mirror of https://github.com/zeldaret/botw.git
34 lines
933 B
C++
34 lines
933 B
C++
#include "Game/AI/Action/actionForkGanonBeastWeakPoint.h"
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namespace uking::action {
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ForkGanonBeastWeakPoint::ForkGanonBeastWeakPoint(const InitArg& arg) : Fork(arg) {}
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ForkGanonBeastWeakPoint::~ForkGanonBeastWeakPoint() = default;
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bool ForkGanonBeastWeakPoint::init_(sead::Heap* heap) {
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return Fork::init_(heap);
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}
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void ForkGanonBeastWeakPoint::enter_(ksys::act::ai::InlineParamPack* params) {
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Fork::enter_(params);
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}
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void ForkGanonBeastWeakPoint::leave_() {
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Fork::leave_();
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}
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void ForkGanonBeastWeakPoint::loadParams_() {
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Fork::loadParams_();
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getStaticParam(&mTargetSlotIdx_s, "TargetSlotIdx");
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getAITreeVariable(&mIsWeakPointAppearMode_a, "IsWeakPointAppearMode");
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getAITreeVariable(&mWeakPointActiveFlag_a, "WeakPointActiveFlag");
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getAITreeVariable(&mWeakPointAliveFlag_a, "WeakPointAliveFlag");
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}
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void ForkGanonBeastWeakPoint::calc_() {
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Fork::calc_();
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}
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} // namespace uking::action
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