius_s, "FinRadius");
getStaticParam(&mMoveSpd_s, "MoveSpd");
getDynamicParam(&mTargetPos_d, "TargetPos");
getStaticParam(&mOnEndForceStop_s, "OnEndForceStop");
getStaticParam(&mOnGround_s, "OnGround");
}
void ForkFlyToTargetDirect::calc_() {
FreeMovingAction::calc_();
}
} // namespace uking::action