botw/src/Game/AI/Action/actionForkGanonBeastAppearH...

36 lines
1014 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class ForkGanonBeastAppearHolyWall : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(ForkGanonBeastAppearHolyWall, ksys::act::ai::Action)
public:
explicit ForkGanonBeastAppearHolyWall(const InitArg& arg);
~ForkGanonBeastAppearHolyWall() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const float* mShowDist_s{};
// static_param at offset 0x28
const float* mAppearDist_s{};
// static_param at offset 0x30
const float* mEffectYOffset_s{};
// static_param at offset 0x38
const float* mUiDist_s{};
// static_param at offset 0x40
sead::SafeString mKeyName_s{};
// static_param at offset 0x50
const sead::Vector3f* mBasePos_s{};
};
} // namespace uking::action